Difference between revisions of "Master of Thieves"

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The {{questmon|Master of Thieves|Rogue|leader}} He is a [[Human (monster attribute)|human]] that also serves as the [[Tourist]] [[quest nemesis]], guarding the [[Bell of Opening]] and [[the Platinum Yendorian Express Card]], the Tourist [[quest artifact]]. The Master of Thieves has two weapon attacks and a 'claw' attack that can steal quest artifacts, and possesses [[stoning resistance]].
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The {{questmon|Master of Thieves|Rogue|leader}} He is a [[strong]], [[omnivorous]] [[Human (monster attribute)|human]] that also serves as the [[Tourist]] [[quest nemesis]], guarding the [[Bell of Opening]] and [[the Platinum Yendorian Express Card]], the Tourist [[quest artifact]]. The Master of Thieves can be seen via [[infravision]], and will pick up [[gold]], [[gem]]s, [[magical item]]s and other objects he comes across.
  
Interestingly, since the Master of Thieves pulls double duty as quest nemesis and quest leader, he resists [[stoning]] and can also steal [[the Master Key of Thievery]] or any other quest artifact from a [[Rogue]], though this will not occur in a normal game.<ref>The only way to even set up such a scenario would be to kill him in one hit (e.g. with a [[wand of death]]), thus preventing him from immediately expelling you from the quest branch. If he then leaves a corpse, you can remove it and revive it if you really want to see him steal the Key.</ref>
+
The Master of Thieves has two weapon attacks and a 'claw' attack that can steal quest artifacts, and possesses [[stoning resistance]] due to pulling double duty as quest nemesis and quest leader.
  
{{upcoming|NetHack 3.7.0|The Master of Thieves, along with other quest leaders, has been made significantly stronger, since killing quest leaders no longer makes the game [[unwinnable]]. This also means that he is stronger as the Tourist quest nemesis. See {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e|this commit}}.
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{{upcoming|NetHack 3.7.0|Per {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e}}, killing quest leaders no longer makes the game [[unwinnable]], and the Master of Thieves and other quest leaders are given stat buffs and additional equipment to compensate, also buffing the Master of Thieves as the Tourist nemesis. The Master of Thieves's [[speed]] is increased to 15, his MR becomes 90, and the first weapon attack becomes 4d10.}}
 
 
The changed stats are as follows:
 
Speed becomes 15 (from 12); MR becomes 90 (from 30); first attack becomes 4d10 (from 2d6).
 
 
 
The Master of Thieves also starts with a +5 [[leather armor]], a +4 [[silver dagger]], and 2d4 non-cursed +2 [[daggers]] when generated as the Rogue quest leader.
 
}}
 
  
 
==Generation==
 
==Generation==
 
For Rogues, the Master of Thieves is always generated peaceful at the center-most room of the [[Rogue quest]] home level, with a [[chest]] placed on his square.
 
For Rogues, the Master of Thieves is always generated peaceful at the center-most room of the [[Rogue quest]] home level, with a [[chest]] placed on his square.
  
For Tourists, the Master of Thieves is always generated as hostile and awaits in the northwestern-most room of the [[Tourist quest]] goal level, with the Bell of Opening in his inventory and the Platinum Yendorian Express Card on his square.
+
For Tourists, the Master of Thieves is always generated as hostile and awaits [[meditating]] in the northwestern-most room of the [[Tourist quest]] goal level, with the Bell of Opening in his inventory and the Platinum Yendorian Express Card on his square.
 +
 
 +
{{upcoming|NetHack 3.7.0|As part of {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e}}, The Master of Thieves also starts with a +5 [[leather armor]], a +4 [[silver dagger]], and 2-8 non-cursed +2 [[daggers]] when generated as the Rogue quest leader.}}
  
 
==Strategy==
 
==Strategy==
As the quest nemesis of Tourists, the Master of Thieves is little trouble at all for a player who is strong enough to fight through the crowds of [[soldier]]s that defend his lair. The most important note is that he will pick up [[the Platinum Yendorian Express Card]] as soon as he is awakened from his meditation state, granting him [[magic resistance]] - otherwise, he possesses no resistances outside of the standard stoning resistance that all nemeses have.  
+
As the Tourist quest nemesis, the Master of Thieves is little trouble at all for a player who is strong enough to fight through the crowds of [[soldier]]s that defend his lair. The most important note is that he will pick up the Platinum Yendorian Express Card as soon as he is awakened from his meditation, granting him [[magic resistance]] - otherwise, he possesses no resistances outside of the standard stoning resistance that all nemeses have.  
  
