Difference between revisions of "Peasant"
(Undo revision 142791: refsrc only works if you have that variant's code on the wiki. For cases like this, it's more ideal to link directly to a git - and the article needs some serious touching up besides) (Tag: Undo) |
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|nutr=400 | |nutr=400 | ||
|size=medium | |size=medium | ||
− | |resistances conveyed= | + | |resistances conveyed=none |
+ | |resistances=none | ||
|attributes={{attributes | |attributes={{attributes | ||
− | |A peasant|= | + | |A peasant|=|humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1|nogen=1}} |
− | + | |reference=[https://github.com/Chris-plus-alphanumericgibberish/dNAO/blob/compat-3.21.1/src/monst.c#L5406 dNetHack monst.c, line 5406] | |
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− | |reference= | ||
}} | }} | ||
− | A '''peasant''' is a [[monster]] | + | A '''peasant''' is a [[monster]] that appears in [[dNetHack]], and [[SlashTHEM]]. |
− | Peasants | + | ==Generation== |
+ | Peasants are not randomly generated. | ||
− | + | ===dNetHack=== | |
+ | Peasants appear as the [[quest guardian]]s of the [[Binder quest (dNetHack)|Binder quest]] - unusually, they are found within the locate level, rather than on the home level with the [[quest leader]]. Various peaceful and hostile peasants also appear on many levels of the default [[Noble quest]]. | ||
− | + | Peasants are generated [[Monster starting inventory|armed with one of the following items]]: a [[User:Chris/dNetHack/Items#Sickle|sickle]], [[User:Chris/dNetHack/Items#Scythe|scythe]], [[knife]], [[club]], [[axe]], or [[voulge]] (which are all weapons derived from farming implements).<ref>[https://github.com/Chris-plus-alphanumericgibberish/dNAO/blob/compat-3.21.1/src/makemon.c#L2607 dNetHack makemon.c, line 2607]</ref> | |
+ | |||
+ | ===SlashTHEM=== | ||
+ | In addition to appearing on the default Noble quest, the [[Town]] has five peaceful peasants that appear in the village at the top floor. | ||
+ | |||
+ | ==Strategy== | ||
+ | ===dNetHack=== | ||
+ | Peasants are relatively slow and weak - the rebellious ones in the Noble quest pose little threat to the player, except possibly in combination with each other and with the other hostile {{white|@}} that appear on the quest. The weapons they drop will be of little use to a well-equipped [[Noble]]. | ||
==References== | ==References== | ||
− | |||
<references/> | <references/> | ||
− | + | {{variant-343}} | |
[[Category:Noble patch]] | [[Category:Noble patch]] | ||
+ | [[Category:dNetHack monsters]] | ||
+ | [[Category:SlashTHEM monsters]] |
Revision as of 22:36, 19 September 2021
@ peasant | |
---|---|
Difficulty | 3 |
Attacks |
Weapon 1d1 physical |
Base level | 1 |
Base experience | 13 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | 1 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | medium |
Resistances | none |
Resistances conveyed |
none |
A peasant:
| |
Reference | dNetHack monst.c, line 5406 |
A peasant is a monster that appears in dNetHack, and SlashTHEM.
Generation
Peasants are not randomly generated.
dNetHack
Peasants appear as the quest guardians of the Binder quest - unusually, they are found within the locate level, rather than on the home level with the quest leader. Various peaceful and hostile peasants also appear on many levels of the default Noble quest.
Peasants are generated armed with one of the following items: a sickle, scythe, knife, club, axe, or voulge (which are all weapons derived from farming implements).[1]
SlashTHEM
In addition to appearing on the default Noble quest, the Town has five peaceful peasants that appear in the village at the top floor.
Strategy
dNetHack
Peasants are relatively slow and weak - the rebellious ones in the Noble quest pose little threat to the player, except possibly in combination with each other and with the other hostile @ that appear on the quest. The weapons they drop will be of little use to a well-equipped Noble.