Difference between revisions of "Quest guardian"
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− | '''Quest guardians''' are peaceful [[Human (monster attribute)|humans]] generated on the Home level of the [[Quest]]. They possess some distinct characteristics based on the quest they serve as guardian for (e.g. [[chieftain]]s have poison resistance like [[barbarian]]s). | + | '''Quest guardians''' are peaceful [[Human (monster attribute)|humans]] generated on the Home level of the [[Quest]] in ''[[NetHack]]''. They possess some distinct characteristics based on the quest they serve as guardian for (e.g. [[chieftain]]s have poison resistance like [[barbarian]]s). |
+ | |||
+ | ==Description== | ||
+ | The quest guardians are: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Wizard]] || {{monsymlink|apprentice}} | |[[Wizard]] || {{monsymlink|apprentice}} | ||
|} | |} | ||
+ | |||
+ | When #[[chat]]ted to, quest guardians will give various quest-appropriate responses, which are listed on the appropriate role's Quest page. [[Pet]]s will not attack quest guardians unless [[confused]] or under [[conflict]]. Killing a quest guardian reduces your current [[alignment record]] to {{frac|8}}, in addition to [[murder]] penalties.{{refsrc|mon.c|1886}} | ||
+ | |||
+ | ==History== | ||
+ | The quest guardians first appear alongside the Quest branch in [[NetHack 3.1.0]]. | ||
==Messages== | ==Messages== | ||
− | {{message|That was probably a bad idea...|You killed a quest guardian and incurred a MAX/8 alignment record penalty, where MAX is your maximum alignment. | + | {{message|That was probably a bad idea...|You killed a quest guardian and incurred a MAX/8 alignment record penalty, where MAX is your maximum alignment.}} |
{{message|Whoopsie-daisy!|As above, while hallucinating.}} | {{message|Whoopsie-daisy!|As above, while hallucinating.}} | ||
− | ==SLASH'EM== | + | ==Variants== |
− | The quest guardians for the new roles in [[SLASH'EM]] are: | + | Some variants make it so that quest guardians actively attack any and all hostile monsters that appear within the quest. |
+ | |||
+ | ===SLASH'EM=== | ||
+ | The quest guardians for the new roles introduced in [[SLASH'EM]] are: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Yeoman]] || {{white|@}} [[Yeoman Warder]] | |[[Yeoman]] || {{white|@}} [[Yeoman Warder]] | ||
|} | |} | ||
− | + | {{nethack-366}} | |
[[Category:Quest guardians| ]] | [[Category:Quest guardians| ]] | ||
− |
Revision as of 19:03, 26 March 2022
Quest guardians are peaceful humans generated on the Home level of the Quest in NetHack. They possess some distinct characteristics based on the quest they serve as guardian for (e.g. chieftains have poison resistance like barbarians).
Description
The quest guardians are:
Role | Guardians |
---|---|
Archeologist | @ student |
Barbarian | @ chieftain |
Caveman | @ neanderthal |
Healer | @ attendant |
Knight | @ page |
Monk | @ abbot |
Priest | @ acolyte |
Ranger | @ hunter |
Rogue | @ thug |
Samurai | @ roshi |
Tourist | @ guide |
Valkyrie | @ warrior |
Wizard | @ apprentice |
When #chatted to, quest guardians will give various quest-appropriate responses, which are listed on the appropriate role's Quest page. Pets will not attack quest guardians unless confused or under conflict. Killing a quest guardian reduces your current alignment record to 1⁄8, in addition to murder penalties.[1]
History
The quest guardians first appear alongside the Quest branch in NetHack 3.1.0.
Messages
- That was probably a bad idea...
- You killed a quest guardian and incurred a MAX/8 alignment record penalty, where MAX is your maximum alignment.
- Whoopsie-daisy!
- As above, while hallucinating.
Variants
Some variants make it so that quest guardians actively attack any and all hostile monsters that appear within the quest.
SLASH'EM
The quest guardians for the new roles introduced in SLASH'EM are:
Role | Guardians |
---|---|
Flame Mage | @ igniter |
Ice Mage | @ froster |
Necromancer | @ embalmer |
Undead Slayer | @ exterminator |
Yeoman | @ Yeoman Warder |