Difference between revisions of "Hallucination"

From NetHackWiki
Jump to navigation Jump to search
m (fix missing directory in refsrc)
Line 1: Line 1:
In ''[[NetHack]]'', '''hallucination''' is a status-impairing [[property]] that will cause you to perceive objects and monsters in a distorted fashion. Hallucination shows up on the status line as a status effect saying "Hallu".
+
In ''[[NetHack]]'', '''hallucination''' is a status-impairing [[property]] that will cause you to perceive objects and monsters in a distorted fashion. Hallucination shows up on the status line as "Hallu".
 
   
 
   
 
==Effects==
 
==Effects==
Any [[object]]s will be seen as continually changing items of any class, so a [[pick-axe]] may be seen as a [[sack]] or [[dagger]], but not as a [[monster]]. This perception changes every time the screen is updated, so even selecting the object and pressing ''';''' to see what it is appearing as will change it to something else. Hallucinating will abuse [[wisdom]].
+
While hallucinating, [[object]] glyphs will be seen as continually changing items of any class - a [[pick-axe]] may be seen as a [[sack]] or [[dagger]], but not as a [[monster]]. This also applies to items in your inventory or on your square, but the actual appearance of those items will be accurately reported. Monsters will cycle through various appearances, and their tame or hostile status is obscured. This perception changes every time the screen is updated, so even selecting an object or monster and pressing ''';''' to see what it is appearing as will change it to something else.  
  
The set of names chosen for monsters while hallucinating includes a selection of rather funny creatures, which will never be generated in the game. These include Barney the Dinosaur, King Kong, the Luggage, and the Mother-in-Law, as well as The Ravenous Bugblatter Beast of Traal among [[Hallucinatory monster|others]]. The same applies for any mention of [[Hallucinatory currency|gold or zorkmids]].
+
The set of names chosen for monsters while hallucinating includes a selection of various names from popular culture and entertainment, e.g. Barney the Dinosaur, King Kong, the Luggage, the Mother-in-Law, and The Ravenous Bugblatter Beast of Traal among [[Hallucinatory monster|others]]. The same applies for any mention of [[Hallucinatory currency|gold or zorkmids]]. Similarly, hallucination replaces various standard messages with [[Hallucinatory messages|funny ones]], such as "You hear the studio audience applaud!" and "You are getting the munchies."
  
Similarly, hallucination replaces standard messages with [[Hallucinatory messages|funny ones]], such as "Welcome to experience level 4. You hear the studio audience applaud!" and "You are getting the munchies." Despite these funny names and messages, hallucination shouldn't be taken lightly. Being unable to distinguish a peaceful monster from a foe, or a weak hostile monster from a serious threat, can quickly prove fatal.
+
Hallucination will also abuse [[wisdom]] for its duration.
  
Monsters cannot hallucinate; if caught in a [[black light]]'s explosion, they will be [[confusion#Monster confusion|confused]] instead.{{refsrc|src/mhitm.c|1088|version=NetHack 3.6.0}}
+
Monsters cannot hallucinate, and anything that would inflict hallucination upon you will leave a monster [[confusion#Monster confusion|confused]] instead.{{refsrc|src/mhitm.c|1088|version=NetHack 3.6.0}}
  
==Causes==
+
==Sources==
There are a few ways to hallucinate:
+
There are several means to induce hallucination:
* eat the [[corpse]] of or a [[tin]] of [[yellow mold]] or [[violet fungus]], or any monster with a [[stunning]] attack (lasts 200 turns)
 
* be subject to the explosion of a [[black light]] (lasts 10d12 turns)
 
* quaff a [[potion of hallucination]] (lasts 300–499 turns for blessed, 600–799 turns for uncursed, 900–1099 turns for cursed potion)
 
* have a [[crystal ball]] zap your mind ({{frac|5}} chance, lasts 1–100 turns; otherwise may cause other ill effects)
 
* apply a cursed [[unicorn horn]] ({{frac|6}} chance, lasts 1–100 turns; otherwise causes other ill effects)
 
* be caught by a [[container trap]] with a "cloud of <color> gas" (unless the container trap is harmless, there is {{frac|3|26}} chance of this effect, lasts 16&ndash;20 turns; otherwise may cause other ill effects)
 
** <color> is replaced with either ultraviolet, infrared, bluish-orange, reddish-green, dark white, light black, sky blue-pink, salty, sweet, sour, bitter, striped, spiral, swirly, plaid, checkered, argyle, paisley, blotchy, guernsey-spotted, polka-dotted, square, round, triangular, cabernet, sangria, fuchsia, wisteria, lemon-lime, strawberry-banana, peppermint, romantic, or incandescent.
 
