Difference between revisions of "Orc shaman"

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{{Wikipedia|Orc}}
 
 
{{monster
 
{{monster
 
  |name=orc shaman
 
  |name=orc shaman
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  |reference=[[monst.c#line705]]
 
  |reference=[[monst.c#line705]]
 
}}
 
}}
The '''orc shaman''', {{monsym|orc shaman}}, is a low level [[monster spell|spell-casting]] [[monster]] in ''[[NetHack]]''. It is normally seen only casting [[psi bolt]] and [[healing]].
 
  
== Generation ==
+
An '''orc shaman''', {{monsym|orc shaman}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the only type of [[Orc (monster class)|orc]] that can spellcast, and is capable of using a few mage-type [[monster spell]]s.
The orc shaman is not [[Monster starting inventory|created with]] a [[weapon]] like other [[Orc (monster class)|orcs]],{{refsrc|makemon.c|350}} but half the time it will have an [[orcish helm]].{{refsrc|makemon.c|330}}
+
 
 +
{{upcoming|3.7.0|As part of resolving [https://github.com/NetHack/NetHack/issues/679 issue #679] regarding congruence between non-player monsters and their player counterparts, {{commit|b6a3d4b984eb118ddb02f1605d76b1010df76055|commit b6a3d4b}} gives [[poison resistance]] to all orcs, except for the [[goblin]] and [[hobgoblin]] (in order to distinguish them from other orcs). Orc shamans also no longer have the [[strong]] attribute.}}
 +
 
 +
==Generation==
 +
Orc shamans do not generate in groups like other orcs, and randomly generated orc shamans may be peaceful towards [[Orc (starting race)|orc]] player characters. Orc shamans may appear among the hostile {{mcsl|o}} that generate in [[throne room]]s, as well as the various monsters that can be randomly generated by [[looting]] a throne while [[confused]] and carrying gold (provided there is no [[chest]] on the level).
 +
 
 +
An orc shaman has the standard {{frac|2}} chance of [[Monster starting inventory|generating with]] an [[orcish helm]], but will not receive a [[weapon]].{{refsrc|src/makemon.c|397|version=NetHack 3.6.7|comment=default orcish armor}}{{refsrc|src/makemon.c|427|version=NetHack 3.6.7|comment=Orc shamans are excluded from default orcish weapon generation}}
  
In addition to normal generation, orcish shamans may also appear in [[throne room]]s, and two to six shamans will be generated near the desecrated [[temple]] in the [[Orcish Town]] variant of Minetown.
+
In a game that has [[Orcish Town]], two to six orc shamans will appear near the desecrated [[temple]] of the ruined town{{refsrc|dat/mines.des|169|version=NetHack 3.6.7}} - other named orc shamans can appear elsewhere in the [[Gnomish Mines]] and the main branch, carrying various looted items with them.{{refsrc|src/mkmaze.c|740|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|797|version=NetHack 3.6.7}}
  
 
==Strategy==
 
==Strategy==
Similar to other low-level casters such as [[kobold shaman]]s and [[gnomish wizard]]s, orc shamans' spells frequently fail due to their low speed and low level; therefore, they are not a significant threat. Be careful not to get [[stunned]] while dealing with groups of monsters, however.
+
Similar to other early game spellcasting monsters such as [[kobold shaman]]s and [[gnomish wizard]]s, orc shamans cast only the simplest [[monster spell]]s, which will rarely succeed due to their relatively low speed and low level - as such, they are usually not a significant threat. Be careful not to get [[stunned]] while dealing with them among groups of monsters, however.
 +
 
 +
As with other orcs, the [[corpse]] of an orc shaman is a good source of nutrition and makes for worthwhile sacrifices in Orcish Town, especially for player orcs.
 +
 
 +
==History==
 +
The orc shaman is introduced in [[NetHack 3.0.0]], where the various orcish monsters are first differentiated from each other.
 +
 
 +
==Origin==
 +
{{Wikipedia|Orc}}
 +
Like other orcs, the orc shaman is derived from ''[[Dungeons & Dragons]]'', in turn based on their portrayal in the works of [[J.R.R. Tolkien]]. The tribal aspects of orcs, including shamanistic practices, were more established and built on in the ''Warcraft'' franchise created by Blizzard Entertainment.
 +
 
