Difference between revisions of "Horn of plenty"
Skidragon2 (talk | contribs) (Fixed probabilities for potions, added overall probabilities, and added links to the source code. More detailed discussion is on the talk page.) |
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{|class="prettytable striped sortable" | {|class="prettytable striped sortable" | ||
! scope="col" | Potion | ! scope="col" | Potion | ||
− | ! scope="col" | Class | + | ! scope="col" | Class probability |
− | ! scope="col" | Overall | + | ! scope="col" | Overall probability |
|- | |- | ||
− | | [[potion of booze]] || 18.6% || 1.4% | + | | [[potion of booze]] || 18.6% || 1.4% |
|- | |- | ||
| [[potion of sickness]] || 4.2% || 0.3% | | [[potion of sickness]] || 4.2% || 0.3% | ||
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{|class="prettytable striped sortable" | {|class="prettytable striped sortable" | ||
! scope="col" | Item | ! scope="col" | Item | ||
− | ! scope="col" | Class | + | ! scope="col" | Class probability |
− | ! scope="col" | Overall | + | ! scope="col" | Overall probability |
|- | |- | ||
| [[tripe ration]] || 14% || 12.9% | | [[tripe ration]] || 14% || 12.9% | ||
Line 82: | Line 82: | ||
In the tables above class probability is chance within class (potion or food), and overall probability is the chance relative to all possible items. | In the tables above class probability is chance within class (potion or food), and overall probability is the chance relative to all possible items. | ||
− | ==For [[ | + | ==For [[tourist]]s== |
A blessed horn of plenty is a great item for a [[tourist]] since it can be recharged indefinitely with [[The Platinum Yendorian Express Card]]. While in a normal game one doesn't generally need the extra food, the ability to produce an indefinite amount of potions and food has several non-trivial uses: | A blessed horn of plenty is a great item for a [[tourist]] since it can be recharged indefinitely with [[The Platinum Yendorian Express Card]]. While in a normal game one doesn't generally need the extra food, the ability to produce an indefinite amount of potions and food has several non-trivial uses: | ||
* The unlimited food and potion source can be essential in multi-conduct games. In particular, it makes the tourist a viable candidate for a liquid diet: a [[foodless]] [[atheist]] true [[polyselfless]] [[survivor]] (see the link below). | * The unlimited food and potion source can be essential in multi-conduct games. In particular, it makes the tourist a viable candidate for a liquid diet: a [[foodless]] [[atheist]] true [[polyselfless]] [[survivor]] (see the link below). | ||
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* If [[smoky potion]]s are one of sickness, fruit juice, or booze, acid, or oil, the horn can be used as a (slow) [[wish]] engine. | * If [[smoky potion]]s are one of sickness, fruit juice, or booze, acid, or oil, the horn can be used as a (slow) [[wish]] engine. | ||
− | ==External | + | ==External links== |
* [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/999ebb59ef609239/a987da11a8df6d6b?lnk=gst&q=ciompi+horn+of+plenty#a987da11a8df6d6b Liquid diet tourist] using a horn of plenty | * [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/999ebb59ef609239/a987da11a8df6d6b?lnk=gst&q=ciompi+horn+of+plenty#a987da11a8df6d6b Liquid diet tourist] using a horn of plenty | ||
Revision as of 17:25, 7 October 2012
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Name | horn of plenty |
Appearance | horn |
Base price | 50 zm |
Weight | 18 |
Material | [[{{{material}}}]] |
Monster use | Will not be used by monsters. |
A horn of plenty is one of the magical horns, but unlike the other horns, it cannot be used as a musical instrument.[1] It is created with 1 to 20 charges and it may contain up to 50 charges. When applied, it produces food (including royal jelly) or a potion of water, fruit juice, booze, acid, sickness or oil.[2][3][4][5] The BUC of the item produced is the same as the blessed/uncursed/cursed status of the horn.
1 in 13 applications (7.7%) will produce a potion, in the following ratios:
Potion | Class probability | Overall probability |
---|---|---|
potion of booze | 18.6% | 1.4% |
potion of sickness | 4.2% | 0.3% |
potion of fruit juice | 18.6% | 1.4% |
potion of acid | 4.4% | 0.3% |
potion of oil | 13.3% | 1% |
potion of water | 40.8% | 3.1% |
The remaining 92% of applications will produce food, in the following ratios (multiples may be created if the food code permits):
Item | Class probability | Overall probability |
---|---|---|
tripe ration | 14% | 12.9% |
random egg | 8.5% | 7.8% |
eucalyptus leaf | 0.3% | 0.3% |
apple | 1.5% | 1.4% |
orange | 1% | 0.9% |
pear | 1% | 0.9% |
melon | 1% | 0.9% |
banana | 1% | 0.9% |
carrot | 1.5% | 1.4% |
sprig of wolfsbane | 0.7% | 0.6% |
clove of garlic | 0.7% | 0.6% |
slime mold | 7.5% | 6.9% |
lump of royal jelly | 5.4% | 5% |
cream pie | 2.5% | 2.3% |
candy bar | 1.3% | 1.2% |
fortune cookie | 5.5% | 5.1% |
pancake | 2.5% | 2.3% |
lembas wafer | 2% | 1.8% |
cram ration | 2% | 1.8% |
food ration | 32.6% | 30.1% |
random tin, including spinach | 7.5% | 6.9% |
In the tables above class probability is chance within class (potion or food), and overall probability is the chance relative to all possible items.
For tourists
A blessed horn of plenty is a great item for a tourist since it can be recharged indefinitely with The Platinum Yendorian Express Card. While in a normal game one doesn't generally need the extra food, the ability to produce an indefinite amount of potions and food has several non-trivial uses:
- The unlimited food and potion source can be essential in multi-conduct games. In particular, it makes the tourist a viable candidate for a liquid diet: a foodless atheist true polyselfless survivor (see the link below).
- The potions can be used to provide an indefinite supply of holy water, or can be used for polypiling or alchemy.
- Those attempting stupid ascension tricks such as death farming might prefer a horn of plenty to prayer as a food source, though prayer is easier to automate.
- If smoky potions are one of sickness, fruit juice, or booze, acid, or oil, the horn can be used as a (slow) wish engine.
External links
- Liquid diet tourist using a horn of plenty
References
- ↑ apply.c in NetHack 3.4.3, line 2958: case for HORN_OF_PLENTY in doapply
- ↑ mkobj.c in NetHack 3.4.3, line 106: make the object
- ↑ objects.c in NetHack 3.4.3, line 722: potion probabilities
- ↑ objects.c in NetHack 3.4.3, line 668: food probabilities
- ↑ objnam.c in NetHack 3.4.3, line 2721: rnd_class renames object using base probabilities