  
If you are already hallucinating, your hallucinating period increases by this number of turns.
+
* Eat the [[corpse]] or [[tin]] of a [[yellow mold]], [[violet fungus]] or any monster with a [[stunning]] attack - this lasts 200 (more) turns.
 +
* Be hit by the exploding attack of a [[black light]] while not blinded - this lasts 10&ndash;120 (more) turns.
 +
* [[Quaff]] a [[potion of hallucination]] - this lasts 300&ndash;499 (more) turns for a blessed [[potion]], 600&ndash;799 (more) turns for an uncursed one, and 900&ndash;1099 (more) turns for a cursed potion.
 +
* [[Apply]] a [[crystal ball]] and fail the [[intelligence]] check, which has a {{frac|5}} chance to "zap your mind" and cause hallucination - this lasts 1&ndash;100 (more) turns.
 +
* Apply a cursed [[unicorn horn]], which has a {{frac|6}} chance to induce hallucination = this lasts 1&ndash;100 (more) turns.
 +
* Trigger a [[container trap]], which has a {{frac|3|26}} chance to produce a "cloud of <color>* gas" (unless the container trap is harmless) - this lasts for 16&ndash;20 (more) turns and will additionally [[stun]] you.
 +
** *This can be any of the following colors: ultraviolet, infrared, bluish-orange, reddish-green, dark white, light black, sky blue-pink, salty, sweet, sour, bitter, striped, spiral, swirly, plaid, checkered, argyle, paisley, blotchy, guernsey-spotted, polka-dotted, square, round, triangular, cabernet, sangria, fuchsia, wisteria, lemon-lime, strawberry-banana, peppermint, romantic, or incandescent.
  
 +
===Cures===
 
Hallucination can be cured by:
 
Hallucination can be cured by:
* applying a [[noncursed]] [[unicorn horn]]
+
* Applying a [[noncursed]] unicorn horn
* quaffing a potion of {{potion of|sickness|extra healing|or=1|full healing}}
+
* Quaffing a potion of {{potion of|sickness|extra healing|or=1|full healing}}
* [[pray]]ing (considered a minor problem)
+
* [[Prayer]] - hallucination is considered a minor problem
* waiting for the effect to end
+
* Waiting for the effect to end on its own
 +
 
 +
Additionally, obtaining a source of [[hallucination resistance will suppress the effect for its duration. Currently, the only means of doing so is to [[wield]] [[Grayswandir]].
  
 
==Strategy==
 
==Strategy==
One of the most dangerous things about hallucination is that it conceals the actual appearance of a monster and its peaceful or tame status. An easy mistake is to start hallucinating in a [[melee]] situation and lose track of which monster is your pet (easy to do when every monster appears to change every turn) and accidentally kill it. If you have quaffed a potion of hallucination and have no way of curing yourself, it is wise to leave your pet behind and stay away from large concentrations of peaceful monsters. Do not try to explore [[Minetown]], and stay out of the [[Gnomish Mines]] if the dwarves or gnomes are peaceful.<!-- You cannot name monsters to keep track which xorn to focus on or which unicorn you threw a gem you want to recover. Too corner-casey to include.-->
+
Hallucination can be both funny and dangerous - as indicated previously, inability to distinguish a peaceful monster from a hostile one can quickly prove fatal. It is an easy and somewhat common mistake to lose track of which monster is your pet in a [[melee]] situation and accidentally kill it. You will also be unable to distinguish one hostile monster from another, making it difficult to prioritize targets. Additionally, [[engraving]] while hallucinating has a high chance to fail.
  
Don't bother trying to [[engrave]] anything while hallucinating—you almost certainly won't manage to engrave what you intended to.
+
If you have quaffed a potion of hallucination and have no way to cure yourself, it is wise to keep away from your pet and/or large concentrations of peaceful monsters for the duration. Areas such as [[Minetown]] (and the rest of the [[Gnomish Mines]] if [[dwarves]] or [[gnomes]] are peaceful towards you) are rife with peril.<!-- You cannot name monsters to keep track which xorn to focus on or which unicorn you threw a gem you want to recover. Too corner-casey to include.-->
  