 +
==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], five orc shamans generate in [[Grund's Stronghold]] at level creation: three appear in the halls, and the other two are placed within the throne room. Additionally, orc shamans will generate within the [[Gnomish Mines]] in place of [[gnomish wizard]]s.{{refsrc|sp_lev.c|854|version=SLASH'EM 0.0.7E7F2}}
 +
 
 +
===GruntHack===
 +
In [[GruntHack]], [[Mage (GruntHack)|mages]] (and by extension shamans) are [[racial monster]]s, and orcs are eligible to generate as shamans.
 +
 
 +
===dNetHack===
 +
In [[dNetHack]], orc shamans have a slightly wider selection of monster spells available, which they may catch you by surprise with.
 +
 
 +
Orc shamans may appear in the court of a [[Throne room#dNetHack|throne room]] ruled by an [[orc-captain]]. The [[Chaos Temple Quest|Chaos Temple variant]] of the [[Chaos Quest (dNetHack)|Chaos Quest]] generates two orc shamans within the forest area of the Ancient Temple level, and {{frac|10}} of the randomly generated monsters on the level will be orc shamans.
  
Like other orcs, the corpse of an orc shaman is a good source of nutrition, and make for worthwhile sacrifices in Orcish Town, especially as an orcish character.  
+
===xNetHack===
 +
In [[xNetHack]], orc shamans have poison resistance like other orcs, and also possess [[telepathy]], allowing you to see them (and vice versa) if you have intrinsic telepathy.
  
== References ==
+
===EvilHack===
 +
In [[EvilHack]], orc shamans have identical stats to their appearance in vanilla ''NetHack'', but also have poison resistance - they also cast clerical monster spells rather than mage spells, which makes them more of a potential threat along with the inclusion of more clerical spells. Orc shamans possess telepathy as in xNetHack, allowing you to see them (and vice versa) if you have intrinsic telepathy - eating an orc shaman corpse or [[tin]] may also grant intrinsic telepathy.
 +
 
 +
==Monster stats by variant==
 +
<simpletabs>
 +
dNetHack|{{monster
 +
|name=orc shaman
 +
|symbol={{brightblue|o}}
 +
|tile=
 +
|difficulty=5
 +
|level=3
 +
|experience=50
 +
|speed=9
 +
|AC=5
 +
|MR=10
 +
|align=-5
 +
|frequency=1
 +
|genocidable=Yes
 +
|attacks=Cast 0d0 [[mage spell]]
 +
|weight=1000
 +
|nutr=300
 +
|size=medium
 +
|resistances=none
 +
|resistances conveyed=none
 +
|attributes={{attributes|An orc shaman|humanoid=1|omnivore=1|nopoly=1|orc=1|strong=1|greedy=1|jewels=1|collect=1|infravisible=1|traitor=1}}
 +
|reference=
 +
}}
 +
|-|
 +
EvilHack|{{ monster
 +
|name=orc shaman
 +
|difficulty=5
 +
|level=3
 +
|experience=23
 +
|speed=9
 +
|AC=5
 +
|MR=10
 +
|align=-5
 +
|frequency=1
 +
|genocidable=Yes
 +
|attacks=[[monster spell|Spell-casting]] (clerical)
 +
|resistances conveyed=None
 +
|resistances=poison
 +
|attributes={{attributes|A orc shaman|humanoid=1|omnivore=1|strong=1|greedy=1|jewels=1|magic=1|infravisible=1|infravision=1|mh_orc=1}}
 +
|size=Medium
 +
|nutr=300
 +
|weight=1000
 +
|reference=[https://github.com/k21971/EvilHack/blob/0.8.1/src/monst.c#L910 EvilHack 0.8.1 - monst.c, line 910]
 +
}}
 +
</simpletabs>
 +
 
