Lamashtu
& Lamashtu File:Lamashtu.png | |
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Difficulty | 60 |
Attacks |
Bite 3d7 vampiric, Touch 3d7 armor teleportation, Touch 3d7 abduction, Cast 0d7 clerical spell, Cast 0d7 clerical spell |
Base level | 107 |
Base experience | 12988 |
Speed | 24 |
Base AC | −26 |
Base MR | 95 |
Alignment | −20 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1500 |
Nutritional value | 500 |
Size | huge |
Resistances | fire, disintegration, poison, acid, petrification, disease |
Resistances conveyed | |
Lamashtu:
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Demon Queen Lamashtu appears in dNetHack. She is very fast and gets multiple attacks in each turn. Her melee attacks consist of a level-draining bite, a touch attack capable of teleporting pieces of armor off your body to a random location on the level, and a touch attack capable of teleporting you to a random location on the level. Of these, only the last is affected my magic cancellation. Lamashtu can inflict a wide variety of harmful effects including disease, hallucination, stunning, curse inventory items, destroy armor, touch of death, and punishment. She is vulnerable to silver.
Lamashtu casts from both a 50% favored spell list and from a standard clerical monster spell list. Her favored spell list consists of summon angel, summon devil, summon alien, nightmare, filth, curse items, death touch, and evil eye.
Strategy
Here is a ttyrec example in which Lamashtu is taken down.
Some tactical suggestions after watching Tariru's game from 2015-05-02:
- Don't bother with armor—you'll just lose it. Instead, go for maximum protection. Naked AC of −21 was observed.
- Curse your weapon and any rings not in the weapon hand—that will stop them from falling off in the filth.
- Upwards of 500HP is a good idea.
- A stack of potions of full healing, individually named, is a good idea−this minimizes the chance of losing them all to dilution from filth and exposure from acid; full healing will clear illness, hallucination, and confusion.
- Teleport control is helpful. Park on the upstairs at least one level higher from Lamashtu's.
- Be very fast with extra speed. Lamashtu will still always get the first hit in.
- Some form of escape is needed—a cursed scroll of teleportation, or branch- or level-port artifact such as the Silver Key.
- A stethoscope is handy.
- The Garnet Rod was helpful in one game for its timestop ability.
- Lamashtu does not fully respect any ward. She will respect the following wards 1⁄3 of the time: Fully reinforced (seven-lobed) elder elemental eye, Pentagram, Hexagram, and Heptagram. She will also respect a scroll of scare monster 1⁄3 of the time. She will respect a Gorgoneion ward 2⁄3 of the time, though the base success rate of a Gorgoneion ward depends on the reinforcement (reaching 99% at 3 levels of reinforcement—a trio of Gorgoneia). A space may contain both a scroll of scare monster and a ward, acting independently. As a priestly spellcaster, however, Lamashtu may be able to cast the flame strike monster spell, which destroys flammable items at your feet, such as scrolls of scare monster.