Difference between revisions of "Goblin Town"

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'''Goblin Town''' is a dungeon [[branch]] that appears in [[EvilHack]]. Within it resides the [[Goblin King]], who must be defeated to gain permanent access to [[Minetown]].
+
'''Goblin Town''' is a dungeon [[branch]] that appears in [[EvilHack]]. Within it resides the [[Goblin King]], who must be defeated to gain physical access to [[Minetown]] and [[Mines' End]].
  
 
==Generation==
 
==Generation==
Line 5: Line 5:
  
 
==Description==
 
==Description==
The dungeon branch consists of two floors: the cavern that makes up the actual "town", and a subterranean island dwelling.
+
The dungeon branch consists of two floors: the cavern that makes up the actual "town", and a subterranean lake. The first floor will be one of two maps.
  
===First floor===
+
===Goblin Town 1===
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
a=[[Arrow trap|{{cyan|^}}]]
+
a=[[Random trap|{{cyan|^}}]]
b=[[Squeaky board|{{brown|^}}]]
 
 
f=[[Forge (dungeon feature)|{{orange|{}}]]
 
f=[[Forge (dungeon feature)|{{orange|{}}]]
 
g=[[Rock gnome|{{brown|G}}]]
 
g=[[Rock gnome|{{brown|G}}]]
 
h=[[Mountain dwarf|{{red|h}}]]
 
h=[[Mountain dwarf|{{red|h}}]]
 
l={{white|.}}
 
l={{white|.}}
o=[[goblin|{{gray|o}}]]
+
o={{msl|goblin}}
q=[[hobgoblin|{{brown|o}}]]
+
q={{msl|hobgoblin}}
s=[[goblin shaman|{{brightgreen|o}}]]
+
s=[[Goblin shaman (EvilHack)|{{green|o}}]]
 
t=[[Dead tree|{{darkgray|#}}]]
 
t=[[Dead tree|{{darkgray|#}}]]
 
v=[[Trap door|{{white|^}}]]
 
v=[[Trap door|{{white|^}}]]
E=[[Grey-elf|{{gray|@}}]]
+
E={{msl|Grey-elf}}
 
G=[[Gnome noble|{{blue|G}}]]
 
G=[[Gnome noble|{{blue|G}}]]
 
O=[[Goblin King|{{brightmagenta|o}}]]
 
O=[[Goblin King|{{brightmagenta|o}}]]
 
Q=[[Bugbear|{{orange|o}}]]
 
Q=[[Bugbear|{{orange|o}}]]
R=[[Green-elf|{{brightgreen|@}}]]
+
R={{msl|Green-elf}}
W=[[Woodland-elf|{{green|@}}]]
+
W={{msl|Woodland-elf}}
 
0=[[Boulder|{{gray|0}}]]
 
0=[[Boulder|{{gray|0}}]]
 
(=[[Chest|{{brown|(}}]]
 
(=[[Chest|{{brown|(}}]]
 +
M=[[Magic Chest|{{brightmagenta|(}}]]
  
  
 
..... v.                                                        .----------
 
..... v.                                                        .----------
 
.^..t..                                                        v.|..llllll|
 
.^..t..                                                        v.|..llllll|
......      -------            .tt..  lGg                     t.|..llllll|
+
......      -------            .tt..  gGv                     t.|..llllll|
.t...        |.....|    .0.........o.. FRl                    .s.|..|lllOl|
+
.t...        |.....|    .0.........o.. FRl                    .s.|..|lllOM|
 
  ....        |.....|.....    ..  ..o..F+F                      .....|(llll|
 
  ....        |.....|.....    ..  ..o..F+F                      .....|(llll|
 
     ..      |.....+.        ..    ......o        ..o          q.o.----S--
 
     ..      |.....+.        ..    ......o        ..o          q.o.----S--
     .b     -------        ..       qt....      .ot..        ...t  ...   
+
     .a     -------        .a       qt....      .ot..        ...t  ...   
       ..                  ..            ................    ..      .   
+
       ..                  ..            .......a........    ..      .   
       b.                ..                        ... ..  ..        b    
+
       a.                ..                        ... ..  ..        a    
 
       ....            ....                          .  ...a.        .   
 