 +
==Encyclopedia entry==
 +
{{encyclopedia|
 +
Orcs, bipeds with a humanoid appearance, are related to the
 +
goblins, but much bigger and more dangerous.  The average orc
 +
is only moderately intelligent, has broad, muscled shoulders,
 +
a short neck, a sloping forehead and a thick, dark fur.
 +
Their lower eye-teeth are pointing forward, like a boar's.
 +
Female orcs are more lightly built and bare-chested.  Not
 +
needing any clothing, they do like to dress in variegated
 +
apparels.  Suspicious by nature, orcs live in tribes or
 +
hordes.  They tend to live underground as well as above
 +
ground (but they dislike sunlight).  Orcs can use all weapons,
 +
tools and armors that are used by men.  Since they don't have
 +
the talent to fashion these themselves, they are constantly
 +
hunting for them.  There is nothing a horde of orcs cannot
 +
use.
 +
|[ het Boek van de Regels; Het Oog des Meesters ]
 +
}}
 +
 
 +
==References==
 
<references/>
 
<references/>
 
+
{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-364}}
 

Latest revision as of 06:59, 14 February 2024

An orc shaman, o, is a type of monster that appears in NetHack. It is the only type of orc that can spellcast, and is capable of using a few mage-type monster spells.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of resolving issue #679 regarding congruence between non-player monsters and their player counterparts, commit b6a3d4b gives poison resistance to all orcs, except for the goblin and hobgoblin (in order to distinguish them from other orcs). Orc shamans also no longer have the strong attribute.

Generation

Orc shamans do not generate in groups like other orcs, and randomly generated orc shamans may be peaceful towards orc player characters. Orc shamans may appear among the hostile o that generate in throne rooms, as well as the various monsters that can be randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level).

An orc shaman has the standard 12 chance of generating with an orcish helm, but will not receive a weapon.[1][2]

In a game that has Orcish Town, two to six orc shamans will appear near the desecrated temple of the ruined town[3] - other named orc shamans can appear elsewhere in the Gnomish Mines and the main branch, carrying various looted items with them.[4][5]

Strategy

Similar to other early game spellcasting monsters such as kobold shamans and gnomish wizards, orc shamans cast only the simplest monster spells, which will rarely succeed due to their relatively low speed and low level - as such, they are usually not a significant threat. Be careful not to get stunned while dealing with them among groups of monsters, however.

As with other orcs, the corpse of an orc shaman is a good source of nutrition and makes for worthwhile sacrifices in Orcish Town, especially for player orcs.

History

The orc shaman is introduced in NetHack 3.0.0, where the various orcish monsters are first differentiated from each other.

Origin

Like other orcs, the orc shaman is derived from Dungeons & Dragons, in turn based on their portrayal in the works of J.R.R. Tolkien. The tribal aspects of orcs, including shamanistic practices, were more established and built on in the Warcraft franchise created by Blizzard Entertainment.

Variants

SLASH'EM

In SLASH'EM, five orc shamans generate in Grund's Stronghold at level creation: three appear in the halls, and the other two are placed within the throne room. Additionally, orc shamans will generate within the Gnomish Mines in place of gnomish wizards.[6]

GruntHack

In GruntHack, mages (and by extension shamans) are racial monsters, and orcs are eligible to generate as shamans.

dNetHack

In dNetHack, orc shamans have a slightly wider selection of monster spells available, which they may catch you by surprise with.

Orc shamans may appear in the court of a throne room ruled by an orc-captain. The Chaos Temple variant of the Chaos Quest generates two orc shamans within the forest area of the Ancient Temple level, and 110 of the randomly generated monsters on the level will be orc shamans.

xNetHack

In xNetHack, orc shamans have poison resistance like other orcs, and also possess telepathy, allowing you to see them (and vice versa) if you have intrinsic telepathy.

EvilHack

In EvilHack, orc shamans have identical stats to their appearance in vanilla NetHack, but also have poison resistance - they also cast clerical monster spells rather than mage spells, which makes them more of a potential threat along with the inclusion of more clerical spells. Orc shamans possess telepathy as in xNetHack, allowing you to see them (and vice versa) if you have intrinsic telepathy - eating an orc shaman corpse or tin may also grant intrinsic telepathy.

Monster stats by variant

Encyclopedia entry

Orcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armors that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.

[ het Boek van de Regels; Het Oog des Meesters ]

References