Difference between revisions of "High boots"

From NetHackWiki
Jump to navigation Jump to search
m (made of leather)
Line 9: Line 9:
 
   |material=leather
 
   |material=leather
 
}}
 
}}
'''High boots''' are a set of [[boots]] found in [[Nethack]]. They are non-magical, made of leather, and appear as '''jackboots''' when unidentified.
+
'''High boots''' are a set of non-magical [[boots]] found in [[Nethack]]. They are made of [[leather]], and appear as '''jackboots''' when unidentified. They grant 2 base [[AC]] when worn.
  
 
==Generation==
 
==Generation==
[[Mercenaries]] - i.e., members of the [[Yendorian Army]], the [[watch]] and [[vault]] [[guard]]s - [[Monster starting inventory|are often generated with high boots]].
+
Many [[mercenaries]] [[Monster starting inventory|are often generated with high boots]].
  
 
==Strategy==
 
==Strategy==
High boots are the only boots with base [[AC]] of 2 that don't interfere with spellcasting; they are suitable for wear until the player finds their desired pair of magical boots, such as [[elven boots]] (which can be safely enchanted to +7 for 1 more point of AC compared to +5 high boots). [[Speed boots]] and [[jumping boots]] will also generally supercede high boots in most players' kits, especially [[ascension kit]]s, and can be [[polypile]]d from enchanted elven boots.
+
High boots are the only 2 AC boots that do not interfere with [[spellcasting]], and are suitable for wear until the player finds their desired pair of magical boots. [[Elven boots]] can be safely enchanted to +7 for 1 more point of AC compared to +5 high boots; [[speed boots]] and [[jumping boots]] are also frequent replacements, especially for [[ascension kit]]s, and can be [[polypile]]d from enchanted elven boots.
  
 
==History==
 
==History==
Line 31: Line 31:
  
 
===Noble Patch===
 
===Noble Patch===
The [[Rebel Ringleader]], the default [[quest nemesis]] for [[Noble]]s in dNetHack and Slash'EM Extended, is also generated with high boots.
+
The [[Rebel Ringleader]], the default [[quest nemesis]] for [[Noble]]s in dNetHack, is generated with high boots.
  
 
===EvilHack===
 
===EvilHack===
Line 39: Line 39:
 
In [[The November NetHack Tournament]], the [[Devteam member]]s found in [[The DevTeam Office|their office]] have high boots among their starting armor.
 
In [[The November NetHack Tournament]], the [[Devteam member]]s found in [[The DevTeam Office|their office]] have high boots among their starting armor.
  
== Encyclopedia entry ==
+
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
In Fantasyland these are remarkable in that they seldom or
 
In Fantasyland these are remarkable in that they seldom or
Line 53: Line 53:
 
}}
 
}}
  
 +
{{nethack-366}}
 
[[Category:Boots]]
 
[[Category:Boots]]
{{nethack-366}}
 

Revision as of 12:55, 5 October 2021

[   high boots   High boots.png
Appearance jackboots
Slot boots
AC 2
Special (none)
Base price 12 zm
Weight 20
Material leather

High boots are a set of non-magical boots found in Nethack. They are made of leather, and appear as jackboots when unidentified. They grant 2 base AC when worn.

Generation

Many mercenaries are often generated with high boots.

Strategy

High boots are the only 2 AC boots that do not interfere with spellcasting, and are suitable for wear until the player finds their desired pair of magical boots. Elven boots can be safely enchanted to +7 for 1 more point of AC compared to +5 high boots; speed boots and jumping boots are also frequent replacements, especially for ascension kits, and can be polypiled from enchanted elven boots.

History

High boots are introduced in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, the Yeoman's starting inventory always contains a pair of high boots.

dNetHack

In dNetHack, dwarvish Binders start with a +0 pair of burnt high boots.

Pirate Patch

In Slash'EM Extended, SlashTHEM and dNetHack, high boots are included in the Pirate starting inventory. The pirate brothers and Mayor Cummerbund in their quest will also be generated with high boots, as are the wandering skeletal and gityanki pirates players encounter within and elsewhere.

Noble Patch

The Rebel Ringleader, the default quest nemesis for Nobles in dNetHack, is generated with high boots.

EvilHack

In EvilHack, giant Infidels, Monks and Priests have the body armor in their starting inventories replaced with a pair of +1 high boots. The Paladin, the Infidel quest nemesis, is also generated with high boots among her suite of armor.

The November NetHack Tournament

In The November NetHack Tournament, the Devteam members found in their office have high boots among their starting armor.

Encyclopedia entry

In Fantasyland these are remarkable in that they seldom or
never wear out and are suitable for riding or walking in
without the need of Socks. Boots never pinch, rub, or get
stones in them; nor do nails stick upwards into the feet from
the soles. They are customarily mid-calf length or knee-high,
slip on and off easily and never smell of feet. Unfortunately,
the formula for making this splendid footwear is a closely
guarded secret, possibly derived from nonhumans (see Dwarfs,
Elves, and Gnomes).
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]