Difference between revisions of "Helm of telepathy"

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A '''helm of telepathy''' is a type of [[helm]]. It grants [[extrinsic telepathy]].
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The '''helm of telepathy''' is a type of [[helm]] that appears in ''[[NetHack]]''.
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==Description==
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When worn, the helm grants 1 AC and extrinsic [[telepathy]], Though it does not [[auto-identify]] when worn.
  
 
Despite being a mind-enhancing helmet, it has the same adverse effects on [[spellcasting]] as most other metal helms.
 
Despite being a mind-enhancing helmet, it has the same adverse effects on [[spellcasting]] as most other metal helms.
  
== Identification ==
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==Strategy==
 
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{{main|telepathy}}
The helm of telepathy has the same base price as the other two randomized magical helms ([[helm of brilliance|brilliance]] and [[helm of opposite alignment|opposite alignment]]), at 50 zorkmids.
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While extrinsic telepathy is not essential for an [[ascension kit]] and usually not worth spending a [[wish]] on, it is still a useful intrinsic to have.
 
 
It does not auto-identify when worn. That said, its effect is obvious after a short while, unless you happen to have a long duration of intrinsic [[monster detection]] in effect or have another source of extrinsic telepathy. Another way to tell is to check the next non-mindless monster you see with [[far look]] while not blind to see whether you can detect it via telepathy.
 
 
 
== Strategy ==
 
  
{{main|telepathy}}
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A non-[[chaotic]] character may consider wearing this helm in some unusual cases where they intend to [[murder]] peaceful [[Human (monster attribute)|humans]] such as [[shopkeeper]]s or [[priest]]s, depending on how much easier it is for them to recover [[Luck]] and [[alignment record]] than intrinsic telepathy.
  
A lawful character might consider wearing this helm if they intend to [[murder]] peaceful humans such as shopkeepers or priests, as [[Luck]] and [[alignment record]] are more easily regained than telepathy.
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===Identification===
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The helm of telepathy has the same base price of 50[[zm]] as the other two randomized magical helms, the [[helm of brilliance]] and the [[helm of opposite alignment]].
  
While extrinsic telepathy is not essential for the [[ascension kit]], it is still a useful intrinsic, and is thus quite popular. However, some players may not consider a helm of telepathy to be worth spending a wish on.
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While wearing the helm does not auto-ID it, its effect may become obvious after a short while, and you can confirm if a freshly-worn helm is telepathy by [[far look]]ing the next monster that becomes visible to you. If it is not [[mindless]], you can see it via telepathy - if you do not have another source of extrinsic telepathy such as an [[amulet of ESP]] or certain [[quest artifact]]s, then your helm is a helm of telepathy. Long durations of intrinsic [[monster detection]] may interfere with this, though far looking monsters will still make clear what methods they are being seen through.
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
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In [[SLASH'EM]], [[upgrading]] an [[dwarvish iron helm]] will turn it into either a helm of telepathy or a helm of brilliance.
  
In SLASH'EM it can be [[upgrade]]d from a [[dwarvish iron helm]] with 50% probability.
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{{nethack-366}}
 
[[Category:Helms]]
 
[[Category:Helms]]
{{nethack-366}}
 

Revision as of 17:13, 17 August 2022

[ Plumed helmet.png[ Etched helmet.png[ Crested helmet.png[ Visored helmet.png
helm of telepathy
Appearance random
Slot helm
AC 1
Special
Base price 50 zm
Weight 50
Material iron

The helm of telepathy is a type of helm that appears in NetHack.

Description

When worn, the helm grants 1 AC and extrinsic telepathy, Though it does not auto-identify when worn.

Despite being a mind-enhancing helmet, it has the same adverse effects on spellcasting as most other metal helms.

Strategy

Main article: telepathy

While extrinsic telepathy is not essential for an ascension kit and usually not worth spending a wish on, it is still a useful intrinsic to have.

A non-chaotic character may consider wearing this helm in some unusual cases where they intend to murder peaceful humans such as shopkeepers or priests, depending on how much easier it is for them to recover Luck and alignment record than intrinsic telepathy.

Identification

The helm of telepathy has the same base price of 50zm as the other two randomized magical helms, the helm of brilliance and the helm of opposite alignment.

While wearing the helm does not auto-ID it, its effect may become obvious after a short while, and you can confirm if a freshly-worn helm is telepathy by far looking the next monster that becomes visible to you. If it is not mindless, you can see it via telepathy - if you do not have another source of extrinsic telepathy such as an amulet of ESP or certain quest artifacts, then your helm is a helm of telepathy. Long durations of intrinsic monster detection may interfere with this, though far looking monsters will still make clear what methods they are being seen through.

Variants

SLASH'EM

In SLASH'EM, upgrading an dwarvish iron helm will turn it into either a helm of telepathy or a helm of brilliance.