Zombie (monster)

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This article is about the monster in dNetHack and older versions of NetHack. For the racial monster in GruntHack, see Zombie (GruntHack).

A zombie, Z, was a type of monster that existed in NetHack 2.3e and earlier versions of Nethack. NetHack 3.0.0 phased out the zombie and a few other "plain" monsters to replace them with several, more distinct sub-types - the human zombie is the equivalent of this monster.

In NetHack 1.3d, it is possible to safely eat zombie corpses, but they do not confer any nutrition.

dNetHack

Main article: Zombie (dNetHack)

A "basic" zombie monster also exists as a distinct in dNetHack, with its stats and attributes are shown to the right: it is nearly identical to the human zombie of NetHack and thus the zombie of previous versions, though it cannot passively regenerate. Many zombies are usually a form of derived undead, with a template applied to a normally-living monster - this makes it possible for several types of zombie to exist without increasing the number of entries in monst.c, meaning that the human zombie and other "racial" zombies no longer have entries; the entry for the zombie serves as a fallback for wizard mode monster generation, though these zombies can also appear through normal means.

Like derived-undead zombies, the "basic" zombie is resistant to piercing and bludgeoning weapons. However, they take double damage from slashing weapons, and weapons that have been given the "true death" boon by the Silver Flame deal double damage + 2d7 additional damage.[1] Other non-undead monsters will mutually grudge zombies, with each attacking the other on sight. Unlike other zombies, these zombies do not receive increased damage dice, cannot revive from their corpses, and do not spread zombification to monsters they damage.

Generation

Randomly-generated zombies can appear in small groups, and are always generated hostile.

Zombies can be randomly generated on the Rogue level, and may also generate if a regular human corpse animates as a zombie.

As with the human zombie in NetHack, guards, high priests, aligned priests, shopkeepers, and Angels are special-cased to become zombies if the player attempts to directly create them in wizard mode: these specific monsters are not intended to be created outside of specific circumstances.[2]

References

  1. Specifically, a bonus equal to double the sum of the base dice plus its enchantment, e.g. a +7 saber (1d8 base damage versus all monsters) would do 2x(1d8+7)+2d7.
  2. src/read.c in NetHack 3.6.7, line 2415: In NetHack, this applies to animating their corpse or statue as well. While this technically also applies to shopkeepers, revival is special-cased to work on them.