Difference between revisions of "Random vault (UnNetHack)"
Jump to navigation
Jump to search
m (→Possible Vaults: Chance to = opportunity; chance of = probability) |
m (cat + var) |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | Random vaults | + | '''Random vaults''' are a part of the level generation formula used in [[UnNetHack]]. Despite the name, these are entirely unrelated to the hidden [[vault]]s filled with gold, and are used to create unique rooms that connect normally to the rest of the dungeon. |
− | + | In the UnNetHack source code, the random vaults are defined in <code>dat/vaults.des</code>. The upcoming release of [[NetHack 3.7.0]] will have a similar feature, called [[themed room]]s. | |
− | |||
− | + | ==Description== | |
+ | Every room that is not a vault or part of a special level and not a vault is selected from the list of random vaults. The "normal random room" has a {{frac|40|41}} chance of being selected; all the others have a {{frac|2050}} chance of being selected. Some of these rooms can be further transformed into [[special room]]s. | ||
− | + | ==Possible vaults== | |
− | + | {|class="prettytable" | |
− | + | !Name | |
− | = | + | !Can be special |
− | + | !Size | |
− | * | + | !Map |
− | * | + | !Notes |
− | + | |- | |
− | * | + | |Normal random room |
− | + | |style="background-color:lightgreen"|Yes | |
− | + | | | |
− | + | | | |
− | * | + | | |
− | + | * The regular rooms found in vanilla NetHack | |
− | + | * The only one with a unique chance of being generated, (40/41 compared to 1/2050) | |
− | + | |- | |
− | * | + | |Fake Delphi |
− | + | |style="background-color:#FFF68F|Subroom only | |
− | + | |11x9 | |
− | + | | | |
− | + | | | |
− | + | * A big room with a small room in the center, similar to Delphi | |
− | * | + | * Both the room and the subroom are guaranteed to be lit |
− | + | * There is a door to the subroom, with a 25% chance of a second door. | |
− | * | + | * Both doors have a chance of being locked and/or trapped and/or secret. |
− | + | |- | |
− | * | + | |room with a subroom |
− | + | |style="background-color:#FFF68F|Subroom only | |
− | * | + | | |
− | * | + | | |
− | + | | | |
− | * | + | * A random room with a random subroom |
− | ** | + | |- |
− | + | |big room, 1 | |
+ | |style="background-color:pink"|No | ||
+ | |30x10 | ||
+ | | | ||
+ | | | ||
+ | * Has a 75% chance of having a random normal room as a subroom | ||
+ | ** This subroom will have a randomly placed door with a 50% chance of a second door | ||
+ | ** Both doors have a chance of being locked and/or trapped and/or secret. | ||
+ | |- | ||
+ | |lava/ice/pool/tree/fountain room | ||
+ | |style="background-color:pink"|No | ||
+ | |3x3 | ||
+ | | | ||
+ | | | ||
+ | * The center square of the room has an equal chance of being lava, ice, pool, tree, or fountain. | ||
+ | * Each other square has a 10% chance of being the same as the center square. | ||
+ | |- | ||
+ | |big room, 2 (max. vertical height) | ||
+ | |style="background-color:pink"|No | ||
+ | |10x17 | ||
+ | | | ||
+ | | | ||
+ | * 2d3 random hostile monsters | ||
+ | |- | ||
+ | |thin, long, horizontal room | ||
+ | |style="background-color:pink"|No | ||
+ | |17x3 | ||
+ | | | ||
+ | | | ||
+ | * 2d3 random hostile monsters | ||
+ | |- | ||
+ | |thin, long, vertical room | ||
+ | |style="background-color:pink"|No | ||
+ | |3x17 | ||
+ | | | ||
+ | | | ||
+ | * 2d3 random hostile monsters | ||
+ | |- | ||
+ | |tiny cage, big monster | ||
+ | |style="background-color:pink"|No | ||
+ | |5x5 | ||
+ | | | ||
+ | | | ||
+ | * DL1 or DL2: just a random room with a 2x2 subroom | ||
+ | * Otherwise: subroom also has a random [[M]], [[D]], [[O]], [[Z]], [[T]], or [[H]] and the monster will now be caged in iron bars | ||
+ | |- | ||
+ | |room with dangerous monster and loot | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * Up to 3 monsters from the classes [[M]], [[D]], [[O]], [[Z]], [[T]], or [[H]] | ||