 
The Master of Thieves is relatively unimpressive in melee and lacks special abilities outside of being able to steal quest artifacts from you, including the Platinum Yendorian Express Card if you manage to obtain it without killing him. If you have any darts (e.g. your starting stack of +2 [[darts]]) or other [[poison]]-compatible [[projectile]]s on hand, [[dip]] them into a [[potion of sickness]]: a flurry of poisoned projectiles fired with sufficient skill level will bring him down quickly and possibly even instakill him.
 
The Master of Thieves is relatively unimpressive in melee and lacks special abilities outside of being able to steal quest artifacts from you, including the Platinum Yendorian Express Card if you manage to obtain it without killing him. If you have any darts (e.g. your starting stack of +2 [[darts]]) or other [[poison]]-compatible [[projectile]]s on hand, [[dip]] them into a [[potion of sickness]]: a flurry of poisoned projectiles fired with sufficient skill level will bring him down quickly and possibly even instakill him.
  
==Encyclopaedia entry==
+
Of note is that as both the Rogue quest leader and Tourist quest nemesis, he can steal [[the Master Key of Thievery]] or any other quest artifact from a [[Rogue]], though this will not occur in a normal game. The only way to even set up such a scenario would be to kill him in one hit (e.g. with a [[wand of death]]), preventing him from immediately expelling you from the quest branch - if he then leaves a corpse, you can move it to a different area and revive it.
 +
 
 +
==History==
 +
The Master of Thieves is introduced with most other quest leaders and nemeses in [[NetHack 3.1.0]].
 +
 
 +
==Origin==
 +
The Master of the Thieves' Guild is a character that appears in ''[[Wikipedia:Swords Against Death|Swords Against Death]]'', a ''Fafhrd and the Gray Mouser'' short story collection by American writer [[Fritz Leiber]] that was first published in 1970. The Thieves' Guild of Lankhmar appears throughout several of the duo's stories, including some in the collection: they were former members of the Thieves' Guild at one point, and their wives were killed by Guild members. In one story within ''Swords Against Death'', the Master of Thieves' Guild recruits the Gray Mouser and Fafhrd to repossess treasures that were stolen from him, but dies before the duo return, and the pair avenge themselves against the Thieves' Guild in a later story.
 +
 
 +
The Thieves' Guild is also present in [[Sir Terry Pratchett]]'s ''[[Discworld]]'', which also pays direct homage to Fritz Leiber's stories and characters at various points - this is most likely the reason that the Master of Thieves appears in both the Rogue and Tourist quests.
 +
 
 +
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
There was a flutter of wings at the window.  Ymor shifted his bulk out of the chair and crossed the room, coming back with a large raven.  After he'd unfastened the message capsule from its leg it flew up to join its fellows lurking among the rafters.  Withel regarded it without love.  Ymor's ravens were notoriously loyal to their master, to the extent that Withel's one attempt to promote himself to the rank of greatest thief in Ankh-Morpork had cost their master's right hand man his left eye.  But not his life, however.  Ymor never grudged a man his ambitions.
 
There was a flutter of wings at the window.  Ymor shifted his bulk out of the chair and crossed the room, coming back with a large raven.  After he'd unfastened the message capsule from its leg it flew up to join its fellows lurking among the rafters.  Withel regarded it without love.  Ymor's ravens were notoriously loyal to their master, to the extent that Withel's one attempt to promote himself to the rank of greatest thief in Ankh-Morpork had cost their master's right hand man his left eye.  But not his life, however.  Ymor never grudged a man his ambitions.
 
