Difference between revisions of "NetHack Fourk"
Jump to navigation
Jump to search
(→Changes: : Variety of sokoban levels is an internal link) |
(→Changes: Sylph) |
||
Line 11: | Line 11: | ||
** [[Death drop]]s are more common in the early game but are less common when killing many of the same kind of monster (e.g., [[pudding farming]]). | ** [[Death drop]]s are more common in the early game but are less common when killing many of the same kind of monster (e.g., [[pudding farming]]). | ||
** [[Engraving]] is more reliable if done infrequently, less reliable if frequently [[Elbereth|abused]]. | ** [[Engraving]] is more reliable if done infrequently, less reliable if frequently [[Elbereth|abused]]. | ||
− | ** [[Alignment record]] is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment. | + | ** [[Alignment record]] is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment, and there are some new ways to regain lost alignment. |
− | ** The [[chance-to-hit]] formula relies on skill, so [[restricted]] weapons are hard to hit with. | + | ** The [[chance-to-hit]] formula relies on [[skill]] and also takes skill cap into account, so [[restricted]] weapons are hard to hit with. |
** [[Unicorn horn]]s degrade when used to fix [[attribute]] loss. | ** [[Unicorn horn]]s degrade when used to fix [[attribute]] loss. | ||
** Falling rock [[traps]] do not generate on early dungeon levels. | ** Falling rock [[traps]] do not generate on early dungeon levels. | ||
Line 24: | Line 24: | ||
** The [[Backstab]] bonus depends on weapon [[skill]]. | ** The [[Backstab]] bonus depends on weapon [[skill]]. | ||
** [[Spear]]s are more common in the early game. | ** [[Spear]]s are more common in the early game. | ||
− | ** The odds of thrown or fired [[projectile]]s breaking decreases as your [[skill]] increases. | + | ** The odds of thrown or fired [[projectile]]s breaking decreases as your [[skill]] increases. Compared to vanilla, characters who start with projectiles are more likely to prosper by using rather than hoarding them. |
** [[Engraving]]s do not degrade as easily, especially from non-fighting actions (such as walking). | ** [[Engraving]]s do not degrade as easily, especially from non-fighting actions (such as walking). | ||
Line 34: | Line 34: | ||
** [[Barbarian]]s have improved [[melee]] [[weapon]] [[skill]] caps, and the [[Heart of Ahriman]] has a [[remove curse]] effect when [[invoke]]d. | ** [[Barbarian]]s have improved [[melee]] [[weapon]] [[skill]] caps, and the [[Heart of Ahriman]] has a [[remove curse]] effect when [[invoke]]d. | ||
** [[Knight]]s, [[Samurai]], and [[Valkyrie]]s get strategically important items from their quests ([[lance]]s, [[ya]], and [[cone of cold]], respectively). | ** [[Knight]]s, [[Samurai]], and [[Valkyrie]]s get strategically important items from their quests ([[lance]]s, [[ya]], and [[cone of cold]], respectively). | ||
− | ** The [[Caveman quest]] text is rewritten in 4.3.0.2. | + | ** The [[Caveman quest]] text is rewritten in 4.3.0.2, and the [[Ranger quest]] has [[Khor]]'s redesigned version of the home level. |
** [[Monkeys]] are better at stealing something and getting away. | ** [[Monkeys]] are better at stealing something and getting away. | ||
** The [[Oracle]] can sell you enlightenment, and Oracle prices are reduced. | ** The [[Oracle]] can sell you enlightenment, and Oracle prices are reduced. | ||
Line 40: | Line 40: | ||
** The [[Wizard of Yendor]] can get interesting items in his inventory. | ** The [[Wizard of Yendor]] can get interesting items in his inventory. | ||
** [[Maze]]s in [[Gehennom]] can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., [[lava]] or [[iron bars]]. | ** [[Maze]]s in [[Gehennom]] can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., [[lava]] or [[iron bars]]. | ||
+ | ** Starting in 4.3.0.2, role has an impact on where your attributes max out (but race is also still relevant). | ||
+ | ** 4.3.0.2 adds a new playable race, [[Sylph]], a race of fairy creatures who can be Valkyries, Priests, or Healers. Sylphs regenerate hitpoints and power faster than other races when they can draw energy from their environment, otherwise slower or not at all; their ability to heal themselves in this way is blocked by wearing armor or being in Gehennom. | ||
===External Links=== | ===External Links=== |
Revision as of 17:02, 4 May 2015
NetHack Fourk is a NetHack variant based on the NetHack 4 codebase but with a more experimental approach to game-play changes (but still conservative compared to heavily modified variants like Slash'em and dnethack).
