Difference between revisions of "NetHack Fourk"

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(Changes: : Variety of sokoban levels is an internal link)
(Changes: Sylph)
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** [[Death drop]]s are more common in the early game but are less common when killing many of the same kind of monster (e.g., [[pudding farming]]).
 
** [[Death drop]]s are more common in the early game but are less common when killing many of the same kind of monster (e.g., [[pudding farming]]).
 
** [[Engraving]] is more reliable if done infrequently, less reliable if frequently [[Elbereth|abused]].
 
** [[Engraving]] is more reliable if done infrequently, less reliable if frequently [[Elbereth|abused]].
** [[Alignment record]] is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment.
+
** [[Alignment record]] is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment, and there are some new ways to regain lost alignment.
** The [[chance-to-hit]] formula relies on skill, so [[restricted]] weapons are hard to hit with.
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** The [[chance-to-hit]] formula relies on [[skill]] and also takes skill cap into account, so [[restricted]] weapons are hard to hit with.
 
** [[Unicorn horn]]s degrade when used to fix [[attribute]] loss.
 
** [[Unicorn horn]]s degrade when used to fix [[attribute]] loss.
 
** Falling rock [[traps]] do not generate on early dungeon levels.
 
** Falling rock [[traps]] do not generate on early dungeon levels.
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** The [[Backstab]] bonus depends on weapon [[skill]].
 
** The [[Backstab]] bonus depends on weapon [[skill]].
 
** [[Spear]]s are more common in the early game.
 
** [[Spear]]s are more common in the early game.
** The odds of thrown or fired [[projectile]]s breaking decreases as your [[skill]] increases.
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** The odds of thrown or fired [[projectile]]s breaking decreases as your [[skill]] increases.  Compared to vanilla, characters who start with projectiles are more likely to prosper by using rather than hoarding them.
 
** [[Engraving]]s do not degrade as easily, especially from non-fighting actions (such as walking).
 
** [[Engraving]]s do not degrade as easily, especially from non-fighting actions (such as walking).
  
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** [[Barbarian]]s have improved [[melee]] [[weapon]] [[skill]] caps, and the [[Heart of Ahriman]] has a [[remove curse]] effect when [[invoke]]d.
 
** [[Barbarian]]s have improved [[melee]] [[weapon]] [[skill]] caps, and the [[Heart of Ahriman]] has a [[remove curse]] effect when [[invoke]]d.
 
** [[Knight]]s, [[Samurai]], and [[Valkyrie]]s get strategically important items from their quests ([[lance]]s, [[ya]], and [[cone of cold]], respectively).
 
** [[Knight]]s, [[Samurai]], and [[Valkyrie]]s get strategically important items from their quests ([[lance]]s, [[ya]], and [[cone of cold]], respectively).
** The [[Caveman quest]] text is rewritten in 4.3.0.2.
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** The [[Caveman quest]] text is rewritten in 4.3.0.2, and the [[Ranger quest]] has [[Khor]]'s redesigned version of the home level.
 
** [[Monkeys]] are better at stealing something and getting away.
 
** [[Monkeys]] are better at stealing something and getting away.
 
** The [[Oracle]] can sell you enlightenment, and Oracle prices are reduced.
 
** The [[Oracle]] can sell you enlightenment, and Oracle prices are reduced.
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** The [[Wizard of Yendor]] can get interesting items in his inventory.
 
** The [[Wizard of Yendor]] can get interesting items in his inventory.
 
** [[Maze]]s in [[Gehennom]] can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., [[lava]] or [[iron bars]].
 
** [[Maze]]s in [[Gehennom]] can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., [[lava]] or [[iron bars]].
 +
** Starting in 4.3.0.2, role has an impact on where your attributes max out (but race is also still relevant).
 +
** 4.3.0.2 adds a new playable race, [[Sylph]], a race of fairy creatures who can be Valkyries, Priests, or Healers.  Sylphs regenerate hitpoints and power faster than other races when they can draw energy from their environment, otherwise slower or not at all; their ability to heal themselves in this way is blocked by wearing armor or being in Gehennom.
  
 
===External Links===
 
===External Links===

Revision as of 17:02, 4 May 2015

NetHack Fourk is a NetHack variant based on the NetHack 4 codebase but with a more experimental approach to game-play changes (but still conservative compared to heavily modified variants like Slash'em and dnethack).

Public Server

A public server is available on nethack.xd.cm.

Changes

In addition to the NetHack 4 interface and AI enhancements, Fourk has made a number of gameplay changes. These fall into two major categories:

External Links