+ | ** 100% chance of the first random hostile monster | ||
+ | ** 50% chance of a second hostile monster | ||
+ | ** 25% chance of a third monster (not guaranteed to be hostile) | ||
** These percentages are calculated independently, so there is still a 25% chance, even if the 50% chance fails. | ** These percentages are calculated independently, so there is still a 25% chance, even if the 50% chance fails. | ||
− | ** | + | * Random object |
− | + | ** 100% chance of the first object | |
− | + | ** 75% chance of a second object | |
− | * | + | ** 50% chance of a third object |
− | + | ** 25% chance of a fourth object (this one will be cursed) | |
− | ** | + | ** 10% chance of a fifth object (this one will be blessed) |
− | + | |- | |
− | ** | + | !Name |
− | + | !Can be special | |
− | * | + | !Size |
− | + | !Map | |
− | + | !Notes | |
− | * | + | |- |
− | + | |boulder room | |
− | + | |style="background-color:pink"|No | |
− | * | + | | |
− | ** | + | | |
− | + | | | |
− | + | * 1d6 + 3 boulders | |
− | * | + | * 1d4 rolling boulder traps |
− | * | + | |- |
− | + | |spider nest | |
− | * | + | |style="background-color:pink"|No |
− | * | + | | |
− | * temple of the gods | + | | |
− | * | + | | |
− | + | * unlit | |
− | + | * 3d3 webs | |
− | + | |- | |
− | + | |ice room | |
− | + | |style="background-color:pink"|No | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * 10% chance of a cold trap | |
− | + | * Floor replaced by ice | |
− | + | |- | |
− | + | |random cloud/lava/ice/pool/tree room | |
− | + | |style="background-color:pink"|No | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * 30% of the tiles are replaced with cloud, lava, ice, pools, or trees (all will be the same type of replacement) | |
− | + | |- | |
− | + | |buried treasure | |
− | + | |style="background-color:lightgreen"|Yes | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * Guaranteed buried chest with 3d4 objects | |
− | * | + | |- |
− | + | |massacre | |
− | * | + | |style="background-color:pink"|No |
− | + | | | |
− | * | + | | |
− | + | | | |
− | * | + | * 5d5 random corpses of the following |
− | + | ** @', "apprentice", "warrior", "ninja", "thug", "hunter", "acolyte", "abbot", "page", "attendant", "neanderthal", "chieftain", "student", "wizard", "valkyrie", "tourist", "samurai", "rogue", "ranger", "priestess", "priest", "monk", "knight", "healer", "cavewoman", "caveman", "barbarian", "archeologist", "convict" | |
+ | * Each corpse generated has a 90% chance of being the same as the previous corpse generated | ||
+ | |- | ||
+ | |statuary | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * 5d5 statues | ||
+ | * 3 statue traps, each with 50% of existing | ||
+ | |- | ||
+ | |light source | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * unlit | ||
+ | * guaranteed lit oil lamp | ||
+ | |- | ||
+ | |potentially spooky | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * unlit | ||
+ | * if it's night time: | ||
+ | ** 100% of first grave | ||
+ | ** 20% of second grave | ||
+ | ** if DL > 10, there will be a [[&]] | ||
+ | |- | ||
+ | |temple of the gods | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * one altar of each alignment | ||
+ | |- | ||
+ | !Name | ||
+ | !Can be special | ||
+ | !Size | ||
+ | !Map | ||
+ | !Notes | ||
+ | |- | ||
+ | |mausoleum | ||
+ | |style="background-color:pink"|No | ||
+ | |5x5 | ||
+ | | | ||
+ | | | ||
+ | * Equal chance of one of the following | ||
+ | ** random hostile [[L]], [[M]], [[V]], [[Z]] in the middle | ||
+ | ** corpse of a random [[@]] | ||
+ | * 20% of a secret door | ||
+ | ** never in a corner | ||
+ | * outer tiles will be solid rock | ||
+ | |- | ||
+ | |big room, 1, random type | ||
+ | |style="background-color:pink"|No | ||
+ | |17x10 | ||
+ | | | ||
+ | | | ||
+ | * a larger version of any type of randomly generated room | ||
+ | |- | ||
+ | |big room, 2 (max. vertical height), filled with fog | ||