       ....            ....                          .  ...a.        .   
 
     .........      ..t.o..                          .                ..   
 
     .........      ..t.o..                          .                ..   
Line 45: Line 45:
 
       ..            ..o....                      .ot...    .a.Q..+llv     
 
       ..            ..o....                      .ot...    .a.Q..+llv     
 
                       ...........                ....o...  ..    Fgg       
 
                       ...........                ....o...  ..    Fgg       
                     ........    ..      ...........qtto....               
+
                     ........    ..      ....a......qtto....               
                       FFFF+F      ..........        ......t..               
+
                       FFFF+F      ....a.....        ......t..               
 
                       lWlWlh                                                 
 
                       lWlWlh                                                 
 
                       (gv                                                   
 
                       (gv                                                   
 
</replacecharsblock></div>
 
</replacecharsblock></div>
  
The entire level is [[non-diggable]], [[no-teleport]] and surrounded by solid rock, and [[phasing]] is blocked; the level is unlit, with the exception of the prison cell interiors and the Goblin King's dwelling. The level is dotted with [[dead tree]]s, and there is a [[Forge (dungeon feature)|forge]] in front of the first cell. The portal from the main dungeon always leads out into the upper-left area.
+
===Goblin Town 2===
 +
<div class="ttymap"><replacecharsblock rules="ttymap">
 +
a=[[Random trap|{{cyan|^}}]]
 +
f=[[Forge (dungeon feature)|{{orange|{}}]]
 +
g=[[Rock gnome|{{brown|G}}]]
 +
h=[[Mountain dwarf|{{red|h}}]]
 +
l={{white|.}}
 +
o={{msl|goblin}}
 +
q={{msl|hobgoblin}}
 +
s={{msl|goblin shaman}}
 +
t=[[Dead tree|{{darkgray|#}}]]
 +
v=[[Trap door|{{white|^}}]]
 +
E={{msl|Grey-elf}}
 +
G=[[Gnome noble|{{blue|G}}]]
 +
O=[[Goblin King|{{brightmagenta|o}}]]
 +
Q=[[Bugbear|{{orange|o}}]]
 +
R={{msl|Green-elf}}
 +
W={{msl|Woodland-elf}}
 +
0=[[Boulder|{{gray|0}}]]
 +
(=[[Chest|{{brown|(}}]]
 +
M=[[Magic Chest|{{brightmagenta|(}}]]
 +
 
 +
 
 +
  D.t                                    ..t.              ........a......
 +
....                                  ........DDDDDDDDDDDDD..  ..    ....t
 +
...a..              HHHHHHHHHHHHHHHHH..  FF+F            ..          ....t
 +
..........HHHHHHHHHHHHH              a    ll            ..            t...
 +
tt..    ..                          .    lv          ..              ...
 +
  v.      .t                        -+-                .                ..
 +
          .                        lllll                .                 
 +
        ..                      llllllallll            ...t.             
 +
          .-------              M\lallllllllll        .......             
 +
        ..|.....|              llllllllllll            .a.t..    lv     
 +
        ..|.....|                lllllll            ........    lll     
 +
      .a...+.....|                  -+-            ..  ..f...  FF+F     
 +
    ..  ..-------                    .                tt....  ......     
 +
    ..    ..v                        .                  ..........       
 +
  ..                                ..                  ..               
 +
  .                          ..t  a                    .        tt.   
 +
  ..t            DDDDDDDDDDDD........HHHHHH              .        ...... 
 +
..a..DDDDDDDDDDDDDD            F+F      HHHHHHHHHHHHHHHHHH..      ...t...
 +
H......                        vlll                        ....a...........
 +
tt.t                                                              .tt.... 
 +
</replacecharsblock></div>
 +
 
 +
On the second map, either the lines of squares marked 'D' or those marked 'H' will be replaced with open floor tiles, with equal probability. The singular 'D' and 'H' squares mark where the magic portal is placed, depending on whether the 'D' or 'H' squares are replaced.
  
