Difference between revisions of "Robe"

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A '''robe''' is a special kind of [[cloak]] that increases the success rate of [[spellcasting]], even when wearing metallic armor. It also provides [[magic cancellation|MC2]].
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A '''robe''' is a type of [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]].
  
== Effect ==
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==Generation==
 +
[[Monk]]s and [[Priest]]s each start the game with a +0 robe.
  
Each [[role]] has a [[Spellcasting#Calculating_spell_success_rate|specific penalty]] for wearing metal [[body armor]], which is added to the difficulty level of each spell cast. Wearing a robe will reduce this penalty by half.{{refsrc|spell.c|1150}} If you do not wear metallic body armor, the robe will instead ''decrease'' the spell difficulty by your role's penalty amount.{{refsrc|spell.c|1152}}
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[[Aligned priest]]s and [[high priest]]s each have a {{frac|6|7}} chance of [[Monster starting inventory]].<ref>[[makemon.c#line568]] (aligned/high priest starting armor)</ref>
  
A robe will thus help offset the penalty for wearing a [[shield]], metallic [[gloves]], [[helmet]]s, or [[boots]].
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==Description==
 +
When worn, a robe grants 2 base [[AC]] and [[MC]]2, and decreases the [[spellcasting]] penalty for any worn metal [[body armor]] by {{frac|2}};{{refsrc|spell.c|1150}} if none is being worn, the robe decrease spellcasting difficulty by the full penalty amount for that [[role]].{{refsrc|spell.c|1152}}
  
== Strategy ==
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==Strategy==
=== Obtaining ===
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As robes tend to generate fairly rarely, one of the easier methods to obtain one is to sic a sufficiently strong [[pet]] on an aligned priest you do not plan on donating to - you can also kill the priest yourself if you are willing to accept the [[murder]] penalties. [[Wish]]less and/or [[polypile]]less [[conduct]] players may favor these methods in particular.
[[Aligned priest]]s (and [[high priest]]s) each have a {{frac|6|7}} chance of being generated with a robe, which you can then obtain by killing the priest.<ref>[[makemon.c#line568]] (aligned/high priest starting armor)</ref> If you have a sufficiently strong [[pet]], or are willing to accept the [[murder]] penalties yourself, this can be a good way to obtain a robe without [[wish]]ing or [[polypiling]] for it.
 
  
=== Stashes ===
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Characters planning to dabble in lower-level spells, particularly utility spells like {{spell of|identify}}, {{spell of|remove curse}}, and {{spell of|drain life}}, may want to stash a spare robe to pair with a [[helm of brilliance]]; this can work even for spells in [[restricted]] schools, and typically can be swapped with your primary cloak (e.g., a [[cloak of magic resistance]]) only requires the removal of cloak slot temporarily ) can allow even a non-casting role [[restricted]] in their schools to cast certain useful item-management spells like  
A robe can be worth keeping at your [[stash]] for any role, even if you intend to use your cloak slot for another cloak such as a [[cloak of magic resistance]]. Taking off all your metallic armor and your shield and wearing a robe (and possibly a [[helm of brilliance]]) can allow even a non-casting role [[restricted]] in their schools to cast certain useful item-management spells like {{spell of|identify}}, {{spell of|remove curse}}, and {{spell of|drain life}}.
 
  
 
=== Wizards ===
 
=== Wizards ===
 
A robe is particularly useful for [[wizard]]s to offset the [[spellcasting]] penalty of wearing [[gauntlets of power]].  As wizards are often low in both [[strength]] and [[constitution]], and tend to wield [[Magicbane]] and/or carry [[the Eye of the Aethiopica]], they can easily choose a robe over a [[cloak of magic resistance]] and get increased carrying capacity from the gauntlets of power.
 
A robe is particularly useful for [[wizard]]s to offset the [[spellcasting]] penalty of wearing [[gauntlets of power]].  As wizards are often low in both [[strength]] and [[constitution]], and tend to wield [[Magicbane]] and/or carry [[the Eye of the Aethiopica]], they can easily choose a robe over a [[cloak of magic resistance]] and get increased carrying capacity from the gauntlets of power.
  
== [[SLASH'EM]] ==
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==History==
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The robe first appears in [[NetHack Plus]], a variant of the [[NetHack 3.1.0]] series of releases and an ancestor of [[SLASH'EM]]. It makes its vanilla ''NetHack'' debut in [[NetHack 3.3.0]].
  
{{armor
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The robe that originates in SLASH'EM and its predecessors has significant differences in function from the later ''NetHack'' robe: it acts as body armor that provides 1 AC rather than a cloak, and does not block spellcasting - it also does not impede a [[Monk]]'s [[martial arts]], being the only suitable type of body armor for the role.
  |color=red
 
  |name=robe (SLASH'EM)
 
  |appearance=robe
 
  |cost=
 
  |slot=armor
 
  |ac=1
 
  |special=''(See article)''
 
  |weight=40
 
  |material=leather
 
}}
 
  
Robes in [[SLASH'EM]] are not like robes in vanilla NetHack. They are worn in the body armor slot, but do not interfere with, nor enhance (excepting the [[robe of power]]) spellcasting or a Monk's martial arts. They also provide MC 0 and AC 1, instead of MC 2 and AC 2 in vanilla.  As such, robes in SLASH'EM are no longer highly sought after in an [[ascension kit]] (except for [[Monk]]s who choose not to suffer the [[to-hit]] penalty for wearing body armor).
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==Variants==
 +
===SLASH'EM===
 +
{{main|Robe (SLASH'EM)}}
  
