Difference between revisions of "Robe (SLASH'EM)"
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{{armor | {{armor | ||
+ | |top={{robe top}} | ||
|color=red | |color=red | ||
|name=robe | |name=robe | ||
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|ac=1 | |ac=1 | ||
|weight=40 | |weight=40 | ||
− | |material= | + | |material=leather |
}} | }} | ||
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− | + | A '''robe''' is a type of [[body armor]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. It is made of [[leather]], and has the [[randomized appearance]] of a "colored robe" when unidentified. | |
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− | + | SLASH'EM robes are based more directly on their predecessors in [[NetHack Plus]], an ancestor to SLASH'EM, rather than the [[robe]]s that would later appear in vanilla ''[[NetHack]]''. Also unlike the robe of ''NetHack'', there are four different type of robes, with randomized appearances for each: | |
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− | + | * [[#Description|robe]] | |
− | + | * [[robe of power]] | |
− | + | * [[robe of weakness]] | |
− | + | * [[robe of protection]] | |
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− | + | ==Generation== | |
− | + | [[Monk]]s start the game with a +1 robe, while [[Priest]]s start the game with a +0 robe.{{refsrc|u_init.c|119|version=SLASH'EM 0.0.7E7F2}}{{refsrc|u_init.c|152|version=SLASH'EM 0.0.7E7F2}} | |
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− | + | Several monsters can generate with a robe: | |
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− | + | * [[Wraith (monster class)|Wraiths]] have a {{frac|2}} chance of generating with a robe.{{refsrc|mon.c|1099|version=SLASH'EM 0.0.7E7F2}} | |
+ | * [[Aligned priest]]s, [[high priest]]s, the [[Arch Priest]], and [[player monster]] [[Priest (player monster)|priests]] may also generate with a robe.{{refsrc|mon.c|530|version=SLASH'EM 0.0.7E7F2}}{{refsrc|mon.c|1066|version=SLASH'EM 0.0.7E7F2}} | ||
+ | * [[Mind flayer]]s have a {{frac|2}} chance of [[Monster starting inventory|generating with]] a robe, while [[master mind flayer]]s have a {{frac|4|5}} chance of generating with a robe.{{refsrc|mon.c|776|version=SLASH'EM 0.0.7E7F2}}{{refsrc|mon.c|781|version=SLASH'EM 0.0.7E7F2}} | ||
+ | * The [[Grand Master]] and [[Master Kaen]] have a {{frac|10|11}} chance of generating with a robe.{{refsrc|mon.c|1076|version=SLASH'EM 0.0.7E7F2}} | ||
− | == | + | ==Description== |
− | + | While worn, a robe confers 1 base [[AC]]. | |
− | + | ==Strategy== | |
+ | Body armor robes are lighter than [[leather armor]] and do not interfere with spellcasting or a Monk's melee abilities and AC bonuses, though it will negate the AC bonuses specific to [[Doppelganger (starting race)|doppelganger]] characters. They can be trivially distinguished via [[price identification]] due to their base cost of 25[[zm]] (where all other robes have a base cost of 50), and are much more common compared to other robes. | ||
− | == | + | ==Encyclopedia entry== |
− | {{ | + | {{encyclopedia| |
− | + | Robes are the only garments, apart from Shirts, ever to have sleeves. They have three uses: | |
− | + | 1. As the official uniform of Priests, Priestesses, Monks, Nuns (see Nunnery), and Wizards. The OMT [ Official Management Term ] prescribed for the Robes of Priests and Nuns is that they _fall in severe folds_; of Priestesses that they _float_; and of Wizards that they _swirl_. You can thus see who you are dealing with. | |
− | + | 2. For Kings. The OMT here is _falling in stately folds_. | |
− | + | 3. As the garb of Desert Nomads. [...] | |
− | + | |[ The Tough Guide to Fantasyland, by Diana Wynne Jones ] | |
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}} | }} | ||
− | + | ==References== | |
− | {{ | + | <references/> |
− | [[Category:SLASH'EM | + | {{slashem-7E7|offset=1}} |
+ | {{variant-343}}<!--{{variant-36X}}--> | ||
+ | [[Category:SLASH'EM body armor]] | ||
+ | [[Category:SlashTHEM body armor]] |
Latest revision as of 15:06, 22 April 2024
[ [ [ [ robe | |
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Appearance | randomized |
Slot | body armor |
AC | 1 |
Special | (none) |
Base price | 25 zm |
Weight | 40 |
Material | leather |
A robe is a type of body armor that appears in SLASH'EM, SlashTHEM and Hack'EM. It is made of leather, and has the randomized appearance of a "colored robe" when unidentified.
SLASH'EM robes are based more directly on their predecessors in NetHack Plus, an ancestor to SLASH'EM, rather than the robes that would later appear in vanilla NetHack. Also unlike the robe of NetHack, there are four different type of robes, with randomized appearances for each:
Generation
Monks start the game with a +1 robe, while Priests start the game with a +0 robe.[1][2]
Several monsters can generate with a robe:
- Wraiths have a 1⁄2 chance of generating with a robe.[3]
- Aligned priests, high priests, the Arch Priest, and player monster priests may also generate with a robe.[4][5]
- Mind flayers have a 1⁄2 chance of generating with a robe, while master mind flayers have a 4⁄5 chance of generating with a robe.[6][7]
- The Grand Master and Master Kaen have a 10⁄11 chance of generating with a robe.[8]
Description
While worn, a robe confers 1 base AC.
Strategy
Body armor robes are lighter than leather armor and do not interfere with spellcasting or a Monk's melee abilities and AC bonuses, though it will negate the AC bonuses specific to doppelganger characters. They can be trivially distinguished via price identification due to their base cost of 25zm (where all other robes have a base cost of 50), and are much more common compared to other robes.
Encyclopedia entry
Robes are the only garments, apart from Shirts, ever to have sleeves. They have three uses:
1. As the official uniform of Priests, Priestesses, Monks, Nuns (see Nunnery), and Wizards. The OMT [ Official Management Term ] prescribed for the Robes of Priests and Nuns is that they _fall in severe folds_; of Priestesses that they _float_; and of Wizards that they _swirl_. You can thus see who you are dealing with.
2. For Kings. The OMT here is _falling in stately folds_.
3. As the garb of Desert Nomads. [...]
References
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 119
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 152
- ↑ mon.c in SLASH'EM 0.0.7E7F2, line 1099
- ↑ mon.c in SLASH'EM 0.0.7E7F2, line 530
- ↑ mon.c in SLASH'EM 0.0.7E7F2, line 1066
- ↑ mon.c in SLASH'EM 0.0.7E7F2, line 776
- ↑ mon.c in SLASH'EM 0.0.7E7F2, line 781
- ↑ mon.c in SLASH'EM 0.0.7E7F2, line 1076