There are seven traps: three [[squeaky board]]s, three [[arrow trap]]s, and a [[trap door]]. Two squeaky boards occupy the passageway from the entrance, while the third is in the secret passageway leading from the Goblin King's dwelling; one arrow trap blocks the passage to the open area with the forge, another blocks the path to the third cell, and the third blocks the path to the Goblin King's lair. Finally, the trap door is placed at one of the locations marked {{white|^}} on the map (including a square in the north cell occupied by a [[rock gnome]]), and falling down it leads to the second floor of the branch.
+
The entire level is [[non-diggable]], [[no-teleport]] and surrounded by solid rock, and [[phasing]] is blocked; the level is unlit, with the exception of the prison cell interiors, the Goblin King's dwelling and the interior of the shop, if it exists. The level is dotted with [[dead tree]]s, and there is a [[Forge (dungeon feature)|forge]] in front of the first cell.  
  
The marked storeroom has a {{frac|2}} chance to contain a lit general [[shop]] with an [[Racial monster|orc]] [[shopkeeper]]. Each jail cell generates a set of [[prisoner]]s with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance to be replaced by additional bars - the first cell by the forge has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].
+
There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s,, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.
  
The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.
+
The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of [[prisoner]]s with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].
  
===Second floor===
+
The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[Goblin shaman (EvilHack)|goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.
 +
 
 +
===Gollum's Cave===
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
e=[[Corpse|{{white|%}}]]
 
e=[[Corpse|{{white|%}}]]
Line 92: Line 139:
 
</replacecharsblock></div>
 
</replacecharsblock></div>
  
The floor is unlit and [[non-diggable]], and [[phasing]] is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. Taking the up [[stair]] present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.
+
The floor is unlit and [[non-diggable]], and [[phasing]] is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. The trap door will drop you somewhere in the middle area of dry land - depending on its location, you may also see any prisoners that fell through the trap door. Taking the up [[stair]] present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.
  
Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation - they will all be generated hostile. Corpses of [[elf (monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level; a cursed [[ring of invisibility]] named The One Ring (not to be confused with an actual [[artifact]] ring) is also placed randomly in the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}} - he is capable of swimming and will move through the level to seek out the ring, eating the various corpses if they are still fresh enough.
+
Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, and will all be generated hostile. Corpses of [[elf (monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level - [[The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.
  
The chest on the larger island contains two random gem objects and a [[potion]], and has a {{frac|13|20}} chance to contain a [[pair of goggles]]. The chest on the smaller island blocked by [[Moat|deep water]] contains 200 gold pieces and three random gem objects, and has a {{frac|7|20}} chance of containing [[elven chain mail]], as well as a {{frac|2}} chance of containing an [[elven cloak]].
+
The chest on the larger island contains two random gem objects and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces and three random gem objects, and has a {{frac|7|20}} chance of containing [[elven chain mail]], as well as a {{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].
  
 
==Strategy==
 
==Strategy==
In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a [[wand of striking]], [[force bolt]] or [[acid]].
+
In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a [[wand of striking]], [[force bolt]] or [[acid]].  
  
 +
Even if the player is not yet powerful enough to defeat the Goblin King, Goblin Town is still worth exploring. The plentiful corpses provide a helpful early game nutrition boost, the arrow traps can be disarmed for forging fodder, and the goblin shaman is an easy chance at [[telepathy]]. However, iron-hating races (i.e. [[Drow (starting race)|drow]] and [[Elf (starting race)|elves]]) may wish to approach with more caution, due to the abundance of iron arrows and orcish daggers.
 +
 +
Rings of invisibility can be consistently identified by exploring the lake and finding the One Ring, as it is always named.
 +
 
==Origin==
 
==Origin==
Both floors of Goblin Town are derived from the works of [[J.R.R. Tolkien]].
+
Both floors of Goblin Town are based on the works of [[J.R.R. Tolkien]]: the 'town' itself and the cavern lake are locations set within the Misty Mountains.
<!--{{variant-36X}}-->
+
 
