Difference between revisions of "Rilmani"

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(Rilmani: Encyclopedia entry)
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'''Rilmani''' are a category of monsters in [[dNetHack]].
 +
 
==Plumach Rilmani==
 
==Plumach Rilmani==
 
{{monster
 
{{monster
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  |refline=
 
  |refline=
 
}}
 
}}
===Equipment Sets===
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 +
===Equipment sets===
 
Plumach equipment is made of non-rustable [[metal]].
 
Plumach equipment is made of non-rustable [[metal]].
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==== Militia ====
 
==== Militia ====
*One out of 3 Plumachs are '''militia members'''
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{{frac|3}} of Plumachs are '''militia members'''.
*-1 uncursed metallic [[short sword]]
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*−1 uncursed metallic [[short sword]]
 
*One out of 3 milita members will have a +0 uncursed [[kite shield]]
 
*One out of 3 milita members will have a +0 uncursed [[kite shield]]
 +
 
==== Civilian ====
 
==== Civilian ====
*The remaining 2 out of 3 Plumachs are '''civilians'''.
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The remaining {{frac|2|3}} of Plumachs are '''civilians'''.
*-1 uncursed metallic [[sickle]], [[scythe]], or [[axe]]
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*−1 uncursed metallic [[sickle]], [[scythe]], or [[axe]]
  
 
=== Spells ===
 
=== Spells ===
Plumachs will cast the [[Solid Fog]] monster spell. Creatures in the fog have their speed reduced by 2/3rds. Should a Plumach cast solid fog, it becomes [[cancelled]].
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Plumachs will cast the [[solid fog]] monster spell. Creatures in the fog have their speed reduced by {{frac|2|3}}. When a Plumach casts solid fog, it becomes [[cancellation|canceled]].
  
 
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}}
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=== Equipment ===
 
=== Equipment ===
Iron [[halberd]] or [[battle axe]].  Enchantment will be at least +1.
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* +1 or higher iron [[halberd]] or [[battle axe]]
 +
 
 
=== Spells ===
 
=== Spells ===
*[[Ice Storm]]: 4d8 physical damage and 4d8 [[cold]] damage.
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*[[Ice storm]]: 4d8 physical damage and 4d8 [[cold]] damage
*[[Solid fog]]:2/3rds speed reduction
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*[[Solid fog]]: {{frac|2|3}} speed reduction
  
 
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=== Equipment ===
 
=== Equipment ===
Bronze [[short sword]].  Enchantment will be at least +2.  One third of Cuprilach will have a bronze buckler (at least +2).
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* +2 or higher bronze [[short sword]]
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* {{frac|3}} of Cuprilach will have a bronze buckler (at least +2).
 +
 
 
=== Spells ===
 
=== Spells ===
 
*[[Drain life]]: Drains levels
 
*[[Drain life]]: Drains levels
 
*[[Acid blast]]: Acidic explosion
 
*[[Acid blast]]: Acidic explosion
*[[Solid fog]]: 2/3rds speed reduction
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*[[Solid fog]]: {{frac|2|3}} speed reduction
 
*[[Disappear]]: Makes self invisible
 
*[[Disappear]]: Makes self invisible
 
*[[Poison gas]]: Creates [[stinking cloud]]s
 
*[[Poison gas]]: Creates [[stinking cloud]]s
 
*[[Make visible]]: Makes target visible
 
*[[Make visible]]: Makes target visible
=== Sneak Attack ===
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When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 (1d12) for a level 8 Cuprilach).
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=== Sneak attack ===
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When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 for a level 8 Cuprilach).
  
 
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{{clear}}
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  |experience=220
 
  |experience=220
 
  |speed=15
 
  |speed=15
  |AC=-1
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  |AC=−1
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
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  |refline=
 
}}
 
}}
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=== Equipment ===
 
=== Equipment ===
Silver [[broadsword]], [[battle axe]], or [[halberd]] (at least +3). Argenach equipped with broadswords will have either a silver [[kite shield]] (5/6ths chance) or a [[shield of reflection]] (1/6th chance).
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* +3 or higher silver [[broadsword]], [[battle axe]], or [[halberd]]. Argenach equipped with broadswords will have either a silver [[kite shield]] ({{frac|5|6}} chance) or a [[shield of reflection]] ({{frac|6}} chance).
 +
 
 
=== Spells ===
 
=== Spells ===
*'''Silver rays''' (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
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*Silver rays (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
 
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage
 
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage
*[[Solid fog]]: 2/3rds speed reduction
+
*[[Solid fog]]: {{frac|2|3}} speed reduction
 
*[[Disappear]]: Makes self invisible
 
*[[Disappear]]: Makes self invisible
 
*[[Make visible]]: Makes target visible
 
*[[Make visible]]: Makes target visible
 
  
 
{{clear}}
 
{{clear}}
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  |experience=308
 
  |experience=308
 
  |speed=12
 
  |speed=12
  |AC=-1
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  |AC=−1
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
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}}
 
}}
Equipped with a metalic [[voulge]] and a metalic [[long sword]].
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Equipped with a metallic [[voulge]] and a metalic [[long sword]].
  