It is easy to avoid most causes of hallucination with the exception of an exploding black light. If you are aware of the light's approach (e.g. through [[see invisible]], [[monster detection]] or noticing your pet fighting something [[invisible]]), you can [[blindfold]] yourself so that the explosion has no effect. Failing that, hallucination from a black light only lasts for approximately 100 turns, so you can shut yourself in a room and wait it out.
+
Once you have a noncursed [[unicorn horn]], hallucination is trivial to cure. Until then, you can avoid most causes of hallucination somewhat easily, with the notable exception of the typically-[[invisible]] black light. If you are aware of the light's approach (e.g. through [[see invisible]], [[monster detection]] or noticing your pet fighting something invisible), you can [[blindfold]] yourself so that the explosion has no effect. Failing that, hallucination from a black light only lasts for around 100 turns at most, so you can shut yourself in a room and wait it out.
  
Once you have a noncursed [[unicorn horn]], hallucination is trivial to cure. In addition to the cures listed above, wielding [[Grayswandir]] makes you hallucination-resistant, but is not a cure: For each turn that you're wielding Grayswandir, the effects of hallucination are negated. Un-wielding the sword will cause you to begin (or resume) suffering the effects, and wielding it again will toggle the effects back off. If you're wielding Grayswandir when hallucination wears off, you receive the message "Your vision seems to flatten for a moment but is normal now."
+
===Identifying items and monsters===
 +
It is a [[Bad Idea]] to eat an unidentified [[tin]] while hallucinating. Your perception of the smell will be affected, and you might eat [[cannibalism|meat of your race]] without realizing it. [[Spinach]] is still identified normally (except to distort the color of cursed spinach), and [[cockatrice]] meat always "smells like chicken" when hallucinating{{refsrc|src/eat.c|1619|nethack=3.6.0}} - all other contents cannot be readily distinguished until the tin is eaten, or else identified beforehand. You may also wish to refrain from quaffing unidentified potions until you recover from hallucination.
  
===Identifying items and monsters===
+
You can still #[[chat]] to a hallucinatory monster to identify it - the response A [[stethoscope]] will also correctly identify a monster's attributes while misidentifying  Thus, it can be useful to determine if a monster is tame or peaceful before attacking. You can also identify your pet—or at least that a creature is a cat or dog—by [[chat]]ting to it. Its response will be normal for its type. If you kill a hallucinogen-distorted monster and step onto the square containing its corpse, the corpse will be accurately identified.
It is a [[Bad Idea]] to eat an unidentified [[tin]] while hallucinating. Your perception of the smell will be affected, and you might eat [[cannibalism|meat of your race]] without realizing it. [[Spinach]] is still identified normally (except to distort the color of cursed spinach), and [[cockatrice]] meat always "smells like chicken" when hallucinating as of 3.6.0,{{refsrc|src/eat.c|1619|nethack=3.6.0}} but all other contents cannot be identified. You may also wish to refrain from quaffing unidentified potions unless you have a safe way of curing hallucination.
+
 
 +
===Benefits===
 +
Hallucination also has a few strange benefits. Among them is protecting against the [[touch of death]] [[monster spell]]: Instead of dying, you "have an out of body experience". Note that this does ''not'' protect against [[Death (monster)|Death]]'s special deadly touch attack.  
  
Items on the square the player is currently standing on are not subject to hallucinogenic effects. If you kill a hallucinogen-distorted monster and step onto the square containing its corpse, the corpse will be accurately identified. This holds for other objects as well; items in the user's inventory are also not subject to the effects. Also, the hero's sense of taste is not distorted, so the hero is able to accurately identify what is in a tin by eating it—but as noted above, you may hallucinate the wrong smell ''before'' eating it.
+
Hallucination also has a {{frac|3|4}} chance of protecting you from any [[gaze attack]], including the [[floating eye]]'s paralyzing passive attack.{{refsrc|src/mhitu.c|1990|version=NetHack 3.6.0}}{{refsrc|src/uhitm.c|2421|version=NetHack 3.6.0}}
  
A [[stethoscope]], while misidentifying the monster type, will correctly identify its attributes. Thus, it can be useful to determine if a monster is tame or peaceful before attacking. You can also identify your pet—or at least that a creature is a cat or dog—by [[chat]]ting to it. Its response will be normal for its type.
+
==History==
 +
Hallucination's effect on gaze attacks was introduced in [[NetHack 3.6.0]].
  