+ | |style="background-color:pink"|No | ||
+ | |10x17 | ||
+ | | | ||
+ | | | ||
+ | * lot of clouds | ||
+ | * 2d3 random hostile monsters | ||
+ | |- | ||
+ | |very thin, long, horizontal room | ||
+ | |style="background-color:pink"|No | ||
+ | |50x5 | ||
+ | | | ||
+ | | | ||
+ | * 2d3 random hostile monsters | ||
+ | |- | ||
+ | |very very thin, long, horizontal room | ||
+ | |style="background-color:pink"|No | ||
+ | |70x3 | ||
+ | | | ||
+ | | | ||
+ | * 2d3 random hostile monsters | ||
+ | |- | ||
+ | |L-shaped | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----xxx | -----xxx | ||
Line 110: | Line 251: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * can exist in any of the 4 possible rotations | |
+ | |- | ||
+ | |L-shaped, big | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-------xxxxxx | -------xxxxxx | ||
Line 126: | Line 272: | ||
------------- | ------------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * can exist in any of the 4 possible rotations | |
+ | |- | ||
+ | |Blocked center | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
----------- | ----------- | ||
Line 141: | Line 292: | ||
----------- | ----------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | ** | + | * 75% chance of replacing lava with one of the following: |
− | * | + | ** solid rock |
+ | ** pool of water | ||
+ | ** crystal ice wall | ||
+ | |- | ||
+ | |Circular, small | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xx---xx | xx---xx | ||
Line 153: | Line 311: | ||
xx---xx | xx---xx | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | | | |
− | + | |- | |
+ | |Circular, medium | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xx-----xx | xx-----xx | ||
Line 166: | Line 328: | ||
xx-----xx | xx-----xx | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | | | |
− | + | |- | |
+ | !Name | ||
+ | !Can be special | ||
+ | !Size | ||
+ | !Map | ||
+ | !Notes | ||
+ | |- | ||
+ | |Circular, big | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xxx-----xxx | xxx-----xxx | ||
Line 181: | Line 353: | ||
xxx-----xxx | xxx-----xxx | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | | | |
− | + | |- | |
+ | |T-shaped | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xxx-----xxx | xxx-----xxx | ||
Line 193: | Line 369: | ||
----------- | ----------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can exist in any of 4 rotations | |
+ | |- | ||
+ | |S-shaped | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----xxx | -----xxx | ||
Line 208: | Line 389: | ||
xxx----- | xxx----- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can exist in any of 2 rotations | |
+ | |- | ||
+ | |Z-shaped | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xxx----- | xxx----- | ||
Line 223: | Line 409: | ||
-----xxx | -----xxx | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can exist in any of 2 rotations | |
+ | |- | ||
+ | |U-shaped | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----xxx----- | -----xxx----- | ||
Line 235: | Line 426: | ||
------------- | ------------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can be flipped vertically | |
+ | |- | ||
+ | |C-shaped | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-------- | -------- | ||
Line 249: | Line 445: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can be flipped horizontally | |
− | + | |- | |
+ | |Tetris L-shaped | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----xxx | -----xxx | ||
Line 265: | Line 465: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can exist in any of 4 rotations | |
− | + | |- | |
+ | |Tetris J-shaped | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
xxx----- | xxx----- | ||
Line 281: | Line 485: | ||
-------- | -------- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | * | + | | |
− | + | * Can be in any of 4 rotations | |
− | + | |- | |
+ | |Four-leaf clover | ||
+ | |style="background-color:lightgreen"|Yes | ||