Public Server
A public server is available on nethack.xd.cm.
Changes
In addition to the NetHack 4 interface and AI enhancements, Fourk has made a number of gameplay changes. These fall into two major categories:
- Balance Adjustments
- Death drops are more common in the early game but are less common when killing many of the same kind of monster (e.g., pudding farming).
- Engraving is more reliable if done infrequently, less reliable if frequently abused.
- Alignment record is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment, and there are some new ways to regain lost alignment.
- The chance-to-hit formula relies on skill and also takes skill cap into account, so restricted weapons are hard to hit with.
- Unicorn horns degrade when used to fix attribute loss.
- Falling rock traps do not generate on early dungeon levels.
- Arrows and darts do more damage.
- The Wizard of Yendor can change your alignment (if you are not pious).
- Early poison attacks are less likely to kill you outright.
- Rings are easier to identify in the early game. (Wands of enlightenment are often generated early in the game, and dropping rings into a sink only buries them under the sink, rather than destroying them. They can be recovered by digging.)
- Minetown is more likely to have a general store.
- Luck penalties in Sokoban do not apply if you are carrying a non-cursed luckstone or have entered the Sokoban zoo. The penalty can also be dodged via hallucination.
- Wands of wishing are not rechargeable; but there are guaranteed single-use wishes in Vlad's Tower, the Wizard's Tower, and Orcus Town.
- The Backstab bonus depends on weapon skill.
- Spears are more common in the early game.
- The odds of thrown or fired projectiles breaking decreases as your skill increases. Compared to vanilla, characters who start with projectiles are more likely to prosper by using rather than hoarding them.
- Engravings do not degrade as easily, especially from non-fighting actions (such as walking).
- Differentiation / Variety
- The floating eyes' passive attack does damage directly, rather than paralyzing.
- More monsters have unique attacks (e.g., pit fiends, ice devils, hezrou).
- Some monsters have been moved to different letter classes (e.g., leprechauns are lowercase i) or have changed colors (e.g., acid blobs are yellow).
- Valkyries fly and get better starting armor but start with a spear or war hammer instead of the long sword; and some of their weapon skill caps are reduced.
- Barbarians have improved melee weapon skill caps, and the Heart of Ahriman has a remove curse effect when invoked.
- Knights, Samurai, and Valkyries get strategically important items from their quests (lances, ya, and cone of cold, respectively).
- The Caveman quest text is rewritten in 4.3.0.2, and the Ranger quest has Khor's redesigned version of the home level.
- Monkeys are better at stealing something and getting away.
- The Oracle can sell you enlightenment, and Oracle prices are reduced.
- Sokoban has more variety of levels.
- The Wizard of Yendor can get interesting items in his inventory.
- Mazes in Gehennom can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., lava or iron bars.
- Starting in 4.3.0.2, role has an impact on where your attributes max out (but race is also still relevant).
- 4.3.0.2 adds a new playable race, Sylph, a race of fairy creatures who can be Valkyries, Priests, or Healers. Sylphs regenerate hitpoints and power faster than other races when they can draw energy from their environment, otherwise slower or not at all; their ability to heal themselves in this way is blocked by wearing armor or being in Gehennom.
External Links
- Source Repository
- Changelog (master)
- Changelog (bleeding-edge)
- Public Server (ssh nethack@nethack.xd.cm to play)