Difference between revisions of "Mjollnir"
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− | '''Mjollnir''' (colloquially '''Mojo''') is | + | '''Mjollnir''' (colloquially '''Mojo''') is an [[artifact weapon]] that appears in ''[[NetHack]]''. It is [[neutral]] for wishing purposes, and its [[base item]] is a [[war hammer]]. It is the first guaranteed [[sacrifice gift]] for [[Valkyrie]]s. |
− | == Generation == | + | ==Generation== |
+ | Mjollnir is eligible for random generation: a war hammer has a {{frac|40}} chance of being Mjollnir, or {{frac|20}} if [[Ogresmasher]] has already been generated. In addition to Valkyries, any [[neutral]] character may receive Mjollnir as a random [[sacrifice]] gift. | ||
− | Mjollnir | + | ==Effects== |
+ | Mjollnir has +d5 to hit, and deals d24 extra [[shock]] damage against monsters without [[shock resistance]]; it may destroy [[wand]]s and [[ring]]s in the target's inventory in either event. Mjollnir's lightning strikes will also wake nearby monsters.{{refsrc|artifact.c|1169}} | ||
− | + | If Mjollnir is not cursed and you have 25 [[strength]], you can [[throw]] it; if you are a Valkyrie, Mjollnir will return to you 99% of the time.{{refsrc|dothrow.c|1021}} If it returns, and you are not [[confused]], [[stunned]], [[blind]], [[hallucinating]], or [[fumbling]], you will catch it 99% of the time.{{refsrc|dothrow.c|1062}} If you fail to catch a returning Mjollnir, it has an equal chance of falling to your feet or striking you, dealing shock damage and possibly destroying wands and rings. | |
− | + | ==Strategy== | |
− | + | {{main|Monster resistances}} | |
− | + | Very few monsters in the game resist lightning damage, and Mjollnir does a lot of it, making it an excellent weapon for a majority of the game. However, though the odds of throwing Mjollnir backfiring are miniscule, the fact that a chance exists at all is enough to put many players off the notion of throwing it; the chance of destroying rings and wands deters players who seek to preserve loot for similar reasons. Despite these drawbacks, it is still a worthwhile weapon for many neutral roles; as lawful Valkyries have access to [[Excalibur]], they are much more likely to make it their main weapon for the drain resistance, the lack of noise and the damage bonus against ''all'' monsters. | |
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− | Very few monsters in the game resist lightning damage, and Mjollnir does a lot of it, making it an excellent weapon | ||
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− | + | There are few shock-resistant monsters usually encountered before the [[Castle]]: [[blue dragon]]s are quite rare, [[storm giant]]s are often not seen until [[Gehennom]], and [[electric eel]]s can be evaded and killed with other ranged attacks; [[pudding]]s and [[gelatinous cube]]s are not especially dangerous in comparison to these, even with Mjollnir's low base item damage. [[Energy vortex|Energy vortices]] are the primary danger if you are relying on Mjolnir as your main weapon and lack shock resistance (which Mjollnir does not provide). | |
− | + | From the Castle itself to the depths of Gehennom, [[arch-lich]]es are also one of the biggest obstacles for a player using Mjolnir. Various other relevant monsters such as [[angelic being]]s, [[green slime]]s, the [[Riders]] and hostile [[aligned priests]] (including the high priest of [[Moloch]]) also resist shock damage - green slimes and angelic beings can occur as summoned nasties, the [[Sanctum]] is full of hostile priests, and most of the listed monsters are encountered on the [[Astral Plane]]. | |
− | + | Beware throwing Mjollnir at a [[disenchanter]]: Mjollnir still has a {{frac|10}} chance of being disenchanted, and does not produce a message if this happens like hitting a disenchanter in [[melee combat]] would. | |
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− | + | ===Average damage calculation=== | |
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− | == Average damage calculation== | ||
The average damage calculations in the following table do not include bonuses from [[skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s. | The average damage calculations in the following table do not include bonuses from [[skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s. | ||
