Difference between revisions of "Necromancer"

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(Added some more rank titles, and fixed Sigil of Tempest level.)
(minor grammar fix)
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Necromancer are quite similar to the Wizard role. Like Wizards they are also
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Necromancers are quite similar to the [[wizard]] role. Like wizards, they are  
 
relatively poor fighters with low [[HP]] and [[strength]], but good [[spell]]casters.
 
relatively poor fighters with low [[HP]] and [[strength]], but good [[spell]]casters.
Their [[Pet]] is a tame [[Ghoul]] which is very slow.<br>
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Their [[pet]] is a tame [[Ghoul]], which is very slow.<br>
  
  
  
 
==Skills==
 
==Skills==
Necromancer can get Expert in the weapon skills of [[dagger]], [[pick-axe]], [[quarterstaff]], and [[dart]], as well as the attack and matter spells.
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Necromancers can get Expert in the weapon skills of [[dagger]], [[pick-axe]], [[quarterstaff]], and [[dart]], as well as in attack and matter spells.
  
The intrinsics [[Level-drain resistance]] and [[Immune to sickness]] are starting skills.
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Necromancers begin with the intrinsics [[Level-drain resistance]] and [[Immune to sickness]].
The intrinsic [[Aware of the presence of undead]] will be given at [[Experience level]] 3.
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At [[experience]] level 3, they gain the intrinsic [[Aware of the presence of undead]].
They can naturally recognize blessing and cursed status.
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Like [[priest]]s, they can naturally recognize blessing and cursed status.
  
  
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==Strategy==
 
==Strategy==
* Necromancer should dump their [[Quarterstaff]] as soon as they find any kind of [[Dagger]] or a [[Dwarvish mattock]].
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* Necromancers should dump their [[Quarterstaff]] as soon as they find any kind of [[Dagger]] or a [[Dwarvish mattock]].
* Keep your [[Ghoul]] only for the first levels if you find no magic whistle it is usless because of its slowness.
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* You may want to abandon your [[Ghoul]] because it is slow. If you want to keep it, find a [[magic whistle]] so it can keep close to you.
 
* Increase your [[Skill]] in [[Dagger]] and [[Pick-axe]] first then increase your [[Spellcasting]]. The skill [[dart]] should not be increased in order to save skill slots.
 
* Increase your [[Skill]] in [[Dagger]] and [[Pick-axe]] first then increase your [[Spellcasting]]. The skill [[dart]] should not be increased in order to save skill slots.
  

Revision as of 01:20, 28 December 2006

The Necromancer is a role specific to SLASH'EM.


Necromancers are quite similar to the wizard role. Like wizards, they are relatively poor fighters with low HP and strength, but good spellcasters. Their pet is a tame Ghoul, which is very slow.


Skills

Necromancers can get Expert in the weapon skills of dagger, pick-axe, quarterstaff, and dart, as well as in attack and matter spells.

Necromancers begin with the intrinsics Level-drain resistance and Immune to sickness. At experience level 3, they gain the intrinsic Aware of the presence of undead. Like priests, they can naturally recognize blessing and cursed status.


Level Intrinsic/Technique
1 Drain resistance
1 Sickness resistance
1 Reinforce memory technique
1 Raise zombies technique
3 Aware of the presence of undead
10 Power surge technique
15 Sigil of tempest technique


Level Title
1-2 Gravedigger
3-5 Embalmer
6-9 Mortican
10-13 Zombie Lord
14-17 Ghoul Master
18-21 Necromancer

Strategy

Starting equipment

NetHack

In NetHack, "Necromancer" is the rank title given to a wizard between level 22 and level 25.


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