[ The Colour of Magic, by Terry Pratchett ]
 
[ The Colour of Magic, by Terry Pratchett ]
 
}}
 
}}
 
==References==
 
<references/>
 
 
{{nethack-367}}
 
{{nethack-367}}

Revision as of 14:48, 24 February 2024

The Master of Thieves, @, is the Rogue quest leader. He is a strong, omnivorous human that also serves as the Tourist quest nemesis, guarding the Bell of Opening and the Platinum Yendorian Express Card, the Tourist quest artifact. The Master of Thieves can be seen via infravision, and will pick up gold, gems, magical items and other objects he comes across.

The Master of Thieves has two weapon attacks and a 'claw' attack that can steal quest artifacts, and possesses stoning resistance due to pulling double duty as quest nemesis and quest leader.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit 20cbadcf, killing quest leaders no longer makes the game unwinnable, and the Master of Thieves and other quest leaders are given stat buffs and additional equipment to compensate, also buffing the Master of Thieves as the Tourist nemesis. The Master of Thieves's speed is increased to 15, his MR becomes 90, and the first weapon attack becomes 4d10.

Generation

For Rogues, the Master of Thieves is always generated peaceful at the center-most room of the Rogue quest home level, with a chest placed on his square.

For Tourists, the Master of Thieves is always generated as hostile and awaits meditating in the northwestern-most room of the Tourist quest goal level, with the Bell of Opening in his inventory and the Platinum Yendorian Express Card on his square.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of commit 20cbadcf, The Master of Thieves also starts with a +5 leather armor, a +4 silver dagger, and 2-8 non-cursed +2 daggers when generated as the Rogue quest leader.

Strategy

As the Tourist quest nemesis, the Master of Thieves is little trouble at all for a player who is strong enough to fight through the crowds of soldiers that defend his lair. The most important note is that he will pick up the Platinum Yendorian Express Card as soon as he is awakened from his meditation, granting him magic resistance - otherwise, he possesses no resistances outside of the standard stoning resistance that all nemeses have.

The Master of Thieves is relatively unimpressive in melee and lacks special abilities outside of being able to steal quest artifacts from you, including the Platinum Yendorian Express Card if you manage to obtain it without killing him. If you have any darts (e.g. your starting stack of +2 darts) or other poison-compatible projectiles on hand, dip them into a potion of sickness: a flurry of poisoned projectiles fired with sufficient skill level will bring him down quickly and possibly even instakill him.

Of note is that as both the Rogue quest leader and Tourist quest nemesis, he can steal the Master Key of Thievery or any other quest artifact from a Rogue, though this will not occur in a normal game. The only way to even set up such a scenario would be to kill him in one hit (e.g. with a wand of death), preventing him from immediately expelling you from the quest branch - if he then leaves a corpse, you can move it to a different area and revive it.

History

The Master of Thieves is introduced with most other quest leaders and nemeses in NetHack 3.1.0.

Origin

The Master of the Thieves' Guild is a character that appears in Swords Against Death, a Fafhrd and the Gray Mouser short story collection by American writer Fritz Leiber that was first published in 1970. The Thieves' Guild of Lankhmar appears throughout several of the duo's stories, including some in the collection: they were former members of the Thieves' Guild at one point, and their wives were killed by Guild members. In one story within Swords Against Death, the Master of Thieves' Guild recruits the Gray Mouser and Fafhrd to repossess treasures that were stolen from him, but dies before the duo return, and the pair avenge themselves against the Thieves' Guild in a later story.

The Thieves' Guild is also present in Sir Terry Pratchett's Discworld, which also pays direct homage to Fritz Leiber's stories and characters at various points - this is most likely the reason that the Master of Thieves appears in both the Rogue and Tourist quests.

Encyclopedia entry

There was a flutter of wings at the window. Ymor shifted his bulk out of the chair and crossed the room, coming back with a large raven. After he'd unfastened the message capsule from its leg it flew up to join its fellows lurking among the rafters. Withel regarded it without love. Ymor's ravens were notoriously loyal to their master, to the extent that Withel's one attempt to promote himself to the rank of greatest thief in Ankh-Morpork had cost their master's right hand man his left eye. But not his life, however. Ymor never grudged a man his ambitions.
[ The Colour of Magic, by Terry Pratchett ]