 
{{clear}}
 
{{clear}}
===mercurial essence===
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===Mercurial essence===
 
{{monster
 
{{monster
 
  |name=mercurial essence
 
  |name=mercurial essence
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  |AC=1
 
  |AC=1
 
  |MR=0
 
  |MR=0
  |align=-5
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  |align=−5
 
  |frequency=0
 
  |frequency=0
 
  |genocidable=No
 
  |genocidable=No
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{{clear}}
 
{{clear}}
===brimstone essence===
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===Brimstone essence===
 
{{monster
 
{{monster
 
  |name=brimstone essence
 
  |name=brimstone essence
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  |refline=
 
  |refline=
 
}}
 
}}
 
 
 
{{clear}}
 
{{clear}}
  
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  |experience=315
 
  |experience=315
 
  |speed=15
 
  |speed=15
  |AC=-3
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  |AC=−3
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
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  |refline=
 
  |refline=
 
}}
 
}}
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=== Equipment ===
 
=== Equipment ===
A gold [[two-handed sword]] and a gold [[halberd]] (at least +4).  One third of Aurumachs wear gold plate mail (at least +4).
+
* +4 or higher gold [[two-handed sword]] and gold [[halberd]]
 +
* {{frac|3}} of Aurumachs wear +4 or higher gold plate mail
  
 
=== Spells ===
 
=== Spells ===
*'''Golden wave''' (Aurumach unique spell): Deals 2d12 damage of a type the target is vulnerable to.
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*Golden wave (Aurumach unique spell): Deals 2d12 damage of a type the target is vulnerable to.
 
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage
 
*[[Ice storm]]: 4d8 cold damage and 4d8 physical damage
 
*[[Acid rain]]: 8d6 acid damage and wets inventory
 
*[[Acid rain]]: 8d6 acid damage and wets inventory
*[[Solid fog]]: 2/3rds speed reduction
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*[[Solid fog]]: {{frac|2|3}} speed reduction
 
*[[Disappear]]: Makes self invisible
 
*[[Disappear]]: Makes self invisible
 
*[[Poison gas]]: Creates [[stinking cloud]]s
 
*[[Poison gas]]: Creates [[stinking cloud]]s
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}}
 
}}
  
 
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[[Category:dNetHack monsters]]
 
 
[[Category:DNethack monsters]]
 

Revision as of 20:55, 5 September 2019

Rilmani are a category of monsters in dNetHack.

Plumach Rilmani

Equipment sets

Plumach equipment is made of non-rustable metal.

Militia

13 of Plumachs are militia members.

Civilian

The remaining 23 of Plumachs are civilians.

Spells

Plumachs will cast the solid fog monster spell. Creatures in the fog have their speed reduced by 23. When a Plumach casts solid fog, it becomes canceled.

Ferrumach Rilmani

Equipment

Spells

Cuprilach Rilmani

Equipment

  • +2 or higher bronze short sword
  • 13 of Cuprilach will have a bronze buckler (at least +2).

Spells

Sneak attack

When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 for a level 8 Cuprilach).

Argenach Rilmani

Equipment

Spells

  • Silver rays (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
  • Ice storm: 4d8 cold damage and 4d8 physical damage
  • Solid fog: 23 speed reduction
  • Disappear: Makes self invisible
  • Make visible: Makes target visible

Hydrargyrumach Rilmani

Equipped with a metallic voulge and a metalic long sword.

Mercurial essence


Brimstone essence

Aurumach Rilmani

Equipment

Spells

Encyclopedia entry

To paraphrase a particularly wise prime, the rilmani are an
enigma cloaked in a riddle, wrapped in a mystery. Who can
question their motives or their actions? They keep their own
counsel. They're sworn never to come when called, but always
to be there when needed; never to answer questions put to
them, but always to provide what information is necessary; to
aid and abet good, evil, law, and chaos alike in order to maintain
the Balance, regardless of the cost or repercussions.
[ Planescape Monstrous Compendium II, by Rich Baker ]