Name
|
Can be special
|
Size
|
Map
|
Notes
|
Normal random room
|
Yes
|
|
|
- The regular rooms found in vanilla NetHack
- The only one with a unique chance of being generated, (40/41 compared to 1/2050)
|
Fake Delphi
|
Subroom only
|
11x9
|
|
- A big room with a small room in the center, similar to Delphi
- Both the room and the subroom are guaranteed to be lit
- There is a door to the subroom, with a 25% chance of a second door.
- Both doors have a chance of being locked and/or trapped and/or secret.
|
room with a subroom
|
Subroom only
|
|
|
- A random room with a random subroom
|
big room, 1
|
No
|
30x10
|
|
- Has a 75% chance of having a random normal room as a subroom
- This subroom will have a randomly placed door with a 50% chance of a second door
- Both doors have a chance of being locked and/or trapped and/or secret.
|
lava/ice/pool/tree/fountain room
|
No
|
3x3
|
|
- The center square of the room has an equal chance of being lava, ice, pool, tree, or fountain.
- Each other square has a 10% chance of being the same as the center square.
|
big room, 2 (max. vertical height)
|
No
|
10x17
|
|
- 2d3 random hostile monsters
|
thin, long, horizontal room
|
No
|
17x3
|
|
- 2d3 random hostile monsters
|
thin, long, vertical room
|
No
|
3x17
|
|
- 2d3 random hostile monsters
|
tiny cage, big monster
|
No
|
5x5
|
|
- DL1 or DL2: just a random room with a 2x2 subroom
- Otherwise: subroom also has a random M, D, O, Z, T, or H and the monster will now be caged in iron bars
|
room with dangerous monster and loot
|
No
|
|
|
- Up to 3 monsters from the classes M, D, O, Z, T, or H
- 100% chance of the first random hostile monster
- 50% chance of a second hostile monster
- 25% chance of a third monster (not guaranteed to be hostile)
- These percentages are calculated independently, so there is still a 25% chance, even if the 50% chance fails.
- Random object
- 100% chance of the first object
- 75% chance of a second object
- 50% chance of a third object
- 25% chance of a fourth object (this one will be cursed)
- 10% chance of a fifth object (this one will be blessed)
|
Name
|
Can be special
|
Size
|
Map
|
Notes
|
boulder room
|
No
|
|
|
- 1d6 + 3 boulders
- 1d4 rolling boulder traps
|
spider nest
|
No
|
|
|
|
ice room
|
No
|
|
|
- 10% chance of a cold trap
- Floor replaced by ice
|
random cloud/lava/ice/pool/tree room
|
No
|
|
|
- 30% of the tiles are replaced with cloud, lava, ice, pools, or trees (all will be the same type of replacement)
|
buried treasure
|
Yes
|
|
|
- Guaranteed buried chest with 3d4 objects
|
massacre
|
No
|
|
|
- 5d5 random corpses of the following
- @', "apprentice", "warrior", "ninja", "thug", "hunter", "acolyte", "abbot", "page", "attendant", "neanderthal", "chieftain", "student", "wizard", "valkyrie", "tourist", "samurai", "rogue", "ranger", "priestess", "priest", "monk", "knight", "healer", "cavewoman", "caveman", "barbarian", "archeologist", "convict"
- Each corpse generated has a 90% chance of being the same as the previous corpse generated
|
statuary
|
No
|
|
|
- 5d5 statues
- 3 statue traps, each with 50% of existing
|
light source
|
Yes
|
|
|
- unlit
- guaranteed lit oil lamp
|
potentially spooky
|
Yes
|
|
|
- unlit
- if it's night time:
- 100% of first grave
- 20% of second grave
- if DL > 10, there will be a &
|
temple of the gods
|
No
|
|
|
- one altar of each alignment
|
Name
|
Can be special
|
Size
|
Map
|
Notes
|
mausoleum
|
No
|
5x5
|
|
- Equal chance of one of the following
- random hostile L, M, V, Z in the middle
- corpse of a random @
- 20% of a secret door
- outer tiles will be solid rock
|
big room, 1, random type
|
No
|
17x10
|
|
- a larger version of any type of randomly generated room
|
big room, 2 (max. vertical height), filled with fog
|
No
|
10x17
|
|
- lot of clouds
- 2d3 random hostile monsters
|
very thin, long, horizontal room
|
No
|
50x5
|
|
- 2d3 random hostile monsters
|
very very thin, long, horizontal room
|
No
|
70x3
|
|
- 2d3 random hostile monsters
|
L-shaped
|
Yes
|
|
-----xxx |...|xxx |...|xxx |...---- |......| |......| |......| --------
|
- can exist in any of the 4 possible rotations
|
L-shaped, big
|
No
|
|
-------xxxxxx |.....|xxxxxx |.....|xxxxxx |.....|xxxxxx |.....|xxxxxx |.....------- |...........| |...........| |...........| |...........| |...........| -------------
|
- can exist in any of the 4 possible rotations
|
Blocked center
|
Yes
|
|
-----------|.........||.........||.........||...}}}...||...}}}...||...}}}...||.........||.........||.........|-----------
|
- 75% chance of replacing lava with one of the following:
- solid rock
