Difference between revisions of "Helm of telepathy"
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− | + | The '''helm of telepathy''' is a type of [[helm]] that appears in ''[[NetHack]]''. | |
+ | |||
+ | ==Description== | ||
+ | When worn, the helm grants 1 AC and extrinsic [[telepathy]], Though it does not [[auto-identify]] when worn. | ||
Despite being a mind-enhancing helmet, it has the same adverse effects on [[spellcasting]] as most other metal helms. | Despite being a mind-enhancing helmet, it has the same adverse effects on [[spellcasting]] as most other metal helms. | ||
− | == | + | ==Strategy== |
− | + | {{main|telepathy}} | |
− | + | While extrinsic telepathy is not essential for an [[ascension kit]] and usually not worth spending a [[wish]] on, it is still a useful intrinsic to have. | |
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− | + | A non-[[chaotic]] character may consider wearing this helm in some unusual cases where they intend to [[murder]] peaceful [[Human (monster attribute)|humans]] such as [[shopkeeper]]s or [[priest]]s, depending on how much easier it is for them to recover [[Luck]] and [[alignment record]] than intrinsic telepathy. | |
− | + | ===Identification=== | |
+ | The helm of telepathy has the same base price of 50[[zm]] as the other two randomized magical helms, the [[helm of brilliance]] and the [[helm of opposite alignment]]. | ||
− | While | + | While wearing the helm does not auto-ID it, its effect may become obvious after a short while, and you can confirm if a freshly-worn helm is telepathy by [[far look]]ing the next monster that becomes visible to you. If it is not [[mindless]], you can see it via telepathy - if you do not have another source of extrinsic telepathy such as an [[amulet of ESP]] or certain [[quest artifact]]s, then your helm is a helm of telepathy. Long durations of intrinsic [[monster detection]] may interfere with this, though far looking monsters will still make clear what methods they are being seen through. |
==Variants== | ==Variants== | ||
===SLASH'EM=== | ===SLASH'EM=== | ||
+ | In [[SLASH'EM]], [[upgrading]] an [[dwarvish iron helm]] will turn it into either a helm of telepathy or a helm of brilliance. | ||
− | + | {{nethack-366}} | |
[[Category:Helms]] | [[Category:Helms]] | ||
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Revision as of 17:13, 17 August 2022
[ [ [ [ helm of telepathy | |
---|---|
Appearance | random |
Slot | helm |
AC | 1 |
Special | |
Base price | 50 zm |
Weight | 50 |
Material | iron |
The helm of telepathy is a type of helm that appears in NetHack.
Description
When worn, the helm grants 1 AC and extrinsic telepathy, Though it does not auto-identify when worn.
Despite being a mind-enhancing helmet, it has the same adverse effects on spellcasting as most other metal helms.
Strategy
While extrinsic telepathy is not essential for an ascension kit and usually not worth spending a wish on, it is still a useful intrinsic to have.
A non-chaotic character may consider wearing this helm in some unusual cases where they intend to murder peaceful humans such as shopkeepers or priests, depending on how much easier it is for them to recover Luck and alignment record than intrinsic telepathy.
Identification
The helm of telepathy has the same base price of 50zm as the other two randomized magical helms, the helm of brilliance and the helm of opposite alignment.
While wearing the helm does not auto-ID it, its effect may become obvious after a short while, and you can confirm if a freshly-worn helm is telepathy by far looking the next monster that becomes visible to you. If it is not mindless, you can see it via telepathy - if you do not have another source of extrinsic telepathy such as an amulet of ESP or certain quest artifacts, then your helm is a helm of telepathy. Long durations of intrinsic monster detection may interfere with this, though far looking monsters will still make clear what methods they are being seen through.
Variants
SLASH'EM
In SLASH'EM, upgrading an dwarvish iron helm will turn it into either a helm of telepathy or a helm of brilliance.