Difference between revisions of "Green slime"

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The '''green slime''', {{monsym|green slime}}, is a dangerous monster that appears in [[NetHack]]. It is slow and has a single, seemingly innocuous touch attack that deals very low damage, but can also cause [[sliming]]. The green slime also has a sliming passive attack coded into its attack set, but there is nothing in [[uhitm.c]] that currently handles sliming passives;{{refsrc|monst.c|1702}} the attack still contributes to the [[experience points]] you earn for killing the green slime.
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A '''green slime''', {{monsym|green slime}}, is a seemingly innocuous [[monster]] that appears in ''[[NetHack]]''. It is a slow, [[acidic]] creature with a single touch attack that deals very low damage - but the attack also causes [[sliming]] that can turn [[you]] and other afflicted monsters into green slimes. The green slime also has a sliming passive attack coded into its attack set, but there is nothing in [[uhitm.c]] that currently handles sliming passives;{{refsrc|monst.c|1702}} the attack still contributes to the [[experience points]] you earn for killing the green slime.
  
 
==Generation==
 
==Generation==
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==Strategy==
 
==Strategy==
 
{{main|Sliming}}
 
{{main|Sliming}}
While it only has one attack and moves at half the speed of an average [[hero]], the green slime is extremely dangerous - sliming is a [[delayed instadeath]] that leaves you with nine turns to cure it before you are fully turned into a green slime yourself. As such, avoid remaining within melee range of the monster if at all possible. If you have no choice or else are pinned close to one (e.g., as part of a group of summoned nasties), be sure to have at least one or two cures (e.g. a [[wand of fire]] or a [[spell of cure sickness]]) ready to go immediately if you get slimed.
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While it only has one attack and moves at half the speed of an average [[hero]], the green slime is extremely dangerous - sliming is a [[delayed instadeath]] that leaves you with nine turns to cure it before you are fully turned into a green slime yourself. As such, avoid remaining within melee range of the monster if at all possible. Fighting back against green slimes isn't difficult on its own - their low speed and unimpressive [[AC]] mean that most ranged attacks can dispatch them effectively. They do have a few elemental resistances, including [[cold resistance]] to guard them from ice-based weapons and magic that can freeze out many of Gehennom's denizens.
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If you have no choice or else are pinned close to one (e.g., as part of a group of summoned nasties), be sure to have at least one or two cures ready to go immediately if you get slimed - a spare [[wand of fire]] can be just as effective at damaging them as it is at curing you of your sliming. Green slimes respect Elbereth, but this will not work in Gehennom, and neither will prayer if you lack a means to remove its sliming. To avoid being left helpless while near a green slime, other monsters with immobilizing abilities should also be treated with the utmost caution, especially if they can summon nasties or come packaged with a casting of one.
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Pets should be kept as far away from green slimes as possible unless they have a fire-breathing attack - monsters meleeing a green slime risk being hit and being quickly reduced to a green slime themselves, more than likely rendering a pet ineffective in the process.
  
 
Note that monsters will pick up leftover globs as a potential [[stoning]] cure - only [[salamander]]s will actually eat them, as they are the only fiery (and thus slimeproof) monsters eligible to pick up and use such items.
 
Note that monsters will pick up leftover globs as a potential [[stoning]] cure - only [[salamander]]s will actually eat them, as they are the only fiery (and thus slimeproof) monsters eligible to pick up and use such items.

Revision as of 11:05, 15 May 2021

A green slime, P, is a seemingly innocuous monster that appears in NetHack. It is a slow, acidic creature with a single touch attack that deals very low damage - but the attack also causes sliming that can turn you and other afflicted monsters into green slimes. The green slime also has a sliming passive attack coded into its attack set, but there is nothing in uhitm.c that currently handles sliming passives;[1] the attack still contributes to the experience points you earn for killing the green slime.

Generation

Green slimes are randomly generated only in Gehennom, but are a valid form for things like shapeshifters and polymorph traps. They can also be generated if a neutral spellcaster casts the summon nasties monster spells.

Instead of corpses, green slimes leave globs of green slime that are safe to touch, but not to eat.

Strategy

Main article: Sliming

While it only has one attack and moves at half the speed of an average hero, the green slime is extremely dangerous - sliming is a delayed instadeath that leaves you with nine turns to cure it before you are fully turned into a green slime yourself. As such, avoid remaining within melee range of the monster if at all possible. Fighting back against green slimes isn't difficult on its own - their low speed and unimpressive AC mean that most ranged attacks can dispatch them effectively. They do have a few elemental resistances, including cold resistance to guard them from ice-based weapons and magic that can freeze out many of Gehennom's denizens.

If you have no choice or else are pinned close to one (e.g., as part of a group of summoned nasties), be sure to have at least one or two cures ready to go immediately if you get slimed - a spare wand of fire can be just as effective at damaging them as it is at curing you of your sliming. Green slimes respect Elbereth, but this will not work in Gehennom, and neither will prayer if you lack a means to remove its sliming. To avoid being left helpless while near a green slime, other monsters with immobilizing abilities should also be treated with the utmost caution, especially if they can summon nasties or come packaged with a casting of one.

Pets should be kept as far away from green slimes as possible unless they have a fire-breathing attack - monsters meleeing a green slime risk being hit and being quickly reduced to a green slime themselves, more than likely rendering a pet ineffective in the process.

Note that monsters will pick up leftover globs as a potential stoning cure - only salamanders will actually eat them, as they are the only fiery (and thus slimeproof) monsters eligible to pick up and use such items.

Origin

Green slimes are one of the many monsters imported from Dungeons & Dragons.

History

The green slime is introduced in NetHack 3.3.0; the glob of green slime it leaves behind in lieu of a corpse was introduced in NetHack 3.6.0.

Variants

SLASH'EM

In SLASH'EM, the green slime's attack has a 14 chance of succeeding instead of 100%. They also drop normal corpses instead of globs, but the corpse is still unsafe to eat. Green slime corpses can be found in fungus farms.

EvilHack

In EvilHack, the green slime now has an engulfing attack that can indue sliming similar to its touch attack, as well as strangling its victim unless they have a means of magical breathing.

Encyclopedia entry

See the encyclopedia entry for amoeboid.

Reference