Difference between revisions of "NetHackWiki:Sandbox"

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The '''samurai''' are Japanese warriors who adhere to the discipline of bushido (honor) and fight their enemies using ancient martial arts. Therefore they start out [[lawful]] and [[human]], and  can be of either gender, [[male]] or [[female]]. Since the samurai are Japanese, some of the game items use Japanese names. The following is a list of those items with their Japanese names:
  
 
+
{| class="wikitable"
[[wikipedia:Ya]]
+
! English !! Japanese
 
 
 
 
 
 
 
 
= Introduction =
 
'''Fountains''' are a [[dungeon feature]] represented by a <weird [[ASCII]] character>. They are found randomly scattered throught the dungeon, usually in rooms that do not have any other [[dungeon feature]] (ie: [[chest]]s, [[sink]]s) in them. A randomly generated fountain will have a 1/7 chance of being [[blessed]]. You use a fountain by dipping items into it, and by [[quaff]]ing its water. Upon use, the fountain has a 1/3 chance of drying up. You recieve no warning before this happens, except in [[Minetown]] where the guards get angry when you destroy objects.
 
 
 
{{stub|recreate the fountain char in wiki.}}
 
{{stub|are there rooms guaranteed not to have fountains. ie temples?}}
 
 
 
= Quaffing from a fountain =
 
You can drink from a fountain by using the [[quaff]] command while standing over it. Upon doing so you get a message indicating the results. The results of [[quaff]]ing from a fountain are dependant upon its [[BUC]] status, your status, and the condition of dungeon [[monster]]s. Randomly generated fountains have a 1/7 chance of being [[blessed]], an attribute that cannot be determined prior to use.
 
 
 
 
 
{| border="0" cellpadding="5" width="100%"
 
|+ Quaffing from a blessed fountain when your [[luck]] is positive
 
 
 
|-
 
| '''Effect''' || Your hunger is reduced slightly || '''Chance''' || style="text-align:right" | 3/10
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || The cool draught refreshes you.
 
|}
 
 
 
|-
 
| '''Effect''' || Your wisdom is exercised. All your attributes restored to maximum. || '''Chance''' || style="text-align:right" | 7/10
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || Wow! This makes you feel great!
 
|-
 
| &nbsp; || A wisp of vapor escapes the fountain...
 
|-
 
|}
 
 
 
|-
 
| '''Effect''' || One of your attributes is increased by 1. || '''Chance''' || style="text-align:right" | 7/10
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || Wow! This makes you feel great!
 
|-
 
| &nbsp; || A wisp of vapor escapes the fountain...
 
|-
 
|}
 
 
 
|-
 
| '''Effect''' || All of your attributes are increased by 1, if your [[luck]] is 4 or higher. || '''Chance''' || style="text-align:right" | 7/10
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || Wow! This makes you feel great!
 
|-
 
| &nbsp; || A wisp of vapor escapes the fountain...
 
|-
 
|}
 
 
 
|-
 
|}
 
 
 
 
 
{| border="0" cellpadding="5" width="100%"
 
|+ Quaffing from any [[BUC]] fountain when your [[luck]] is negative
 
 
 
|-
 
| '''Effect''' || Your hunger is reduced slightly || '''Chance''' || style="text-align:right" | 9/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || The cool draught refreshes you.
 
|}
 
 
 
|-
 
| '''Effect''' || No effect || '''Chance''' || style="text-align:right" | 9/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || This tepid water is tasteless.
 
|-
 
|}
 
 
 
|-
 
| '''Effect''' || You see your attributes and exercise your [[wisdom]] || '''Chance''' || style="text-align:right" | 1/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || You feel self-knowledgeable...<br>The feeling subsides...
 
|-
 
|}
 
 
 
|-
 
| '''Effect''' || Your hunger increases || '''Chance''' || style="text-align:right" | 1/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
 
|-
 
|-
| &nbsp; || The water is foul! You gag and vomit.
+
|[[arrow|bamboo arrow]] || ''[[wikipedia:ya (arrow)|ya]]''
 
|-
 
|-
|}
+
|[[potion of booze|booze]] || ''[[wikipedia:sake|sake]]''
 