+ | | | ||
+ | | | ||
<div class="ttyscreen"><replacecharsblock rules="ttymap"> | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
-----x----- | -----x----- | ||
Line 297: | Line 505: | ||
-----x----- | -----x----- | ||
</replacecharsblock></div> | </replacecharsblock></div> | ||
− | + | | | |
− | + | |- | |
− | + | |Cross | |
− | + | |style="background-color:lightgreen"|Yes | |
− | + | | | |
− | + | | | |
− | * | + | <div class="ttyscreen"><replacecharsblock rules="ttymap"> |
− | + | xxx-----xxx | |
− | + | xxx|...|xxx | |
− | + | xxx|...|xxx | |
− | + | ----...---- | |
− | + | |.........| | |
− | + | |.........| | |
− | + | |.........| | |
− | + | ----...---- | |
− | + | xxx|...|xxx | |
− | + | xxx|...|xxx | |
− | + | xxx-----xxx | |
− | + | </replacecharsblock></div> | |
− | + | | | |
− | + | |- | |
− | + | !Name | |
− | + | !Can be special | |
− | + | !Size | |
− | + | !Map | |
− | + | !Notes | |
− | + | |- | |
− | + | |watcher in the water | |
− | + | |style="background-color:pink"|No | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * Not to be confused with the [[Watcher in the Water|monster of the same name]] | |
− | + | * This room contains 1d3 random pools | |
− | + | * If this occurs on level 3 or deeper, it will contain, a [[Giant eel]], [[Electric eel]], or [[Kraken]] | |
− | + | |- | |
− | + | |room with sessile growths | |
− | + | |style="background-color:pink"|No | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * 4d3 sleeping [[gas spore]]s, [[F]], [[b]], [[j]], and [[P]] | |
− | + | |- | |
− | + | |Pillars | |
− | + | |style="background-color:lightgreen"|Yes | |
− | + | |10x10 | |
− | + | | | |
− | + | | | |
− | + | *There is a 2x2 pillar with one of the following terrain: | |
− | + | ** 50% chance of solid rock | |
− | + | ** 10% chance of lava | |
− | + | ** 10% chance of ice | |
− | + | ** 10% chance of a pool of water | |
− | + | ** 10% chance of trees | |
− | + | ** 10% chance of crystal ice wall | |
− | + | |- | |
− | + | |Small tightly-placed pillars | |
− | + | |style="background-color:lightgreen"|Yes | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * If the width or height is even, no special terrain | |
− | * | + | * Otherwise, 1x1 pillars with one of the following terrain: |
− | + | ** 5/12 chance of solid rock | |
− | + | ** 1/12 chance of lava | |
− | (pit/spiked pit) | + | ** 1/12 chance of ice |
− | + | ** 1/12 chance of a pool or water | |
− | + | ** 1/12 chance of tree | |
− | + | ** 1/12 chance of crystal ice wall | |
− | + | ** 1/12 chance of cloud | |
− | + | ** 1/12 chance or iron bars | |
− | + | |- | |
− | + | |Mirrored obstacles | |
− | + | |style="background-color:lightgreen"|Yes | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | * If the width or height is below 4, no obstacles | |
− | + | * Otherwise, 1d3 pairs of mirrored obstacles, using one of the following terrain: | |
− | + | ** 5/12 chance of solid rock | |
− | * | + | ** 1/12 chance of lava |
− | + | ** 1/12 chance of ice | |
− | * | + | ** 1/12 chance of a pool or water |
+ | ** 1/12 chance of tree | ||
+ | ** 1/12 chance of crystal ice wall | ||
+ | ** 1/12 chance of cloud | ||
+ | ** 1/12 chance or iron bars | ||
+ | |- | ||
+ | |Trap Room | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * Filled with [[trap]]s. | ||
+ | * The number of traps will be equal to 1/4 the area of the room, plus up to an additional 1/3 of the room | ||
+ | * The traps will be selected from the following list: | ||
+ | ** (pit/spiked pit) | ||
+ | ** land mine | ||
+ | ** falling rock | ||
+ | ** (fire/cold trap) | ||
+ | ** (trap door/hole) | ||
+ | ** (arrow/dart) | ||
+ | |- | ||
+ | |Underground rivers | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * might not count as an actual "room" | ||
+ | * random "globs" of lava or water pools | ||
+ | |- | ||
+ | |Trapped rust monster, disenchanter, or disintegrator | ||
+ | |style="background-color:pink"|No | ||
