Difference between revisions of "Samurai"

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(Japanese item names: added tanko & yugake (plate mail & leather gloves))
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|[[knife]] || ''shito''
 
|[[knife]] || ''shito''
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|[[gloves|leather gloves]] || ''yugake''
 
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|[[lock pick]] || ''osaku''
 
|[[lock pick]] || ''osaku''
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|[[long swords (class)|long sword]] || ''[[wikipedia:Tsurugi|tsurugi]]''
 
|[[long swords (class)|long sword]] || ''[[wikipedia:Tsurugi|tsurugi]]''
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|[[plate mail]] || ''tanko''
 
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|[[short sword]] || ''[[wikipedia:wakizashi|wakizashi]]''
 
|[[short sword]] || ''[[wikipedia:wakizashi|wakizashi]]''
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|[[wooden harp]] || ''[[wikipedia:Koto (musical instrument)|koto]]''
 
|[[wooden harp]] || ''[[wikipedia:Koto (musical instrument)|koto]]''
 
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Reference: [[objnam.c#Japanese_items]]
  
 
===Weapon Skill Caps===
 
===Weapon Skill Caps===

Revision as of 21:06, 22 June 2006

The samurai are Japanese warriors who adhere to the discipline of bushido (honor) and fight their enemies using ancient martial arts. Therefore they start out lawful and human, but can be of either gender male or female.

Equipment, abilities, and limitations

The Samurai is one of the strongest roles in the early game, and thus an excellent choice for beginners. They start the game extremely well armed with a +0 katana, a +0 wakizashi, a yumi, 26 to 45 ya, a +0 splint mail, and a blindfold (20% of the time). They gain the warrior type intrinsics of speed (at level 1), and stealth (at level 15), and can reach expert level in short sword, long sword, two-handed sword, bow (yumi), and throwing star (shuriken).

Game strategy

The samurai strategy is very simple. If it moves, stab it. The samurai are also good ranged warriors, receiving a bonus to hit and damage when shooting yas from a yumi. Samurai aren't good at spell casting. However, the katana and splint mail they start with makes the first few levels a breeze.

As far as weapons go, the samurai should not bother with any sword other than a long sword. The katana they start with is the finest one-handed non-artifact weapon in the game. Since the samurai can reach expert level in two-weapon combat they are better off swinging two long swords/katana than one of any larger non-artifact weapon.

Of course, the samurai becomes even more powerful with an artifact weapon. Early options include Snickersee, a buffed-up katana that you can get by sacrificing to your God; or better yet Excalibur, an artifact weapon that can be created by dipping a long sword into a fountain. Do this after you have attained experience level 5, but preferably 7. Once you have a decent artifact weapon, slide your original katana over to the secondary hand in two-weapon combat, and it will continue to add it's damage to your attacks.

Don't use the wakizashi for two-weapon combat because it's a short sword; a type of sword inferior to all other swords in inflicting damage. Find a long sword, which will share the skills you gained with the katana. Otherwise, saber or scimitar advanced to skilled level both beat the long sword. A crysknife is also good, but not worth the effort it takes to make one. Bear in mind that you should avoid advancing any weapon class other than the long sword past basic level if you can, as you may eventually want those slots for two-weapon, riding and/or spells.

The yumi is a good long distance ranged weapon, especially since it can shoot 2 ya in a single turn. It will aid you in situations where melee combat may prove fatal. Fighting floating eyes and cockatrices for example. However, veteran players recommend that the bow skill should only be advanced to skilled level, not expert level. This is so you can save expert level slots for later.

In the long term, the best artifact weapon for the Samurai is the Frost Brand. The most damaging all-purpose melee attack in the game comes from a samurai double wielding a +7 Frost Brand and a +7 katana. This assumes 18/** STR and expert level in both two-weapon combat and long sword. Next comes the Fire Brand, then Grayswandir, and then the Tsurugi of Muramasa.

If you have some wishes to burn, consider the Magic Mirror of Merlin, or the Mitre of Holiness. Samurai don't have the magic resistance intrinsic, so any artifact that provides it is worth having. In the non-artifact category, gray (or possibly silver) dragon scale mail is a must-have, as is a good pair of fireproof speed boots.

Quest

The Samurai quest item is the Tsurugi of Muramasa, a powerful two-handed katana with the ability to bisect enemies (i. e. kill them outright) 10% of the time, much like the Vorpal Blade. The Tsurugi is an excellent weapon in the mid-game (i. e. from the Quest to Gehennom), but becomes weaker in the end-game because it doesn't deal double damage like some other artifact weapons. (Frost Brand, Fire Brand, Grayswandir and the Staff of Aesculapius.) Once you have enough scrolls to enchant your primary weapon up to +7. you'll want to make the Tsurugi your back up. But until then, happy bisecting!

Canonical Lists and Data

Japanese item names

Since the samurai are Japanese, some of the game items use Japanese names. The following is a list of those items with their Japanese names:

English Japanese
bamboo arrow ya
booze sake
broadsword ninja-to
flail nunchaku
food ration gunyoki
glaive naginata
helmet kabuto
knife shito
leather gloves yugake
lock pick osaku
long bow yumi
long sword (samurai) katana
long sword tsurugi
plate mail tanko
short sword wakizashi
throwing star shuriken
wooden harp koto

Reference: objnam.c#Japanese_items

Weapon Skill Caps

Samurai Weapon Skill Caps
daggers basic
knives skilled
axes -
pick-axes -
short swords expert
broadswords skilled
long swords expert
two-handed swords expert
scimitars basic
sabers basic
clubs -
maces -
morning stars -
flails skilled
hammers -
quarterstaffs basic
polearms skilled
spears basic
javelins basic
tridents -
lances skilled
bows expert
slings -
crossbows -
darts -
shurikens expert
boomerangs -
whips -
exotic weapons -
two-weapon combat expert
riding skilled
bare-handed combat -
martial arts master