{|class="wikitable" | {|class="wikitable" | ||
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− | == History == | + | ==History== |
− | Mjollnir | + | Before Mjollnir was introduced, an [[artifact]] [[lucern hammer]] named [[Thunderfist]] was present in [[NetHack 3.0.0]]; in [[3.0.3]], it was replaced by Mjollnir, evidently due to the fact that the lucern hammer was a [[polearm]] mistaken for a "standard" hammer weapon. |
− | The | + | The throwing requirements and special behavior for Valkyries first appeared in [[NetHack 3.1.0]]. |
+ | |||
+ | ==Origin== | ||
+ | {{wikipedia|Mjölnir}} | ||
+ | Mjölnir is Thor's hammer in Nordic folklore. | ||
− | == SLASH'EM == | + | ==Variants== |
− | Mjollnir's weak base damage is somewhat ameliorated in [[SLASH'EM]], where it is instead a [[heavy hammer]] with base damage of 1d6 against both small and large foes, | + | ===SLASH'EM=== |
+ | Mjollnir's weak base damage is somewhat ameliorated in [[SLASH'EM]], where it is instead a [[heavy hammer]] with base damage of 1d6 against both small and large foes. In addition, changes to artifact weapon bonuses mean that Mjollnir has +5 to-hit and +24 damage, making it far more formidable; [[gauntlets of power]] behave differently, however, meaning that obtaining the strength to throw Mjollnir is more difficult. | ||
− | === Average damage calculation === | + | ===Average damage calculation=== |
We assume the player has [[expert skill]] in [[hammer]], which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against [[demon]]s and [[undead]]. The worst case scenario is against a [[shock resistant]], non-undead, non-demon monster. The best case scenario is against a non-shock resistant, undead/demon monster. | We assume the player has [[expert skill]] in [[hammer]], which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against [[demon]]s and [[undead]]. The worst case scenario is against a [[shock resistant]], non-undead, non-demon monster. The best case scenario is against a non-shock resistant, undead/demon monster. | ||
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The largest damage boost in vanilla NetHack, percentage-wise, is a +0 Mjollnir attacking regular non-shock resistant large monsters. (+68.6%) | The largest damage boost in vanilla NetHack, percentage-wise, is a +0 Mjollnir attacking regular non-shock resistant large monsters. (+68.6%) | ||
− | == Encyclopedia entry == | + | ==Encyclopedia entry== |
{{encyclopedia| | {{encyclopedia| | ||
Forged by the dwarves Eitri and Brokk, in response to Loki's | Forged by the dwarves Eitri and Brokk, in response to Loki's |
Revision as of 16:52, 3 July 2022
) Mjollnir | |
---|---|
Base item | war hammer |
Damage vs. small | 1d4+1 +1d24 |
Damage vs. large | 1d4 +1d24 |
To-hit bonus | +1d5 |
Bonus versus | not shock resistant |
Weapon skill | hammer |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
|
When invoked |
(none) |
Base price | 4000 zm |
Weight | 50 |
Material | iron |
Mjollnir (colloquially Mojo) is an artifact weapon that appears in NetHack. It is neutral for wishing purposes, and its base item is a war hammer. It is the first guaranteed sacrifice gift for Valkyries.
Contents
Generation
Mjollnir is eligible for random generation: a war hammer has a 1⁄40 chance of being Mjollnir, or 1⁄20 if Ogresmasher has already been generated. In addition to Valkyries, any neutral character may receive Mjollnir as a random sacrifice gift.
Effects
Mjollnir has +d5 to hit, and deals d24 extra shock damage against monsters without shock resistance; it may destroy wands and rings in the target's inventory in either event. Mjollnir's lightning strikes will also wake nearby monsters.[1]
If Mjollnir is not cursed and you have 25 strength, you can throw it; if you are a Valkyrie, Mjollnir will return to you 99% of the time.[2] If it returns, and you are not confused, stunned, blind, hallucinating, or fumbling, you will catch it 99% of the time.[3] If you fail to catch a returning Mjollnir, it has an equal chance of falling to your feet or striking you, dealing shock damage and possibly destroying wands and rings.