 
 
|-
 
|-
| '''Effect''' || You are [[poison]]ed and lose hit points || '''Chance''' || style="text-align:right" | 1/30
+
|[[broadsword]] || ''[[wikipedia:Ninja-To|ninja-to]]''
 
|-
 
|-
| colspan="4" |
+
|[[flail]] || ''[[wikipedia:nunchaku|nunchaku]]''
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
 
|-
 
|-
! Condition !! NetHack Message
+
|[[food ration]] || ''[[wikipedia:gunyoki|gunyoki]]''
 
|-
 
|-
| You lose 1d10 HP and 1d4+2 STR and your [[constitution]] is abused || The water is contaminated!
+
|[[glaive]] || ''[[wikipedia:naginata|naginata]]''
 
|-
 
|-
| You lose 1d4 HP if you are [[poison resistant]] || Perhaps it is runoff from the nearby <fruit name> farm.
+
|[[knife]] || ''[[wikipedia:shito|shito]]''
 
|-
 
|-
|}
+
|[[lock pick]] || ''[[wikipedia:osaku|osaku]]''
 
 
 
|-
 
|-
| '''Effect''' || [[water moccasin]]s (d5+1) are created || '''Chance''' || style="text-align:right" | 1/30
+
|[[long bow]] || ''[[wikipedia:yumi|yumi]]''
 
|-
 
|-
| colspan="4" |
+
|[[long sword]] || ''[[wikipedia:katana|katana]]''
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
 
|-
 
|-
! Condition !! NetHack Message
+
|long samurai sword || ''[[wikipedia:[[tsurugi]]|[[tsurugi]]]]''
 
|-
 
|-
| You are unblind || An endless stream of snakes pour forth!
+
|[[short sword]] || ''[[wikipedia:wakizashi|wakizashi]]''
 
|-
 
|-
| You are blind || You hear something hissing!
+
|[[throwing star]] || ''[[wikipedia:shuriken|shuriken]]''
|-
 
| No effect if [[water moccasin]] is genocided or extinct || The fountain bubbles furiously for a moment, then calms.
 
 
|-
 
|-
 +
|[[wooden harp]] || ''[[wikipedia:koto|koto]]''
 
|}
 
|}
  
|-
 
| '''Effect''' || A [[water demon]] is summoned with a 80+DL/100 chance of being hostile || '''Chance''' || style="text-align:right" | 1/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| You are unblind || You unleash a water demon!
 
|-
 
| You are blind || You feel the presence of evil.
 
|-
 
| The [[water demon]] is peaceful || Grateful for his release, he grants you a wish!
 
|-
 
| No effect since summoning failed || The fountain bubbles furiously for a moment, then calms.
 
|-
 
|}
 
  
|-
+
== Equipment, Abilities, and Limitations ==
| '''Effect''' || A [[water nymph]] is summoned || '''Chance''' || style="text-align:right" | 1/30
+
The Samurai is one of the strongest [[role]]s in the early game, and thus an excellent choice for [[beginner]]s. They start the game extremely well armed with a +0 katana, a +0 wakizashi, a yumi, 26 to 45 ya, a +0 splint mail, and a blindfold (20% of the time). They gain the warrior type intrinsics of speed (at level 1), and stealth (at level 15), and can reach [[expert level]] in [[short sword]], [[long sword]], [[two-handed sword]], [[bow]] (yumi), and [[throwing star]] (shuriken).
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| You are unblind || You attract a water nymph!
 
|-
 
| You are blind || You hear a seductive voice.
 
|-
 
| No effect if [[water nymph]] is genocided or extinct. (unblind) || A large bubble rises to the surface and pops.
 
|-
 
| No effect if [[water nymph]] is genocided or extinct. (blind) || You hear a loud pop.
 
|-
 
|}
 
  
|-
+
== Game strategy ==
| '''Effect''' || Each item in your inventory has a 1/5 chance of being cursed. Your hunger increases. Your constitution is abused. || '''Chance''' || style="text-align:right" | 1/30
+
The samurai strategy is very simple. If it moves, stab it. The samurai are also good ranged warriors, receiving a bonus to hit and damage when shooting yas from a yumi. Samurai aren't good at [[spell]] casting. However, the katana and splint mail they start with makes the first few levels a breeze.
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || This water's no good!
 
