Difference between revisions of "Skeleton"
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− | A '''skeleton''' is a magically animated undead creature that appears in [[Nethack | + | A '''skeleton''' is a magically animated undead creature that appears in [[Nethack]]. |
− | Skeletons have a [[slowing attack]] that can remove intrinsic speed; [[chat]]ting with a skeleton (even a tame one) will [[paralysis|paralyze]] you for a few turns.{{refsrc|sounds.c|718|nethack=3.6.1}} While skeletons are not a great threat at the point they are encountered, especially given the presence of [[shade]]s, their ability to nullify speed still means they should not be overlooked. | + | Skeletons have a [[slowing attack]] that can remove intrinsic speed; [[chat]]ting with a skeleton (even a tame one) will [[paralysis|paralyze]] you for a few turns.{{refsrc|sounds.c|718|nethack=3.6.1}} |
+ | |||
+ | == Generation == | ||
+ | |||
+ | [[Orcus Town]] is the only place where skeletons are normally generated; [[polypiling]] multiple objects of material [[bone]] (such as [[unicorn horn]]s) may also create a skeleton, and they are valid targets for [[polymorph trap]]s and the [[summon nasties]] spell. They have a chance of [[Monster starting inventory|getting]] a leather armor (25%), a knife (8%) or a short sword (16%), but no random [[offensive item]]. | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | While skeletons are not a great threat at the point they are encountered, especially given the presence of [[shade]]s, their ability to nullify speed still means they should not be overlooked. | ||
==Encyclopedia entry== | ==Encyclopedia entry== |
Revision as of 04:36, 5 February 2020
Z skeleton | |
---|---|
Difficulty | 14 |
Attacks |
Weapon 2d6, Touch 1d6 slowing |
Base level | 12 |
Base experience | 359 |
Speed | 8 |
Base AC | 4 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 300 |
Nutritional value | 5 |
Size | Medium |
Resistances | Cold, Sleep, Poison, Petrification |
Resistances conveyed |
None |
A skeleton:
| |
Reference | monst.c#line2182 |
A skeleton is a magically animated undead creature that appears in Nethack.
Skeletons have a slowing attack that can remove intrinsic speed; chatting with a skeleton (even a tame one) will paralyze you for a few turns.[1]
Generation
Orcus Town is the only place where skeletons are normally generated; polypiling multiple objects of material bone (such as unicorn horns) may also create a skeleton, and they are valid targets for polymorph traps and the summon nasties spell. They have a chance of getting a leather armor (25%), a knife (8%) or a short sword (16%), but no random offensive item.
Strategy
While skeletons are not a great threat at the point they are encountered, especially given the presence of shades, their ability to nullify speed still means they should not be overlooked.
Encyclopedia entry
A skeleton is a magically animated undead creature. Unlike
shades, only a humanoid creature can be used to create a
skeleton. No one knows why this is true, but it has become
an accepted fact amongst the practitioners of the black arts.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.