Strategy
Very few monsters in the game resist lightning damage, and Mjollnir does a lot of it, making it an excellent weapon for a majority of the game. However, though the odds of throwing Mjollnir backfiring are miniscule, the fact that a chance exists at all is enough to put many players off the notion of throwing it; the chance of destroying rings and wands deters players who seek to preserve loot for similar reasons. Despite these drawbacks, it is still a worthwhile weapon for many neutral roles; as lawful Valkyries have access to Excalibur, they are much more likely to make it their main weapon for the drain resistance, the lack of noise and the damage bonus against all monsters.
There are few shock-resistant monsters usually encountered before the Castle: blue dragons are quite rare, storm giants are often not seen until Gehennom, and electric eels can be evaded and killed with other ranged attacks; puddings and gelatinous cubes are not especially dangerous in comparison to these, even with Mjollnir's low base item damage. Energy vortices are the primary danger if you are relying on Mjolnir as your main weapon and lack shock resistance (which Mjollnir does not provide).
From the Castle itself to the depths of Gehennom, arch-liches are also one of the biggest obstacles for a player using Mjolnir. Various other relevant monsters such as angelic beings, green slimes, the Riders and hostile aligned priests (including the high priest of Moloch) also resist shock damage - green slimes and angelic beings can occur as summoned nasties, the Sanctum is full of hostile priests, and most of the listed monsters are encountered on the Astral Plane.
Beware throwing Mjollnir at a disenchanter: Mjollnir still has a 1⁄10 chance of being disenchanted, and does not produce a message if this happens like hitting a disenchanter in melee combat would.
Average damage calculation
The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.
Weapon | Shock resistant | Not shock resistant | ||
---|---|---|---|---|
Small monster | Large monster | Small monster | Large monster | |
+0 Mjollnir | ||||
+7 Mjollnir |
History
Before Mjollnir was introduced, an artifact lucern hammer named Thunderfist was present in NetHack 3.0.0; in 3.0.3, it was replaced by Mjollnir, evidently due to the fact that the lucern hammer was a polearm mistaken for a "standard" hammer weapon.
The throwing requirements and special behavior for Valkyries first appeared in NetHack 3.1.0.
Origin
Mjölnir is Thor's hammer in Nordic folklore.
Variants
SLASH'EM
Mjollnir's weak base damage is somewhat ameliorated in SLASH'EM, where it is instead a heavy hammer with base damage of 1d6 against both small and large foes. In addition, changes to artifact weapon bonuses mean that Mjollnir has +5 to-hit and +24 damage, making it far more formidable; gauntlets of power behave differently, however, meaning that obtaining the strength to throw Mjollnir is more difficult.
Average damage calculation
We assume the player has expert skill in hammer, which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against demons and undead. The worst case scenario is against a shock resistant, non-undead, non-demon monster. The best case scenario is against a non-shock resistant, undead/demon monster.
Weapon | Against regular non-shock resistant monsters | Worst case scenario | Best case scenario |
---|---|---|---|
Uncursed Mjollnir + 0 | |||
Blessed Mjollnir +7 |
The largest damage boost in vanilla NetHack, percentage-wise, is a +0 Mjollnir attacking regular non-shock resistant large monsters. (+68.6%)
Encyclopedia entry
Forged by the dwarves Eitri and Brokk, in response to Loki's
challenge, Mjollnir is an indestructible war hammer. It has
two magical properties: when thrown it always returned to
Thor's hand; and it could be made to shrink in size until it
could fit inside Thor's shirt. Its only flaw is that it has
a short handle. The other gods judged Mjollnir the winner of
the contest because, of all the treasures created, it alone had
the power to protect them from the giants. As the legends
surrounding Mjollnir grew, it began to take on the quality of
"vigja", or consecration. Thor used it to consecrate births,
weddings, and even to raise his goats from the dead. In the
Norse mythologies Mjollnir is considered to represent Thor's
governance over the entire cycle of life - fertility, birth,
destruction, and resurrection.