|-
 
|}
 
  
|-
+
As far as weapons go, the samurai should not bother with any sword other than a [[long sword]]. The katana they start with is the finest one-handed non-artifact weapon in the game. Since the samurai can reach [[expert level]] in [[two-weapon combat]] they are better off swinging two [[long sword]]s/katana than one of any larger weapon.  
| '''Effect''' || You gain [[see invisible]] and exercise your wisdom || '''Chance''' || style="text-align:right" | 1/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| You are unblind || You see an image of someone stalking you. But it disappears.
 
|-
 
| You are blind and invisible || You feel transparent.
 
|-
 
| You are blind and visible || You feel very self-conscious. Then it passes.
 
|-
 
|}
 
  
|-
+
The katana is the best secondary weapon, because there are far better primary swords out there; a good one being [[Excalibur]]. Excalibur can be produced by dipping a long sword into a fountain after experience level 5 or preferably level 7. The chances of getting the sword are 1/6, so you need to keep trying. To avoid bad fountain things happening, drop all uncursed items first, as well as your gold. Excalibur will give you [[searching]] while you wield it.
| '''Effect''' || You briefly see monsters and exercise your wisdom || '''Chance''' || style="text-align:right" | 1/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || You sense the presence of monsters.
 
|-
 
| You are a beginner and not [[hallucination|hallucinating]] || You have a strange feeling for a moment, then it passes.
 
|-
 
| You are a beginner and [[hallucination|hallucinating]] || You have a normal feeling for a moment, then it passes.
 
|-
 
| You are not [[hallucination|hallucinating]] || You feel threatened.
 
|-
 
| You are [[hallucination|hallucinating]] || You get the heebie jeebies.
 
|-
 
|}
 
  
|-
+
When starting out with [[two-weapon combat]] don't use the wakizashi. It's a [[short sword]] and is completely worthless. Find a long sword, which will share the skills you gained with the katana. Otherwise, a [[bardiche]], [[halberd]], or even a [[spetum]] is a good secondary weapon. [[Crysknife]]s are also good, but not worth the effort in creating them. Advance to [[basic level]] in [[polearms]] if you have to, but no more.
| '''Effect''' || You find a random [[gem]] and exercise your wisdom || '''Chance''' || style="text-align:right" | 1/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
| You are unblind || You spot a gem in the sparkling waters!
 
|-
 
| You are blind || You feel a gem here!
 
|-
 
|}
 
  
|-
+
The yumi is the best long distance damage weapon available, and is worth using regularly, especially since it can shoot 2 ya in a single turn. However, veteran players recommend that the [[bow]] skill should only be advanced to [[skilled level]], not [[expert level]]. This is so you can save [[expert level]] slots for later.
| '''Effect''' || Monsters on the level flee from you for a while || '''Chance''' || style="text-align:right" | 1/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| &nbsp; || This water gives you bad breath!
 
|-
 
|}
 
  
|-
+
In the long term, the best [[artifact]] weapon is the [[Frost Brand]]. The most damaging all-purpose melee attack in the game comes from a samurai double wielding a +7 Frost Brand and a +7 katana. This assumes 18/** STR and [[expert level]] in both [[two-weapon combat]] and [[long sword]]. Next comes the [[Fire Brand]], then [[Grayswandir]], and then the [[Tsurugi of Murasama]].
| '''Effect''' || Pools may be created near you || '''Chance''' || style="text-align:right" | 1/30
 
|-
 
| colspan="4" |
 
{| border="1" cellpadding="5" cellspacing="0" width="100%"
 
|-
 
! Condition !! NetHack Message
 
|-
 
| If pools are created || Water gushes forth from the overflowing fountain!
 
|-
 
| If pools are not created || Your thirst is quenched.
 
|-
 
|}
 
  
|-
+
By experience level 16, you should have enough slots to advance the yumi, the katana, and [[two-handed sword]]s all to [[expert level]]. The only question is which of these to advance first. The answer depends on whether you find a [[long sword]] or a [[two-handed sword]] first.
|}
 
  
 +
Other game objects to consider are the [[Magic Mirror of Merlin]], and the [[Mitre of Holiness]]. Samurai don't have the [[magic resistance]] intrinsic, so any artifact that provides it is worth having. In the non-artifact category, gray (or possibly silver) [[dragon scale mail]] is a must-have, as is a good pair of fireproof [[speed boots]].
  
