Difference between revisions of "Iron bars"

From NetHackWiki
Jump to navigation Jump to search
m (marked stub)
Line 4: Line 4:
 
They are never randomly generated, save in [[SporkHack]], and [[UnNetHack]] where they might replace doorways. There are iron bars in the [[Wizard quest|Wizard]], [[Tourist quest|Tourist]] and [[Ranger quest]]s.
 
They are never randomly generated, save in [[SporkHack]], and [[UnNetHack]] where they might replace doorways. There are iron bars in the [[Wizard quest|Wizard]], [[Tourist quest|Tourist]] and [[Ranger quest]]s.
  
You cannot walk through them, and objects thrown through them have a chance of being stopped by the iron bars. All monsters which are [[whirly]], [[amorphous]], [[phasing]], [[tiny]], or [[slithy]] and not large can pass through them,<ref>{{Function|mondata.c|passes_bars}}</ref> including you if you are [[polymorph]]ed into such a monster.
+
You cannot walk through them, and objects thrown through them have a chance of being stopped by the iron bars. All monsters which are [[whirly]], [[amorphous]], [[phasing]], [[tiny]], or [[slithy]] and not large can pass through them,<ref>{{Function|mondata.c|passes_bars}}</ref> including you if you are [[polymorph]]ed into such a monster; or, curiously, if you are currently engulfed by such a monster as it passes through them.
  
 
In [[SLASH'EM]] and UnNetHack, iron bars may be found in some of the new levels of [[Sokoban]], and sometimes on maze levels.  Creatures cannot pass through the bars in Sokoban; a [[Doppelganger]] character may still [[liquid leap]] through them, however. In UnNetHack, creatures ''are'' able to pass through Sokoban bars.
 
In [[SLASH'EM]] and UnNetHack, iron bars may be found in some of the new levels of [[Sokoban]], and sometimes on maze levels.  Creatures cannot pass through the bars in Sokoban; a [[Doppelganger]] character may still [[liquid leap]] through them, however. In UnNetHack, creatures ''are'' able to pass through Sokoban bars.

Revision as of 00:54, 26 February 2013

Iron bars are a dungeon feature represented by #.

They are never randomly generated, save in SporkHack, and UnNetHack where they might replace doorways. There are iron bars in the Wizard, Tourist and Ranger quests.

You cannot walk through them, and objects thrown through them have a chance of being stopped by the iron bars. All monsters which are whirly, amorphous, phasing, tiny, or slithy and not large can pass through them,[1] including you if you are polymorphed into such a monster; or, curiously, if you are currently engulfed by such a monster as it passes through them.

In SLASH'EM and UnNetHack, iron bars may be found in some of the new levels of Sokoban, and sometimes on maze levels. Creatures cannot pass through the bars in Sokoban; a Doppelganger character may still liquid leap through them, however. In UnNetHack, creatures are able to pass through Sokoban bars.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.