[[Category:Variant dungeon branches]]
+
Gollum was originally a Stoorish hobbit named Sméagol that lived during the middle periods of the Third Age. After killing Déagol over a [[The One Ring|mysterious gold ring]] and being banished from his family and hobbit-hole, Gollum wandered his way to the Misty Mountains, where he holed up on a small island in a subterranean lake, feasting upon raw fish he caught from his small raft as well as goblins from the nearby Goblin-town. Gollum eventually became disfigured and grotesque in appearance and mentality over four hundred years, with his lifespan extended by the Ring: by the time of ''[[wikipedia:The Hobbit|The Hobbit]]'', which details [[Bilbo Baggins]]'s encounter with Gollum and subsequent theft of the Ring, he was afflicted with almost complete madness.
[[Category:EvilHack branches]]
+
 
 +
''The Hobbit'' also details the travels of Thorin and company, who rested in a cave during their journey to Lonely Mountain and were captured by orcs; the orcs brought them before the Great Goblin, the ruler of a orc dwelling under the Misty Mountains (who the Goblin King is directly based on). He accused Thorin's group of spying, and was enraged to find that Thorin was carrying [[Orcrist]]: the goblins knew the sword well as the "Biter" that had felled many of their number during the orcs' attack on Gondolin. As the Great Goblin neared Thorin, a great fire that lit the large cavern went out - the Great Goblin was then quickly slain through the intervention of Gandalf and Orcrist's "sibling" sword [[Glamdring]], allowing the group to escape.<!--{{variant-36X}}-->
 +
[[Category:EvilHack dungeon branches]]

Revision as of 03:55, 30 March 2024

Goblin Town is a dungeon branch that appears in EvilHack. Within it resides the Goblin King, who must be defeated to gain physical access to Minetown and Mines' End.

Generation

Goblin Town is accessible via magic portal, which always appears on dungeon level 2 or 3.

Description

The dungeon branch consists of two floors: the cavern that makes up the actual "town", and a subterranean lake. The first floor will be one of two maps.

Goblin Town 1

..... ^.                                                         .----------
.^..#..                                                         ^.|........|
......       -------            .##..   GG^                     #.|........|
.#...        |.....|    .0.........o.. #@.                     .o.|..|...o(|
 ....        |.....|.....     ..  ..o..#+#                      .....|(....|
    ..       |.....+.        ..     ......o         ..o          o.o.----S--
     .^      -------        .^        o#....       .o#..        ...#   ...  
      ..                   ..             .......^........     ..       .   
       ^.                 ..                         ... ..   ..        ^   
      ....             ....                           .   ...^.         .   
     .........       ..#.o..                          .                ..   
     ..o...........^.......##                         .             .. 0    
      .#o.           ...{.oo                         ...           #.@..    
       ..             ..o....                      .o#...    .^.o..+..^     
                       ...........                ....o...  ..     #GG      
                     ........    ..       ....^......o##o....               
                      ####+#      ....^.....        ......#..               
                      .@.@.h                                                
                       (G^                                                  

Goblin Town 2

  D.#                                     ..#.               ........^......
 ....                                  ........DDDDDDDDDDDDD..   ..    ....#
...^..               HHHHHHHHHHHHHHHHH..  ##+#             ..          ....#
..........HHHHHHHHHHHHH               ^    ..             ..            #...
 ##..    ..                           .     .^           ..              ...
  ^.      .#                         -+-                 .                ..
          .                         .....                .                  
         ..                      ......^....            ...#.               
          .-------              (\.^..........         .......              
         ..|.....|               ............            .^.#..    .^       
         ..|.....|                 .......            ........    ...       
      .^...+.....|                   -+-             ..  ..{...  ##+#       
     ..  ..-------                    .                 ##....  ......      
    ..    ..^                         .                  ..........         
   ..                                ..                   ..                
   .                           ..#   ^                     .         ##.    
  ..#             DDDDDDDDDDDD........HHHHHH               .        ......  
 ..^..DDDDDDDDDDDDDD            #+#      HHHHHHHHHHHHHHHHHH..       ...#... 
H......                        ^...                         ....^...........
 ##.#                                                              .##....  

On the second map, either the lines of squares marked 'D' or those marked 'H' will be replaced with open floor tiles, with equal probability. The singular 'D' and 'H' squares mark where the magic portal is placed, depending on whether the 'D' or 'H' squares are replaced.