- pool of water
- crystal ice wall
|
Circular, small
|
Yes
|
|
xx---xx x--.--x |-...-| |.....| |-...-| x--.--x xx---xx
|
|
Circular, medium
|
Yes
|
|
xx-----xx x--...--x |-.....-| |.......| |.......| |.......| |-.....-| x--...--x xx-----xx
|
|
Name
|
Can be special
|
Size
|
Map
|
Notes
|
Circular, big
|
Yes
|
|
xxx-----xxx x---...---x x-.......-x |-.......-| |.........| |.........| |.........| |-.......-| x-.......-x x---...---x xxx-----xxx
|
|
T-shaped
|
Yes
|
|
xxx-----xxx xxx|...|xxx xxx|...|xxx ----...---- |.........| |.........| |.........| -----------
|
- Can exist in any of 4 rotations
|
S-shaped
|
Yes
|
|
-----xxx |...|xxx |...|xxx |...---- |......| |......| |......| ----...| xxx|...| xxx|...| xxx-----
|
- Can exist in any of 2 rotations
|
Z-shaped
|
Yes
|
|
xxx----- xxx|...| xxx|...| ----...| |......| |......| |......| |...---- |...|xxx |...|xxx -----xxx
|
- Can exist in any of 2 rotations
|
U-shaped
|
Yes
|
|
-----xxx----- |...|xxx|...| |...|xxx|...| |...-----...| |...........| |...........| |...........| -------------
|
- Can be flipped vertically
|
C-shaped
|
Yes
|
|
-------- |......| |......| |...---- |...|xxx |...|xxx |...---- |......| |......| --------
|
- Can be flipped horizontally
|
Tetris L-shaped
|
Yes
|
|
-----xxx |...|xxx |...|xxx |...|xxx |...|xxx |...|xxx |...---- |......| |......| |......| --------
|
- Can exist in any of 4 rotations
|
Tetris J-shaped
|
Yes
|
|
xxx----- xxx|...| xxx|...| xxx|...| xxx|...| xxx|...| ----...| |......| |......| |......| --------
|
- Can be in any of 4 rotations
|
Four-leaf clover
|
Yes
|
|
-----x----- |...|x|...| |...---...| |.........| ---.....--- xx|.....|xx ---.....--- |.........| |...---...| |...|x|...| -----x-----
|
|
Cross
|
Yes
|
|
xxx-----xxx xxx|...|xxx xxx|...|xxx ----...---- |.........| |.........| |.........| ----...---- xxx|...|xxx xxx|...|xxx xxx-----xxx
|
|
Name
|
Can be special
|
Size
|
Map
|
Notes
|
watcher in the water
|
No
|
|
|
|
room with sessile growths
|
No
|
|
|
|
Pillars
|
Yes
|
10x10
|
|
- There is a 2x2 pillar with one of the following terrain:
- 50% chance of solid rock
- 10% chance of lava
- 10% chance of ice
- 10% chance of a pool of water
- 10% chance of trees
- 10% chance of crystal ice wall
|
Small tightly-placed pillars
|
Yes
|
|
|
- If the width or height is even, no special terrain
- Otherwise, 1x1 pillars with one of the following terrain:
- 5/12 chance of solid rock
- 1/12 chance of lava
- 1/12 chance of ice
- 1/12 chance of a pool or water
- 1/12 chance of tree
- 1/12 chance of crystal ice wall
- 1/12 chance of cloud
- 1/12 chance or iron bars
|
Mirrored obstacles
|
Yes
|
|
|
- If the width or height is below 4, no obstacles
- Otherwise, 1d3 pairs of mirrored obstacles, using one of the following terrain:
- 5/12 chance of solid rock
- 1/12 chance of lava
- 1/12 chance of ice
- 1/12 chance of a pool or water
- 1/12 chance of tree
- 1/12 chance of crystal ice wall
- 1/12 chance of cloud
- 1/12 chance or iron bars
|
Trap Room
|
No
|
|
|
- Filled with traps.
- The number of traps will be equal to 1/4 the area of the room, plus up to an additional 1/3 of the room
- The traps will be selected from the following list:
- (pit/spiked pit)
- land mine
- falling rock
- (fire/cold trap)
- (trap door/hole)
- (arrow/dart)
|
Underground rivers
|
No
|
|
|
- might not count as an actual "room"
- random "globs" of lava or water pools
|
Trapped rust monster, disenchanter, or disintegrator
|
No
|
5x5
|
|
- Has a 2x2 island of hostile R, surrounded by pools of water
- Other than polymorph, this is the only time that disintegrators can appear in UnNetHack (thankfully)
|
Fern nursery
|
No
|
|
|
|
Ozymandias' Tomb
|
No
|
|
---------|^.....)||..^..^.||....^.`||....21\||.......||^.....^||......`|---------
|
- The room is lit
- 1, burned, reads "Look on my works, ye mighty, and despair"
- 2, burned, 10% chance of existing, reads "My name is Ozymandias, king of kings"
- Each hole has chance of existing, between 30% to 80%
- Falling rock traps will be replaced by webs if DL >= 7
- The falling rock tap/web nearest the throne is guaranteed, others have a 75% chance of existing
- The chest is trapped
- The statue trap near the throne has a statue of a werejackal
- The statue trap near the corner has a statue of an Elvenking
|
Name
|
Can be special
|
Size
|
Map
|
Notes
|
Pacman
|
No
|
|
--------------------|....|........|....||.--.|.------.|.--.||.|..............|.||.|.--.|-##-|.--.|.||......| |......||.|.--.|----|.--.|.||.|..............|.||.--.|.------.|.--.||....|........|....|--------------------
|
- All of these are guaranteed at random positions:
|