Difference between revisions of "Leather armor"

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There is a {{frac|41|482}} (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.<ref>[http://www.steelypips.org/nethack/343/armr-343.html NetHack Armor spoiler]</ref>
 
There is a {{frac|41|482}} (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.<ref>[http://www.steelypips.org/nethack/343/armr-343.html NetHack Armor spoiler]</ref>
  
The [[Caveman]] and [[Rogue]] start each game with a set of +0 leather armor.{{refsrc|src/u_init.c|56|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|126|version=NetHack 3.6.7}}
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The [[Caveman]] starts each game with a set of +0 leather armor, while the [[Rogue]] starts each game with a set of +1 leather armor.{{refsrc|src/u_init.c|56|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|126|version=NetHack 3.6.7}}
  
 
Weaker [[mercenaries]] such as [[Yendorian Army]] soldiers and [[watchmen]] [[Monster starting inventory|can be generated with]] leather armor.{{refsrc|src/makemon.c|632|version=NetHack 3.6.7}} Various [[quest guardian]]s [[Monster starting inventory|can be generated with]] leather armor as well: [[chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|3}} chance to generate with leather armor;{{refsrc|src/makemon.c|293|version=NetHack 3.6.7}} [[hunter]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|305|version=NetHack 3.6.7}} [[thug]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|315|version=NetHack 3.6.7}} and [[neanderthal]]s are always generated with leather armor.{{refsrc|src/makemon.c|320|version=NetHack 3.6.7}}
 
Weaker [[mercenaries]] such as [[Yendorian Army]] soldiers and [[watchmen]] [[Monster starting inventory|can be generated with]] leather armor.{{refsrc|src/makemon.c|632|version=NetHack 3.6.7}} Various [[quest guardian]]s [[Monster starting inventory|can be generated with]] leather armor as well: [[chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|3}} chance to generate with leather armor;{{refsrc|src/makemon.c|293|version=NetHack 3.6.7}} [[hunter]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|305|version=NetHack 3.6.7}} [[thug]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|315|version=NetHack 3.6.7}} and [[neanderthal]]s are always generated with leather armor.{{refsrc|src/makemon.c|320|version=NetHack 3.6.7}}
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==Strategy==
 
==Strategy==
* Many spellcasters prefer leather or [[studded leather armor]] in the early game, as neither hinders spellcasting.  It can also be easy to find positively enchanted leather armor by [[curse-testing]] and then wear-testing armor dropped by leather golems.
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Some characters focused on early spellcasting may utilize any leather armor they find to boost AC without increasing spell failure rates, while the starting leather armor for most Cavemen and Rogues is usually replaced with the first better set of armor they find. In any case, leather armor is typically exchanged for better armor after the early game at most, with even [[studded leather armor]] being more viable for spellcasters in some cases; enchanted leather armor can occasionally be found from killing leather golems.
  
==Variants==
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==History==
Leather armor became [[MC]]1 in [[NetHack 3.6.0]].  In variants (such as [[SLASH'EM]]) based on older versions, it may have an MC of 0.
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Leather armor appears in Hack 1.21 and Hack for PDP-11, variants of [[Jay Fenlason's Hack]], and is included in the initial item list for [[Hack 1.0]].
  
In [[SLASH'EM]], leather and [[studded leather armor]] interfere with spellcasting just as metal armor does.  Generally speaking, [[Robe (SLASH'EM)|robes]] are the preferred body armor of SLASH'EM spellcasters.
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From Hack 1.0 to [[NetHack 3.4.3]], including some variants based on these versions, leather armor may not grant any MC. Leather armor granting MC1 is introduced in [[NetHack 3.6.0]].
  
 
==Origin==
 
==Origin==
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Historical leather armor was made of ''cuir bouilli'', thick leather that had been boiled in water (or possibly oil, wax, or ammonia) to harden it.  It was generally cut into scales or plates, which were then fastened together to make body armor.
 
Historical leather armor was made of ''cuir bouilli'', thick leather that had been boiled in water (or possibly oil, wax, or ammonia) to harden it.  It was generally cut into scales or plates, which were then fastened together to make body armor.
  
==See also==
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==Variants==
* [[Studded leather armor]], a body armor which is slightly heavier and more protective than leather armor.
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In variants with [[object material]] systems, leather armor may be referred to as '''light armor''' or simply '''armor'''.
 +
 
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===SLASH'EM===
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In [[SLASH'EM]], leather and studded leather interfere with spellcasting just as metal armor does; [[Robe (SLASH'EM)|robes]] are the preferred body armor of SLASH'EM spellcasters.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-361}}
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{{nethack-367}}
 
[[Category:Body armor]]
 
[[Category:Body armor]]

Revision as of 22:30, 25 September 2023

[   leather armor   Leather armor.png
Appearance leather armor
Slot body armor
AC 2
Special
Base price 5 zm
Weight 150
Material leather

Leather armor is a type of body armor that appears in NetHack. It is naturally made of leather.

Generation

There is a 41482 (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.[1]

The Caveman starts each game with a set of +0 leather armor, while the Rogue starts each game with a set of +1 leather armor.[2][3]

Weaker mercenaries such as Yendorian Army soldiers and watchmen can be generated with leather armor.[4] Various quest guardians can be generated with leather armor as well: chieftains, pages, roshi, and warriors have a 13 chance to generate with leather armor;[5] hunters have a 14 chance of generating with leather armor;[6] thugs have a 14 chance of generating with leather armor;[7] and neanderthals are always generated with leather armor.[8]

Leather golems leave behind a pile of 2-8 sets of leather armor as a special death drop instead of a corpse.[9]

Description

When worn, leather armor confers 2 base AC and MC1.

Strategy

Some characters focused on early spellcasting may utilize any leather armor they find to boost AC without increasing spell failure rates, while the starting leather armor for most Cavemen and Rogues is usually replaced with the first better set of armor they find. In any case, leather armor is typically exchanged for better armor after the early game at most, with even studded leather armor being more viable for spellcasters in some cases; enchanted leather armor can occasionally be found from killing leather golems.

History

Leather armor appears in Hack 1.21 and Hack for PDP-11, variants of Jay Fenlason's Hack, and is included in the initial item list for Hack 1.0.

From Hack 1.0 to NetHack 3.4.3, including some variants based on these versions, leather armor may not grant any MC. Leather armor granting MC1 is introduced in NetHack 3.6.0.

Origin

Historical leather armor was made of cuir bouilli, thick leather that had been boiled in water (or possibly oil, wax, or ammonia) to harden it. It was generally cut into scales or plates, which were then fastened together to make body armor.

Variants

In variants with object material systems, leather armor may be referred to as light armor or simply armor.

SLASH'EM

In SLASH'EM, leather and studded leather interfere with spellcasting just as metal armor does; robes are the preferred body armor of SLASH'EM spellcasters.

References