Giant (starting race)

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The giant is a playable race that first appears in GruntHack, and are also present in NetHack Fourk, SporkHack and EvilHack. Most implementations give them traits similar to the non-playable giants encountered in vanilla NetHack, such as heightened strength caps, lower speed, and the ability to freely pick up and carry boulders.

Slash'EM Extended has a similar race, the Gigant.

NetHack Fourk

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Racial benefits and restrictions

Giants can pick up and throw boulders, but their size prevents them from wearing most normal armor. They move at half-speed and have heightened attribute caps for strength, but significantly lower caps. for every other attribute.

EvilHack

The giant was added as a playable race in version 0.1.2, adapted and modified from SporkHack.[1]

Racial benefits and restrictions

Player giants have infravision like most non-human races. They also have an innate aggravate monster property and cannot gain stealth to override it. They also possess faster hit point regeneration in comparison to human characters, and gain hungerless regeneration at experience level 12.

Giants have increased initial and maximum carrying capacity to complement higher strength and constitution caps - but their movement speed, dexterity, intelligence, and charisma are much lower. They can pick up and carry boulders, which can be stacked and quivered like any other projectile and weigh 8 aum for giants, as opposed to the standard 6000 aum. Giants can In Sokoban, the player is asked before picking up or moving aside a boulder. Giants start the game with certain random gems pre-identified, and are capable of identifying touchstones; they can also dig as well as any dwarf.

Among their various disadvantages, giants are too large to wear most body armor (including cloaks and shirts) and cannot fit through small spaces, but their size and strength give them both offensive advantages and a naturally higher better base AC of 6 (compared to 10 for vanilla races). Giants also take extra damage from projectiles fired by slings, and cannot ride a mass majority of steeds in the game - the sole exception is the woolly mammoth, which is a suitably powerful creature in its own right among steeds.

Their strength also grants additional advantages elsewhere - in addition to making strength-based actions easier, giants excel in combat with their bare hands and clubs, and have a greater chance of stunning an opponent or shattering their wielded weapon. Giants can also wield two-handed weapons in one hand and even twoweapon them.

Giants can be any of the three alignments and either gender, and can be played as a Barbarian, Caveman, Infidel, Monk, Priest, Samurai, Valkyrie, or Wizard.

Character
Race
Strength Dexterity Constitution Intelligence Wisdom Charisma
Giant 25 14 25 14 18 16

Giant items

Giants may start with a random gem in their inventory. Many roles' normal starting items, primarily pieces of body armor, are also changed to accommodate giants and their body size as follows:

Standard item(s) Added item(s) Affected roles
ring mail helmet Barbarian
cloak of magic resistance amulet of magic resistance Wizard
splint mail large splint mail Samurai
robe +1 high boots Monk, Priest
leather armor helmet Caveman
leather jacket +1 high boots Infidel

References