= Dipping items into a fountain =
+
=== Role specific Quests ===
{{stub}}
+
The greatest thing about being a Samurai is the quest. You'll get the [[Tsurugi of Muramasa]], a powerful two-handed katana with the ability to kill your enemies outright. It does damage on a comparable level to [[Mjollnir]], and also gives a 10% chance per hit of instant death by bisecting like the [[Vorpal Blade]]. '''Hold onto this weapon!''' Do not bother wishing for Mjollnir, even if you have tons of experience and loads of luck to cancel out your lack of ability. It is intelligent, and normally a different alignment, so it will periodically blast you with its power.
  
{{DOD}}
+
[[Category:Roles]]
[[Category:Dungeon features]]
 

Revision as of 05:39, 9 June 2006

The samurai are Japanese warriors who adhere to the discipline of bushido (honor) and fight their enemies using ancient martial arts. Therefore they start out lawful and human, and can be of either gender, male or female. Since the samurai are Japanese, some of the game items use Japanese names. The following is a list of those items with their Japanese names:

English Japanese
bamboo arrow ya
booze sake
broadsword ninja-to
flail nunchaku
food ration gunyoki
glaive naginata
knife shito
lock pick osaku
long bow yumi
long sword katana
long samurai sword [[wikipedia:tsurugi|tsurugi]]
short sword wakizashi
throwing star shuriken
wooden harp koto


Equipment, Abilities, and Limitations

The Samurai is one of the strongest roles in the early game, and thus an excellent choice for beginners. They start the game extremely well armed with a +0 katana, a +0 wakizashi, a yumi, 26 to 45 ya, a +0 splint mail, and a blindfold (20% of the time). They gain the warrior type intrinsics of speed (at level 1), and stealth (at level 15), and can reach expert level in short sword, long sword, two-handed sword, bow (yumi), and throwing star (shuriken).

Game strategy

The samurai strategy is very simple. If it moves, stab it. The samurai are also good ranged warriors, receiving a bonus to hit and damage when shooting yas from a yumi. Samurai aren't good at spell casting. However, the katana and splint mail they start with makes the first few levels a breeze.

As far as weapons go, the samurai should not bother with any sword other than a long sword. The katana they start with is the finest one-handed non-artifact weapon in the game. Since the samurai can reach expert level in two-weapon combat they are better off swinging two long swords/katana than one of any larger weapon.

The katana is the best secondary weapon, because there are far better primary swords out there; a good one being Excalibur. Excalibur can be produced by dipping a long sword into a fountain after experience level 5 or preferably level 7. The chances of getting the sword are 1/6, so you need to keep trying. To avoid bad fountain things happening, drop all uncursed items first, as well as your gold. Excalibur will give you searching while you wield it.

When starting out with two-weapon combat don't use the wakizashi. It's a short sword and is completely worthless. Find a long sword, which will share the skills you gained with the katana. Otherwise, a bardiche, halberd, or even a spetum is a good secondary weapon. Crysknifes are also good, but not worth the effort in creating them. Advance to basic level in polearms if you have to, but no more.

The yumi is the best long distance damage weapon available, and is worth using regularly, especially since it can shoot 2 ya in a single turn. However, veteran players recommend that the bow skill should only be advanced to skilled level, not expert level. This is so you can save expert level slots for later.

In the long term, the best artifact weapon is the Frost Brand. The most damaging all-purpose melee attack in the game comes from a samurai double wielding a +7 Frost Brand and a +7 katana. This assumes 18/** STR and expert level in both two-weapon combat and long sword. Next comes the Fire Brand, then Grayswandir, and then the Tsurugi of Murasama.

By experience level 16, you should have enough slots to advance the yumi, the katana, and two-handed swords all to expert level. The only question is which of these to advance first. The answer depends on whether you find a long sword or a two-handed sword first.

Other game objects to consider are the Magic Mirror of Merlin, and the Mitre of Holiness. Samurai don't have the magic resistance intrinsic, so any artifact that provides it is worth having. In the non-artifact category, gray (or possibly silver) dragon scale mail is a must-have, as is a good pair of fireproof speed boots.

Role specific Quests

The greatest thing about being a Samurai is the quest. You'll get the Tsurugi of Muramasa, a powerful two-handed katana with the ability to kill your enemies outright. It does damage on a comparable level to Mjollnir, and also gives a 10% chance per hit of instant death by bisecting like the Vorpal Blade. Hold onto this weapon! Do not bother wishing for Mjollnir, even if you have tons of experience and loads of luck to cancel out your lack of ability. It is intelligent, and normally a different alignment, so it will periodically blast you with its power.