===Benefits===
+
==Messages==
Hallucination has a few strange benefits, and among them is the odd effect of protecting against the [[touch of death]] attack: Instead of dying, you "have an out of body experience." It does ''not'' protect against [[Death (monster)|Death]]'s special deadly touch attack. As of 3.6.0, hallucination has a {{frac|3|4}} chance of protecting you from any [[gaze attack]],{{refsrc|src/mhitu.c|1990|version=NetHack 3.6.0}} including [[floating eye]]s' paralyzing passive attack.{{refsrc|src/uhitm.c|2421|version=NetHack 3.6.0}}
+
{{message|Oh wow! Everything <looks/feels> so cosmic!|You are hallucinating - "feels" is used if you are also [[blind]] at the time.}}
 +
{{message|Oh wow! Great stuff!|You ate the corpse or tin of a monster and began hallucinating.}}
 +
{{message|Far out! Everything is all cosmic again!|You were [[blind]], and either recovered or removed what was covering your eyes while hallucinating.}}
 +
{{message|Everything <looks/feels> SO boring now.|You are no longer hallucinating - as with the first message, "feels" only occurs if you are also blind.}}
 +
{{message|Your vision seems to flatten for a moment, but is normal now.|As above, but you had a source of hallucination resistance when it wore off.}}
  
==SLASH'EM==
+
==Variants==
In SLASH'EM, hallucination also distorts items you are standing on and your inventory, which makes it a crippling disability; however, it is still only a minor problem in the eyes of your [[deity]]. It is therefore essential to avoid quaffing a potion of hallucination without a cure, and to remember the inventory letter of your unicorn horn or other remedy.
+
===SLASH'EM===
 +
In [[SLASH'EM]] and its variants, hallucination also distorts items you are standing on and your inventory, which makes it a crippling disability; however, it is still only a minor problem in the eyes of your [[deity]]. It is therefore essential to avoid quaffing a potion of hallucination without a cure, and to remember the inventory letter of your unicorn horn or other remedy.
  
Eating a [[mushroom]] or a pink [[pill]] can cause hallucination, and applying a [[medical kit]] can cure it.
+
Eating a [[mushroom]] or a pink [[pill]] may cause hallucination, and applying a [[medical kit]] can cure it.
  
Hallucination can also be moderately useful as a way to [[bless]] item without breaking [[atheist]] conduct: [[Shopkeeper services#Uncursing|asking]] a shopkeeper to uncurse an item while hallucinating has a chance of blessing it instead.
+
Hallucination can be moderately useful as a way to [[bless]] items without breaking [[atheist]] conduct: asking a shopkeeper to [[Shopkeeper services#Uncursing|uncurse an item]] while hallucinating has a chance of blessing it instead.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
+
{{nethack-364}}
 
[[Category:Properties]]
 
[[Category:Properties]]
 
[[Category:Monster damage types]]
 
[[Category:Monster damage types]]
{{nethack-364}}
 

Revision as of 13:41, 16 September 2021

In NetHack, hallucination is a status-impairing property that will cause you to perceive objects and monsters in a distorted fashion. Hallucination shows up on the status line as "Hallu".

Effects

While hallucinating, object glyphs will be seen as continually changing items of any class - a pick-axe may be seen as a sack or dagger, but not as a monster. This also applies to items in your inventory or on your square, but the actual appearance of those items will be accurately reported. Monsters will cycle through various appearances, and their tame or hostile status is obscured. This perception changes every time the screen is updated, so even selecting an object or monster and pressing ; to see what it is appearing as will change it to something else.

The set of names chosen for monsters while hallucinating includes a selection of various names from popular culture and entertainment, e.g. Barney the Dinosaur, King Kong, the Luggage, the Mother-in-Law, and The Ravenous Bugblatter Beast of Traal among others. The same applies for any mention of gold or zorkmids. Similarly, hallucination replaces various standard messages with funny ones, such as "You hear the studio audience applaud!" and "You are getting the munchies."

Hallucination will also abuse wisdom for its duration.

Monsters cannot hallucinate, and anything that would inflict hallucination upon you will leave a monster confused instead.[1]

Sources

There are several means to induce hallucination:

  • Eat the corpse or tin of a yellow mold, violet fungus or any monster with a stunning attack - this lasts 200 (more) turns.
  • Be hit by the exploding attack of a black light while not blinded - this lasts 10–120 (more) turns.
  • Quaff a potion of hallucination - this lasts 300–499 (more) turns for a blessed potion, 600–799 (more) turns for an uncursed one, and 900–1099 (more) turns for a cursed potion.
  • Apply a crystal ball and fail the intelligence check, which has a 15 chance to "zap your mind" and cause hallucination - this lasts 1–100 (more) turns.
  • Apply a cursed unicorn horn, which has a 16 chance to induce hallucination = this lasts 1–100 (more) turns.
  • Trigger a container trap, which has a 326 chance to produce a "cloud of <color>* gas" (unless the container trap is harmless) - this lasts for 16–20 (more) turns and will additionally stun you.
    • *This can be any of the following colors: ultraviolet, infrared, bluish-orange, reddish-green, dark white, light black, sky blue-pink, salty, sweet, sour, bitter, striped, spiral, swirly, plaid, checkered, argyle, paisley, blotchy, guernsey-spotted, polka-dotted, square, round, triangular, cabernet, sangria, fuchsia, wisteria, lemon-lime, strawberry-banana, peppermint, romantic, or incandescent.

Cures

Hallucination can be cured by:

Additionally, obtaining a source of [[hallucination resistance will suppress the effect for its duration. Currently, the only means of doing so is to wield Grayswandir.

Strategy

Hallucination can be both funny and dangerous - as indicated previously, inability to distinguish a peaceful monster from a hostile one can quickly prove fatal. It is an easy and somewhat common mistake to lose track of which monster is your pet in a melee situation and accidentally kill it. You will also be unable to distinguish one hostile monster from another, making it difficult to prioritize targets. Additionally, engraving while hallucinating has a high chance to fail.

If you have quaffed a potion of hallucination and have no way to cure yourself, it is wise to keep away from your pet and/or large concentrations of peaceful monsters for the duration. Areas such as Minetown (and the rest of the Gnomish Mines if dwarves or gnomes are peaceful towards you) are rife with peril.

Once you have a noncursed unicorn horn, hallucination is trivial to cure. Until then, you can avoid most causes of hallucination somewhat easily, with the notable exception of the typically-invisible black light. If you are aware of the light's approach (e.g. through see invisible, monster detection or noticing your pet fighting something invisible), you can blindfold yourself so that the explosion has no effect. Failing that, hallucination from a black light only lasts for around 100 turns at most, so you can shut yourself in a room and wait it out.

Identifying items and monsters

It is a Bad Idea to eat an unidentified tin while hallucinating. Your perception of the smell will be affected, and you might eat meat of your race without realizing it. Spinach is still identified normally (except to distort the color of cursed spinach), and cockatrice meat always "smells like chicken" when hallucinating[2] - all other contents cannot be readily distinguished until the tin is eaten, or else identified beforehand. You may also wish to refrain from quaffing unidentified potions until you recover from hallucination.

You can still #chat to a hallucinatory monster to identify it - the response A stethoscope will also correctly identify a monster's attributes while misidentifying Thus, it can be useful to determine if a monster is tame or peaceful before attacking. You can also identify your pet—or at least that a creature is a cat or dog—by chatting to it. Its response will be normal for its type. If you kill a hallucinogen-distorted monster and step onto the square containing its corpse, the corpse will be accurately identified.

Benefits

Hallucination also has a few strange benefits. Among them is protecting against the touch of death monster spell: Instead of dying, you "have an out of body experience". Note that this does not protect against Death's special deadly touch attack.

Hallucination also has a 34 chance of protecting you from any gaze attack, including the floating eye's paralyzing passive attack.[3][4]

History

Hallucination's effect on gaze attacks was introduced in NetHack 3.6.0.

Messages

Oh wow! Everything <looks/feels> so cosmic!
You are hallucinating - "feels" is used if you are also blind at the time.
Oh wow! Great stuff!
You ate the corpse or tin of a monster and began hallucinating.
Far out! Everything is all cosmic again!
You were blind, and either recovered or removed what was covering your eyes while hallucinating.
Everything <looks/feels> SO boring now.
You are no longer hallucinating - as with the first message, "feels" only occurs if you are also blind.
Your vision seems to flatten for a moment, but is normal now.
As above, but you had a source of hallucination resistance when it wore off.

Variants

SLASH'EM

In SLASH'EM and its variants, hallucination also distorts items you are standing on and your inventory, which makes it a crippling disability; however, it is still only a minor problem in the eyes of your deity. It is therefore essential to avoid quaffing a potion of hallucination without a cure, and to remember the inventory letter of your unicorn horn or other remedy.

Eating a mushroom or a pink pill may cause hallucination, and applying a medical kit can cure it.

Hallucination can be moderately useful as a way to bless items without breaking atheist conduct: asking a shopkeeper to uncurse an item while hallucinating has a chance of blessing it instead.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.