Difference between revisions of "Hobbit (starting race)"

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(...especially not when we already have an appropriate article, albeit one that is itself half-assed!)
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==EvilHack==
 
==EvilHack==
In [[EvilHack]], hobbits can be either lawful or neutral, and can play as an [[Archeologist]], [[Healer]], [[Priest]], [[Rogue]], [[Ranger]], [[Tourist]], or [[Wizard]]. Hobbits start with the new 'food sense' intrinsic, are innately hungry, gain [[speed]] at XL4 and [[searching]] at XL7.
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In [[EvilHack]], hobbits can be either lawful or neutral, and can play as an [[Archeologist]], [[Healer]], [[Priest]], [[Rogue]], [[Ranger]], [[Tourist]], or [[Wizard]]. Hobbits start with intrinsic [[food appraisal]] and [[hunger]], and gain [[speed]] at experience level 4 and [[searching]] at experience level 7. They can also eat more than twice the amount of food other races can eat before becoming satiated.
  
They prefer elven gear over anything else, and will start with said gear if it's available.
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Hobbits gain a [[multishot]] bonus to [[sling]]s, [[knives]] and [[dagger]]s.
They also receive a [[multishot]] bonus with [[sling]]s, [[knives]], and [[dagger]]s.
 
  
Everyone knows hobbits are all about food and when they can eat next:
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Any armor and weapons in a hobbit character's starting inventory will be made into [[elven items]] if applicable. They also start with extra food and a [[tinning kit]] if not a [[Convict]]; Archeologists are excluded from the latter case as well, since they already start with a tinning kit.  
Because of this, they start with extra food (if not a [[Convict]]) and a [[tinning kit]] (if not a Convict or an [[Archeologist]]). They can also eat more than twice the amount of food other races can eat before becoming satiated.
 
  
 
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Revision as of 15:22, 13 February 2024

The hobbit is a starting race that appears in SLASH'EM, SlashTHEM and EvilHack.

A user has suggested improving this page or section as follows:

"Formatting and copyedit pass needed like last decade, account for SLASH'EM-SlashTHEM differences if any, Hack'EM, etc."

SLASH'EM

In SLASH'EM, hobbits start with the useful intrinsics speed and infravision, and with the blink technique. According to the guidebook:

Hobbits are quick of hearing and sharp-eyed, and though they are inclined to be fat and do not hurry unnecessarily, they are nonetheless nimble and deft in their movements. A love of learning (other than genealogical lore) is far from general among them. Hobbits are difficult to daunt, or to kill, and at need can still handle arms.


Racial benefits and restrictions

Hobbits can be either neutral or lawful. They can be rangers, flame mages, ice mages, monks, priests, tourists, undead slayers, wizards, or yeomen

Character
Race
Strength Dexterity Constitution Intelligence Wisdom Charisma
Hobbit 18 18 20 16 18 20

Roles

With the good physical stats, mages are not advised due the low intelligence, however they can do well with wisdom based ones. Hobbits are not allowed to #twoweapon.

EvilHack

In EvilHack, hobbits can be either lawful or neutral, and can play as an Archeologist, Healer, Priest, Rogue, Ranger, Tourist, or Wizard. Hobbits start with intrinsic food appraisal and hunger, and gain speed at experience level 4 and searching at experience level 7. They can also eat more than twice the amount of food other races can eat before becoming satiated.

Hobbits gain a multishot bonus to slings, knives and daggers.

Any armor and weapons in a hobbit character's starting inventory will be made into elven items if applicable. They also start with extra food and a tinning kit if not a Convict; Archeologists are excluded from the latter case as well, since they already start with a tinning kit.

Strength Dexterity Constitution Intelligence Wisdom Charisma
16 20 20 16 20 16