Difference between revisions of "Score"

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(Add gem table, amulets; grammar fixes)
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==How to maximize score==
 
==How to maximize score==
  
Certain things are worth more than others when completing the game.  When the player ascends, his base score is doubled.  Because gold is part of this base score, each gold piece is essentially worth 2 points.  Gold has a weight of 1 unit per 100 pieces.  This means that 100 gold, or 200 points weighs 1 unit, which is the same weight as the least valuable gem.
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Certain things are worth more than others when completing the game.  When the player ascends, his base score is doubled.  Because gold is part of this base score, each gold piece is essentially worth two points.  Gold has a weight of one unit per 100 pieces.  This means that 100 gold, or 200 points weighs one unit, which is the same weight as the least valuable [[gem]].
  
However, other objects such as amulets and artifacts weigh more than 1 unit, so depending on their value, they may or may not be worth more than an equivalent weight in gold.  The following chart lists the value of each artifact, it's weight, and it's value/weight.  If the value/weight column is not greater than 200, the artifact is worth less than it's weight in gold, and you would be better off carrying gold than that artifact into the [[endgame]].
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Each [[amulet]] weighs twenty units and, except for the [[cheap plastic imitation of the Amulet of Yendor]], is worth 150 zorkmids. This makes each amulet worth far less than its weight in gold; however, some of the amulets (such as [[life saving]]) would be worth carrying even if they contributed nothing to your final score.
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 +
Artifacts weigh more than one unit, so depending on their value, they may or may not be worth more than an equivalent weight in gold.  The following chart lists the value of each artifact, its weight, and its value/weight.  If the value/weight column is not at least 200, the artifact is worth less than its weight in gold, and you would be better off carrying gold than that artifact into the [[endgame]].
  
 
{| class="prettytable"
 
{| class="prettytable"
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|-
 
|-
 
| [[Vorpal Blade]] || 10000 || 40 || 250
 
| [[Vorpal Blade]] || 10000 || 40 || 250
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|}
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 +
Each [[gem]] weighs one unit, so every gem is at least as valuable as its weight in gold; some many times over.
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 +
{| class="prettytable"
 +
!Gem
 +
!Value
 +
!Color
 +
|-
 +
|[[dilithium crystal]]||4500||white
 +
|-
 +
|[[diamond]]||4000||white
 +
|-
 +
|[[ruby]]||3500||red
 +
|-
 +
|[[jacinth]]||3250||orange
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|-
 +
|[[sapphire]]||3000||blue
 +
|-
 +
|[[black opal]]||2500||black
 +
|-
 +
|[[emerald]]||2500||green
 +
|-
 +
|[[turquoise]]||2000||green, blue
 +
|-
 +
|[[aquamarine]]||1500||green, blue
 +
|-
 +
|[[citrine]]||1500||yellow
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|-
 +
|[[amber]]||1000||yellowish brown
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|-
 +
|[[topaz]]||900||yellowish brown
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|-
 +
|[[jet]]||850||black
 +
|-
 +
|[[opal]]||800||white
 +
|-
 +
|[[chrysoberyl]]||700||yellow
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|-
 +
|[[garnet]]||700||red
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|-
 +
|[[amethyst]]||600||violet
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|-
 +
|[[jasper]]||500||red
 +
|-
 +
|[[fluorite]]||400||green, blue, white, violet
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|-
 +
|[[jade]]||300||green
 +
|-
 +
|[[agate]]||200||orange
 
|}
 
|}
  
 
[[Category:Articles]]
 
[[Category:Articles]]

Revision as of 18:41, 26 August 2006

Score is calculated all throughout the game, and if you have the showscore setting in your rcfile you can see it on the bottom line at all times.

How score is calculated

The following things contribute to your score:

The first oracle of each type:

  • Minor (if not yet major): 21 points.
  • Minor (if already major): 9 points.
  • Major (if not yet minor): 210 + (21 * XL) points.
  • Major (if already minor): 90 + (9 * XL) points.

At the end of the game (via death, ascention or escape):

  • 1 point for each zorkmid more than starting gold ( * 90% if game ended in death).
  • 50 * (DL-1) points where DL is the deepest level reached.
  • 1000 points for each dungeon level reached beyond 20, to a maximum of 10000 points.

The score so far is doubled if you ascended. Then, if you escaped the dungeon or ascended, you receive points for items in inventory:

And finally points for adjacent pets equivalent to their total current hit points.

How to maximize score

Certain things are worth more than others when completing the game. When the player ascends, his base score is doubled. Because gold is part of this base score, each gold piece is essentially worth two points. Gold has a weight of one unit per 100 pieces. This means that 100 gold, or 200 points weighs one unit, which is the same weight as the least valuable gem.

Each amulet weighs twenty units and, except for the cheap plastic imitation of the Amulet of Yendor, is worth 150 zorkmids. This makes each amulet worth far less than its weight in gold; however, some of the amulets (such as life saving) would be worth carrying even if they contributed nothing to your final score.

Artifacts weigh more than one unit, so depending on their value, they may or may not be worth more than an equivalent weight in gold. The following chart lists the value of each artifact, its weight, and its value/weight. If the value/weight column is not at least 200, the artifact is worth less than its weight in gold, and you would be better off carrying gold than that artifact into the endgame.

Artifact Value Weight Value/weight
Cleaver 3750 120 31
Demonbane 6250 40 156
Dragonbane 1250 70 17
Excalibur 10000 40 250
Fire Brand 7500 40 187
Frost Brand 7500 40 187
Giantslayer 500 40 12
Grayswandir 20000 40 500
Grimtooth 750 10 75
Magicbane 8750 10 875
Mjollnir 10000 50 200
Ogresmasher 500 50 10
Orcrist 5000 70 71
Snickersnee 3000 40 75
Sting 2000 10 200
Stormbringer 20000 40 500
Sunsword 3750 40 93
Trollsbane 500 120 4
Werebane 3750 40 93
Vorpal Blade 10000 40 250

Each gem weighs one unit, so every gem is at least as valuable as its weight in gold; some many times over.

Gem Value Color
dilithium crystal 4500 white
diamond 4000 white
ruby 3500 red
jacinth 3250 orange
sapphire 3000 blue
black opal 2500 black
emerald 2500 green
turquoise 2000 green, blue
aquamarine 1500 green, blue
citrine 1500 yellow
amber 1000 yellowish brown
topaz 900 yellowish brown
jet 850 black
opal 800 white
chrysoberyl 700 yellow
garnet 700 red
amethyst 600 violet
jasper 500 red
fluorite 400 green, blue, white, violet
jade 300 green
agate 200 orange