The entire level is non-diggable, no-teleport and surrounded by solid rock, and phasing is blocked; the level is unlit, with the exception of the prison cell interiors, the Goblin King's dwelling and the interior of the shop, if it exists. The level is dotted with dead trees, and there is a forge in front of the first cell.

There are nine traps: three squeaky boards, two arrow traps,, two bolt traps, one bear trap, and a trap door. The first eight traps are randomly placed in eight of the ten locations marked ^ on the maps. The trap door is placed at one of the five locations marked ^ on the maps, and falling down it leads to the second floor of the branch.

The 5x3 storeroom has a 12 chance of containing a shop with an orcish shopkeeper, with equal chances of being a general store or a used armor dealership. Each jail cell generates a set of prisoners with no inventory at the marked positions, along with a locked door in the middle of each wall of iron bars that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a 720 chance of the door being replaced, and the other cells have a 12 chance. The cell by the forge also has a chest containing a novel named The Blacksmith's Cookbook - it has a 1320 chance of also containing a war hammer, and an independent 12 chance of containing a potion of acid.

The Goblin King is generated alone atop a throne in his lair, with a locked chest nearby that has 100 gold pieces, a random ring, and three random gem objects; the chest also has a 110 chance of containing a rare magic marker. Fourteen goblins, four hobgoblins, a goblin shaman and a bugbear are placed around the level - all these monsters are generated hostile.

Gollum's Cave

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The floor is unlit and non-diggable, and phasing is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. The trap door will drop you somewhere in the middle area of dry land - depending on its location, you may also see any prisoners that fell through the trap door. Taking the up stair present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.

Two piranha, two jellyfish, five bats, and two giant bats are placed randomly around the floor at level creation, and will all be generated hostile. Corpses of elves, goblins, hobgoblins and piranha are placed at the marked locations around the level - The One Ring is also placed randomly on the level, and may be on a square of shallow water. Gollum will generate at one of the squares marked with a G: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.

The chest on the larger island contains two random gem objects and a potion, and has a 1320 chance of containing a pair of goggles. The chest on the smaller island contains 200 gold pieces and three random gem objects, and has a 720 chance of containing elven chain mail, as well as a 12 chance of containing an elven cloak. There is a 13 chance of shallow water squares generating in place of certain deep water squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by jumping.

Strategy

In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a wand of striking, force bolt or acid.

Even if the player is not yet powerful enough to defeat the Goblin King, Goblin Town is still worth exploring. The plentiful corpses provide a helpful early game nutrition boost, the arrow traps can be disarmed for forging fodder, and the goblin shaman is an easy chance at telepathy. However, iron-hating races (i.e. drow and elves) may wish to approach with more caution, due to the abundance of iron arrows and orcish daggers.

Rings of invisibility can be consistently identified by exploring the lake and finding the One Ring, as it is always named.

Origin

Both floors of Goblin Town are based on the works of J.R.R. Tolkien: the 'town' itself and the cavern lake are locations set within the Misty Mountains.

Gollum was originally a Stoorish hobbit named Sméagol that lived during the middle periods of the Third Age. After killing Déagol over a mysterious gold ring and being banished from his family and hobbit-hole, Gollum wandered his way to the Misty Mountains, where he holed up on a small island in a subterranean lake, feasting upon raw fish he caught from his small raft as well as goblins from the nearby Goblin-town. Gollum eventually became disfigured and grotesque in appearance and mentality over four hundred years, with his lifespan extended by the Ring: by the time of The Hobbit, which details Bilbo Baggins's encounter with Gollum and subsequent theft of the Ring, he was afflicted with almost complete madness.

The Hobbit also details the travels of Thorin and company, who rested in a cave during their journey to Lonely Mountain and were captured by orcs; the orcs brought them before the Great Goblin, the ruler of a orc dwelling under the Misty Mountains (who the Goblin King is directly based on). He accused Thorin's group of spying, and was enraged to find that Thorin was carrying Orcrist: the goblins knew the sword well as the "Biter" that had felled many of their number during the orcs' attack on Gondolin. As the Great Goblin neared Thorin, a great fire that lit the large cavern went out - the Great Goblin was then quickly slain through the intervention of Gandalf and Orcrist's "sibling" sword Glamdring, allowing the group to escape.