Difference between revisions of "Star-Emperor's Ring"

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   |tile= 
 
   |tile= 
 
   |base=ring of wishes
 
   |base=ring of wishes
   |affiliation=<ul><li>[[unaligned]]</li><li>[[Elf (starting race)|elven]] [[Madperson]]</li><li>[[intelligent artifact]]s</li></ul>
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   |affiliation=<ul><li>[[unaligned]]</li><li>[[Elf (starting race)|elven]] [[Madperson]]</li></ul>
 
   |used=worn
 
   |used=worn
   |whencarried=<ul><li>[[immunity to sickness]]</li></ul>
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   |whencarried=none
   |whenused=<ul><li>[[free action]]</li><li>[[magic resistance]]</li></ul>
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  |whenused=<ul><li>+1d20 [[to-hit]]</li><li>+1d20 damage + [[silver]]</li><li>passive attacks</li><li>[[bare-handed combat]] attacks become starblades</li><li>[[zap]] for [[ray]] of physical and silver damage</li></ul>
  |wheninvoked=none
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   |wheninvoked=<ul><li>obtain a [[wish]]</li><li>gain additional [[artifact]] wish</li><li>summon up to 2 constellation pets</li><li>
 
   |cost=3000
 
   |cost=3000
 
   |weight=3
 
   |weight=3
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==Description==
 
==Description==
While the Star-Emperor's Ring is worn, in additional to its base item's normal effects, each attack the character makes in melee or with a thrown/fired weapon while wearing Nenya adds +1d20 to-hit and +1d20 [[silver]] damage. Additionally, the worn Star-Emperor's Ring will passively "lash out" at adjacent hostile monsters that it can target for a number of attacks equal to the wearer's [[experience level]] divided by 10 (i.e. 0 at XL 10, up 3 at XL 30), with a {{frac|2|3}} chance of attacking a particular adjacent monster.
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The Star-Emperor's Ring has several effects while worn, in additional to its base item's normal effects:
  
Attacks made by the character with their [[bare hands]] while wearing the Star-Emperor's ring are instead replaced with a "spiritual starblade" attack that deal 4d8 damage: as spiritual weapons, they bypass [[AC]] and [[DR]] and are guaranteed to hit insubstantial monsters such as [[Shade (monster class)|shades]] and [[Sharab Kamerel]], much like armor-phasing weapons; they are considered non-contact attacks and are always counted as dealing silver damage, but do not obtain any relevant bonuses from with a wielded weapon (e.g. via [[strength]], [[skill]], etc.) unarmed combat bonuses (e.g. gloves, rings, etc.); and the character can [[twoweapon]] with an empty offhand slot, which uses a spiritual starblade - this starblade is not affected by a lack of twoweapon skill, only requiring a free hand.
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* The character gains an [[experience level]]-based bonus of {{frac|XL|10}} to [[DR]] for the head slot.
{{stub}}
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* Each attack the character makes in melee or with a thrown/fired weapon while wearing the Star-Emperor's Ring adds +1d20 to-hit and +1d20 [[silver]] damage.
 +
* Attacks made by the character with their [[bare hands]] while wearing the Star-Emperor's ring are instead replaced with a "floating spiritual silver starlight rapier" attack that deal 4d8 damage.
 +
** As spiritual weapons, they bypass [[AC]] and [[DR]] of worn armor and are guaranteed to hit insubstantial monsters such as [[Shade (monster class)|shades]] and [[Sharab Kamerel]], much like armor-phasing weapons.
 +
** These attacks are considered non-contact, and are always counted as dealing +1d20 silver damage, but do not obtain any other relevant bonuses, e.g. [[strength]] or [[skill]] from wielded weapon, gloves and rings from unarmed combat bonuses, etc.
 +
** The character can [[twoweapon]] with an empty offhand slot, which also uses a spiritual rapier - this rapier is not affected by a lack of twoweapon skill, only requiring a free hand.
 +
* The Ring will passively "lash out" at adjacent hostile monsters that it can target for a number of starlight rapier attacks equal to the wearer's [[experience level]] divided by 10 (i.e. 0 at XL 1-9, up to 3 at XL 30) - the attacks deal 4d4 damage and have a {{frac|2|3}} chance of attacking a particular adjacent monster.
 +
 