+ | |5x5 | ||
+ | | | ||
+ | | | ||
+ | * Has a 2x2 island of hostile [[R]], surrounded by pools of water | ||
+ | * Other than [[polymorph]], this is the only time that [[disintegrator]]s can appear in UnNetHack (thankfully) | ||
+ | |- | ||
+ | |Fern nursery | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | * If DL >= 3: | ||
** 25% chance of a [[fern|dungeon fern]] | ** 25% chance of a [[fern|dungeon fern]] | ||
** 50% chance of a [[fern|arctic fern]] | ** 50% chance of a [[fern|arctic fern]] | ||
** 50% chance of a [[fern|blazing fern]] | ** 50% chance of a [[fern|blazing fern]] | ||
− | ** 50% chance of an [[fern| | + | ** 50% chance of an [[fern|swamp fern]] |
− | + | |- | |
− | < | + | |Ozymandias' Tomb |
− | + | |style="background-color:pink"|No | |
− | + | | | |
− | + | | | |
− | + | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | |
+ | 1=[[engraving|{{brightred|1}}]] | ||
+ | 2=[[engraving|{{brightred|2}}]] | ||
+ | 3=[[hole|{{brown|^}}]] | ||
+ | 4=[[falling rock trap|{{lightgray|^}}]] | ||
+ | )=[[chest|{{brown|)}}]] | ||
+ | `=[[statue trap|{{white|`}}]] | ||
+ | |||
+ | |||
--------- | --------- | ||
+ | |4.....)| | ||
+ | |..3..3.| | ||
+ | |....3.`| | ||
+ | |....21\| | ||
|.......| | |.......| | ||
− | |..... | + | |4.....4| |
− | + | |......`| | |
− | |||
− | |...... | ||
− | |||
− | |||
--------- | --------- | ||
− | + | </replacecharsblock></div> | |
− | + | | | |
− | + | * The room is lit | |
− | [ | + | * [[engraving|{{brightred|1}}]], burned, reads "Look on my works, ye mighty, and despair" |
− | + | * [[engraving|{{brightred|2}}]], burned, 10% chance of existing, reads "My name is Ozymandias, king of kings" | |
− | + | * Each hole has chance of existing, between 30% to 80% | |
− | + | * Falling rock traps will be replaced by webs if DL >= 7 | |
− | + | * The falling rock tap/web nearest the throne is guaranteed, others have a 75% chance of existing | |
− | + | * The chest is trapped | |
− | + | * The statue trap near the throne has a statue of a werejackal | |
− | + | * The statue trap near the corner has a statue of an Elvenking | |
− | + | |- | |
− | |||
− | |||
− | |||
− | |||
− | + | !Name | |
− | [[ | + | !Can be special |
+ | !Size | ||
+ | !Map | ||
+ | !Notes | ||
+ | |- | ||
+ | |Pacman | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | | | ||
+ | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
+ | -------------------- | ||
+ | |....|........|....| | ||
+ | |.--.|.------.|.--.| | ||
+ | |.|..............|.| | ||
+ | |.|.--.|-FF-|.--.|.| | ||
+ | |......| |......| | ||
+ | |.|.--.|----|.--.|.| | ||
+ | |.|..............|.| | ||
+ | |.--.|.------.|.--.| | ||
+ | |....|........|....| | ||
+ | -------------------- | ||
+ | </replacecharsblock></div> | ||
+ | | | ||
+ | * All of these are guaranteed at random positions: | ||
+ | ** an [[apple]] | ||
+ | ** a [[pear]] | ||
+ | ** a [[banana]] | ||
+ | ** an [[orange]] | ||
+ | ** a [[melon]] | ||
+ | ** a [[ghost]] named Inky | ||
+ | ** a ghost named Blinky | ||
+ | ** a ghost named Pinky | ||
+ | ** a ghost named Clyde | ||
+ | |} | ||
+ | {{variant-343}} | ||
+ | [[Category:UnNetHack special rooms]] |
Latest revision as of 02:07, 17 February 2024
Random vaults are a part of the level generation formula used in UnNetHack. Despite the name, these are entirely unrelated to the hidden vaults filled with gold, and are used to create unique rooms that connect normally to the rest of the dungeon.
In the UnNetHack source code, the random vaults are defined in dat/vaults.des
. The upcoming release of NetHack 3.7.0 will have a similar feature, called themed rooms.
Description
Every room that is not a vault or part of a special level and not a vault is selected from the list of random vaults. The "normal random room" has a 40⁄41 chance of being selected; all the others have a 1⁄2050 chance of being selected. Some of these rooms can be further transformed into special rooms.
