Difference between revisions of "Human zombie"

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==Generation==
 
==Generation==
 
Randomly generated human zombies may occur in small groups of 2 to 4, and are always hostile.
 
Randomly generated human zombies may occur in small groups of 2 to 4, and are always hostile.
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One human zombie is generated to the left of [[Orcus]] within [[Orcus-town|his lair]] at level creation.
  
 
[[Guard]]s, [[high priest]]s, [[aligned priest]]s, and [[Angel]]s are special-cased to become human zombies if the player attempts to animate their [[corpse]] or [[statue]] by any means - including directly creating them in [[wizard mode]] - since they are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7}} While [[shopkeeper]]s are also listed among these monsters, this only applies to wizard mode creation since revival is special-cased to work on them.
 
[[Guard]]s, [[high priest]]s, [[aligned priest]]s, and [[Angel]]s are special-cased to become human zombies if the player attempts to animate their [[corpse]] or [[statue]] by any means - including directly creating them in [[wizard mode]] - since they are not intended to be created outside of specific circumstances.{{refsrc|src/read.c|2415|version=NetHack 3.6.7}} While [[shopkeeper]]s are also listed among these monsters, this only applies to wizard mode creation since revival is special-cased to work on them.

Revision as of 05:06, 11 November 2023

A human zombie, Z, is a type of monster that appears in NetHack. A human zombie has a single claw attack, and can follow you to other levels if it is adjacent.

Generation

Randomly generated human zombies may occur in small groups of 2 to 4, and are always hostile.

One human zombie is generated to the left of Orcus within his lair at level creation.

Guards, high priests, aligned priests, and Angels are special-cased to become human zombies if the player attempts to animate their corpse or statue by any means - including directly creating them in wizard mode - since they are not intended to be created outside of specific circumstances.[1] While shopkeepers are also listed among these monsters, this only applies to wizard mode creation since revival is special-cased to work on them.

A human zombie will leave an aged human corpse upon death.

Strategy

Human zombies have a decently strong claw attack, making groups of them dangerous for early characters who are careless or caught unprepared. Chaotic human characters can use these zombies to convert cross-aligned altars with their corpses, or else summon demons on co-aligned ones.

History

The human zombie first appears in NetHack 3.0.0, where the various zombies are first distinguished from each other. The "zombie" monster that is present in Hack 1.21 and Hack for PDP-11, and appears from Hack 1.0 to NetHack 2.3e, has essentially the same statline as the human zombie in later versions.

Variants

SLASH'EM

In SLASH'EM, human zombies can be created by using the raise zombies technique while adjacent to the corpse of any human.

dNetHack

In dNetHack, most zombies are a form of derived undead that have a template applied to a living monster (e.g. a "xorn zombie"), rather than distinct monsters as in NetHack. A basic "zombie" monster that is near-identical to the human zombie in NetHack serves roughly the same purpose, i.e. it serves as a fallback for attempts to create guards, high priests, aligned priests, and Angels in wizard mode, though it can also appear randomly on the Rogue level.


Encyclopedia entry

The zombi ... is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life, -- it is a dead body which is made to walk and act and move as if it were alive.

[ W. B. Seabrook ]

References