 +
[[Zapping]] the Star-Emperor's Ring spends 15 [[power]] to fire a [[ray]] of energy in a given direction: the ray deals damage based on the character's [[Wands Balance Patch|wand skill]], with an additional 1d20 of silver damage, and ignores [[reflection]].
 +
 
 +
[[Invoking]] the worn Star-Emperor's Ring pulls up a menu that allows the character to choose between two options:
 +
 
 +
* Make a [[wish]] as normal - the Ring allows for a single artifact wish to be made using either of the 2 wishes, and making an artifact wish this way does not increment the artifact wish counter.
 +
* Summon a [[pet]] of your choice, which can be done up to twice - the pet will be created loyal (i.e. it does not count towards the [[charisma]]-based pet limit and will not turn [[traitor]]), and the [[constellation]] monster template is applied. This functions similar to a [[candle of invocation]], but does not restrict the character to extraplanar beings such as angels and demons: the chosen monster must still be [[tame]]able, must not possess the <code>MG_NOWISH</code> flag, and must not be from the future (i.e. no androids or star elves).
 
{{variant-343}}
 
{{variant-343}}
 
[[Category:dNetHack artifacts]]
 
[[Category:dNetHack artifacts]]
 
[[Category:notdNetHack artifacts]]
 
[[Category:notdNetHack artifacts]]

Latest revision as of 19:51, 24 April 2024

=   Star-Emperor's Ring    
Base item ring of wishes
Affiliation
When carried none
When worn
When invoked
  • obtain a wish
  • gain additional artifact wish
  • summon up to 2 constellation pets
Base price 3000 zm
Weight 3

The Star-Emperor's Ring is an artifact that appears in dNetHack and notdNetHack. It is unaligned, and its base item is a ring of wishes that always has two charges.

Generation

For an elven Madperson, The Stranger will always generate with the Star-Emperor's Ring once they enter the floor of the Madman quest that contains their quest artifact.

Description

The Star-Emperor's Ring has several effects while worn, in additional to its base item's normal effects:

  • The character gains an experience level-based bonus of XL10 to DR for the head slot.
  • Each attack the character makes in melee or with a thrown/fired weapon while wearing the Star-Emperor's Ring adds +1d20 to-hit and +1d20 silver damage.
  • Attacks made by the character with their bare hands while wearing the Star-Emperor's ring are instead replaced with a "floating spiritual silver starlight rapier" attack that deal 4d8 damage.
    • As spiritual weapons, they bypass AC and DR of worn armor and are guaranteed to hit insubstantial monsters such as shades and Sharab Kamerel, much like armor-phasing weapons.
    • These attacks are considered non-contact, and are always counted as dealing +1d20 silver damage, but do not obtain any other relevant bonuses, e.g. strength or skill from wielded weapon, gloves and rings from unarmed combat bonuses, etc.
    • The character can twoweapon with an empty offhand slot, which also uses a spiritual rapier - this rapier is not affected by a lack of twoweapon skill, only requiring a free hand.
  • The Ring will passively "lash out" at adjacent hostile monsters that it can target for a number of starlight rapier attacks equal to the wearer's experience level divided by 10 (i.e. 0 at XL 1-9, up to 3 at XL 30) - the attacks deal 4d4 damage and have a 23 chance of attacking a particular adjacent monster.

Zapping the Star-Emperor's Ring spends 15 power to fire a ray of energy in a given direction: the ray deals damage based on the character's wand skill, with an additional 1d20 of silver damage, and ignores reflection.

Invoking the worn Star-Emperor's Ring pulls up a menu that allows the character to choose between two options:

  • Make a wish as normal - the Ring allows for a single artifact wish to be made using either of the 2 wishes, and making an artifact wish this way does not increment the artifact wish counter.
  • Summon a pet of your choice, which can be done up to twice - the pet will be created loyal (i.e. it does not count towards the charisma-based pet limit and will not turn traitor), and the constellation monster template is applied. This functions similar to a candle of invocation, but does not restrict the character to extraplanar beings such as angels and demons: the chosen monster must still be tameable, must not possess the MG_NOWISH flag, and must not be from the future (i.e. no androids or star elves).