Possible vaults
Name | Can be special | Size | Map | Notes |
---|---|---|---|---|
Normal random room | Yes |
| ||
Fake Delphi | Subroom only | 11x9 |
| |
room with a subroom | Subroom only |
| ||
big room, 1 | No | 30x10 |
| |
lava/ice/pool/tree/fountain room | No | 3x3 |
| |
big room, 2 (max. vertical height) | No | 10x17 |
| |
thin, long, horizontal room | No | 17x3 |
| |
thin, long, vertical room | No | 3x17 |
| |
tiny cage, big monster | No | 5x5 | ||
room with dangerous monster and loot | No |
| ||
Name | Can be special | Size | Map | Notes |
boulder room | No |
| ||
spider nest | No |
| ||
ice room | No |
| ||
random cloud/lava/ice/pool/tree room | No |
| ||
buried treasure | Yes |
| ||
massacre | No |
| ||
statuary | No |
| ||
light source | Yes |
| ||
potentially spooky | Yes |
| ||
temple of the gods | No |
| ||
Name | Can be special | Size | Map | Notes |
mausoleum | No | 5x5 | ||
big room, 1, random type | No | 17x10 |
| |
big room, 2 (max. vertical height), filled with fog | No | 10x17 |
| |
very thin, long, horizontal room | No | 50x5 |
| |
very very thin, long, horizontal room | No | 70x3 |
| |
L-shaped | Yes |
-----xxx |...|xxx |...|xxx |...---- |......| |......| |......| -------- |
| |
L-shaped, big | No |
-------xxxxxx |.....|xxxxxx |.....|xxxxxx |.....|xxxxxx |.....|xxxxxx |.....------- |...........| |...........| |...........| |...........| |...........| ------------- |
| |
Blocked center | Yes |
| ||
Circular, small | Yes |
xx---xx x--.--x |-...-| |.....| |-...-| x--.--x xx---xx |
||
Circular, medium | Yes |
xx-----xx x--...--x |-.....-| |.......| |.......| |.......| |-.....-| x--...--x xx-----xx |
||
Name | Can be special | Size | Map | Notes |
Circular, big | Yes |
xxx-----xxx x---...---x x-.......-x |-.......-| |.........| |.........| |.........| |-.......-| x-.......-x x---...---x xxx-----xxx |
||
T-shaped | Yes |
xxx-----xxx xxx|...|xxx xxx|...|xxx ----...---- |.........| |.........| |.........| ----------- |
| |
S-shaped | Yes |
-----xxx |...|xxx |...|xxx |...---- |......| |......| |......| ----...| xxx|...| xxx|...| xxx----- |
| |
Z-shaped | Yes |
xxx----- xxx|...| xxx|...| ----...| |......| |......| |......| |...---- |...|xxx |...|xxx -----xxx |
| |
U-shaped | Yes |
-----xxx----- |...|xxx|...| |...|xxx|...| |...-----...| |...........| |...........| |...........| ------------- |
| |
C-shaped | Yes |
-------- |......| |......| |...---- |...|xxx |...|xxx |...---- |......| |......| -------- |
| |
Tetris L-shaped | Yes |
-----xxx |...|xxx |...|xxx |...|xxx |...|xxx |...|xxx |...---- |......| |......| |......| -------- |
| |
Tetris J-shaped | Yes |
xxx----- xxx|...| xxx|...| xxx|...| xxx|...| xxx|...| ----...| |......| |......| |......| -------- |
| |
Four-leaf clover | Yes |
-----x----- |...|x|...| |...---...| |.........| ---.....--- xx|.....|xx ---.....--- |.........| |...---...| |...|x|...| -----x----- |
||
Cross | Yes |
xxx-----xxx xxx|...|xxx xxx|...|xxx ----...---- |.........| |.........| |.........| ----...---- xxx|...|xxx xxx|...|xxx xxx-----xxx |
||
Name | Can be special | Size | Map | Notes |
watcher in the water | No |
| ||
room with sessile growths | No |
| ||
Pillars | Yes | 10x10 |
| |
Small tightly-placed pillars | Yes |
| ||
Mirrored obstacles | Yes |
| ||
Trap Room | No |
| ||
Underground rivers | No |
| ||
Trapped rust monster, disenchanter, or disintegrator | No | 5x5 |
| |
Fern nursery | No |
| ||
Ozymandias' Tomb | No |
| ||
Name | Can be special | Size | Map | Notes |
Pacman | No |