There are several new types of robes in SLASH'EM:
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As explained above, the robe that appears in SLASH'EM, as well as its variants and descendants, is body armor that works very different from the robe of ''NetHack''. There are also four types of robe available:
  
* A [[robe of power]] enhances your spellcasting ability (its enchantment makes no difference).  
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* A standard robe.
* A [[robe of weakness]] sets your strength to 3 (plus any bonuses from rings of gain strength), except that wearing a robe of weakness and gauntlets of power simultaneously has no effect on your strength.  
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* A [[robe of power]], which enhances your spellcasting ability much like the robe introduced in ''NetHack'' would.
* A [[robe of protection]] offers 5 [[AC]].
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* A [[robe of weakness]], which sets your base strength to 3 unless you are wearing [[gauntlets of power]] simultaneously.
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* A [[robe of protection]], which offers 5 base [[AC]].
  
Robes are not randomly generated, but ordinary robes can be found on wraiths, wights, barrow wights and Nazgul, and robes of all types can be found on priests.<ref>http://www.statslab.cam.ac.uk/~eva/slashem/armor.html</ref> [[Upgrading objects|Upgrading]] a regular robe will yield either a robe of power or a robe of protection.
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Robes are not randomly generated, but the various types can be found on [[Wraith (monster class)|wraiths]], aligned priests and [[mind flayer]]s.<ref>http://www.statslab.cam.ac.uk/~eva/slashem/armor.html</ref> [[Upgrading objects|Upgrading]] a regular robe will yield either a robe of power or a robe of protection.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Robes are the only garments, apart from Shirts, ever to have sleeves.  They have three uses:
 
Robes are the only garments, apart from Shirts, ever to have sleeves.  They have three uses:
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== References ==
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==References==
 
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<references/>
<references />
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{{nethack-343}}
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]
{{nethack-343}}
 

Revision as of 12:14, 22 October 2023

[   robe   Robe.png
Appearance robe
Slot cloak
AC 2
Special
Base price 50 zm
Weight 15
Material cloth

A robe is a type of cloak that appears in NetHack. It is made of cloth.

Generation

Monks and Priests each start the game with a +0 robe.

Aligned priests and high priests each have a 67 chance of Monster starting inventory.[1]

Description

When worn, a robe grants 2 base AC and MC2, and decreases the spellcasting penalty for any worn metal body armor by 12;[2] if none is being worn, the robe decrease spellcasting difficulty by the full penalty amount for that role.[3]

Strategy

As robes tend to generate fairly rarely, one of the easier methods to obtain one is to sic a sufficiently strong pet on an aligned priest you do not plan on donating to - you can also kill the priest yourself if you are willing to accept the murder penalties. Wishless and/or polypileless conduct players may favor these methods in particular.

Characters planning to dabble in lower-level spells, particularly utility spells like identify, remove curse, and drain life, may want to stash a spare robe to pair with a helm of brilliance; this can work even for spells in restricted schools, and typically can be swapped with your primary cloak (e.g., a cloak of magic resistance) only requires the removal of cloak slot temporarily ) can allow even a non-casting role restricted in their schools to cast certain useful item-management spells like

Wizards

A robe is particularly useful for wizards to offset the spellcasting penalty of wearing gauntlets of power. As wizards are often low in both strength and constitution, and tend to wield Magicbane and/or carry the Eye of the Aethiopica, they can easily choose a robe over a cloak of magic resistance and get increased carrying capacity from the gauntlets of power.

History

The robe first appears in NetHack Plus, a variant of the NetHack 3.1.0 series of releases and an ancestor of SLASH'EM. It makes its vanilla NetHack debut in NetHack 3.3.0.

The robe that originates in SLASH'EM and its predecessors has significant differences in function from the later NetHack robe: it acts as body armor that provides 1 AC rather than a cloak, and does not block spellcasting - it also does not impede a Monk's martial arts, being the only suitable type of body armor for the role.

Variants

SLASH'EM

Main article: Robe (SLASH'EM)

As explained above, the robe that appears in SLASH'EM, as well as its variants and descendants, is body armor that works very different from the robe of NetHack. There are also four types of robe available:

Robes are not randomly generated, but the various types can be found on wraiths, aligned priests and mind flayers.[4] Upgrading a regular robe will yield either a robe of power or a robe of protection.

Encyclopedia entry

Robes are the only garments, apart from Shirts, ever to have sleeves. They have three uses:
1. As the official uniform of Priests, Priestesses, Monks, Nuns (see Nunnery), and Wizards. The OMT [ Official Management Term ] prescribed for the Robes of Priests and Nuns is that they _fall in severe folds_; of Priestesses that they _float_; and of Wizards that they _swirl_. You can thus see who you are dealing with.
2. For Kings. The OMT here is _falling in stately folds_.
3. As the garb of Desert Nomads. [...]

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.