Difference between revisions of "Star-Emperor's Ring"
(template + expansion) |
(word choice) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
|tile= | |tile= | ||
|base=ring of wishes | |base=ring of wishes | ||
− | |affiliation=<ul><li>[[unaligned]]</li><li>[[Elf (starting race)|elven]] [[Madperson]] | + | |affiliation=<ul><li>[[unaligned]]</li><li>[[Elf (starting race)|elven]] [[Madperson]]</li></ul> |
|used=worn | |used=worn | ||
|whencarried=none | |whencarried=none | ||
Line 23: | Line 23: | ||
* The character gains an [[experience level]]-based bonus of {{frac|XL|10}} to [[DR]] for the head slot. | * The character gains an [[experience level]]-based bonus of {{frac|XL|10}} to [[DR]] for the head slot. | ||
− | * Each attack the character makes in melee or with a thrown/fired weapon while wearing | + | * Each attack the character makes in melee or with a thrown/fired weapon while wearing the Star-Emperor's Ring adds +1d20 to-hit and +1d20 [[silver]] damage. |
− | + | * Attacks made by the character with their [[bare hands]] while wearing the Star-Emperor's ring are instead replaced with a "floating spiritual silver starlight rapier" attack that deal 4d8 damage. | |
− | * Attacks made by the character with their [[bare hands]] while wearing the Star-Emperor's ring are instead replaced with a "spiritual | + | ** As spiritual weapons, they bypass [[AC]] and [[DR]] of worn armor and are guaranteed to hit insubstantial monsters such as [[Shade (monster class)|shades]] and [[Sharab Kamerel]], much like armor-phasing weapons. |
− | ** As spiritual weapons, they bypass [[AC]] and [[DR]] and are guaranteed to hit insubstantial monsters such as [[Shade (monster class)|shades]] and [[Sharab Kamerel]], much like armor-phasing weapons. | + | ** These attacks are considered non-contact, and are always counted as dealing +1d20 silver damage, but do not obtain any other relevant bonuses, e.g. [[strength]] or [[skill]] from wielded weapon, gloves and rings from unarmed combat bonuses, etc. |
− | ** | + | ** The character can [[twoweapon]] with an empty offhand slot, which also uses a spiritual rapier - this rapier is not affected by a lack of twoweapon skill, only requiring a free hand. |
− | ** The character can [[twoweapon]] with an empty offhand slot, which uses a spiritual | + | * The Ring will passively "lash out" at adjacent hostile monsters that it can target for a number of starlight rapier attacks equal to the wearer's [[experience level]] divided by 10 (i.e. 0 at XL 1-9, up to 3 at XL 30) - the attacks deal 4d4 damage and have a {{frac|2|3}} chance of attacking a particular adjacent monster. |
[[Zapping]] the Star-Emperor's Ring spends 15 [[power]] to fire a [[ray]] of energy in a given direction: the ray deals damage based on the character's [[Wands Balance Patch|wand skill]], with an additional 1d20 of silver damage, and ignores [[reflection]]. | [[Zapping]] the Star-Emperor's Ring spends 15 [[power]] to fire a [[ray]] of energy in a given direction: the ray deals damage based on the character's [[Wands Balance Patch|wand skill]], with an additional 1d20 of silver damage, and ignores [[reflection]]. | ||
− | [[Invoking]] the Star-Emperor's Ring pulls up a menu that allows the character to choose between two options: | + | [[Invoking]] the worn Star-Emperor's Ring pulls up a menu that allows the character to choose between two options: |
* Make a [[wish]] as normal - the Ring allows for a single artifact wish to be made using either of the 2 wishes, and making an artifact wish this way does not increment the artifact wish counter. | * Make a [[wish]] as normal - the Ring allows for a single artifact wish to be made using either of the 2 wishes, and making an artifact wish this way does not increment the artifact wish counter. | ||
− | * Summon a [[pet]] of your choice, which can be done up to twice - the pet will be created loyal (i.e. it does not count towards the [[charisma]]-based pet limit and will not turn [[traitor]]), and the [[constellation]] monster template is applied. This functions similar to a [[candle of invocation]], but does not restrict the character to angels | + | * Summon a [[pet]] of your choice, which can be done up to twice - the pet will be created loyal (i.e. it does not count towards the [[charisma]]-based pet limit and will not turn [[traitor]]), and the [[constellation]] monster template is applied. This functions similar to a [[candle of invocation]], but does not restrict the character to extraplanar beings such as angels and demons: the chosen monster must still be [[tame]]able, must not possess the <code>MG_NOWISH</code> flag, and must not be from the future (i.e. no androids or star elves). |
{{variant-343}} | {{variant-343}} | ||
[[Category:dNetHack artifacts]] | [[Category:dNetHack artifacts]] | ||
[[Category:notdNetHack artifacts]] | [[Category:notdNetHack artifacts]] |
Latest revision as of 19:51, 24 April 2024
= Star-Emperor's Ring | |
---|---|
Base item | ring of wishes |
Affiliation | |
When carried | none |
When worn |
|
When invoked | |
Base price | 3000 zm |
Weight | 3 |
The Star-Emperor's Ring is an artifact that appears in dNetHack and notdNetHack. It is unaligned, and its base item is a ring of wishes that always has two charges.
Generation
For an elven Madperson, The Stranger will always generate with the Star-Emperor's Ring once they enter the floor of the Madman quest that contains their quest artifact.
Description
The Star-Emperor's Ring has several effects while worn, in additional to its base item's normal effects:
- The character gains an experience level-based bonus of XL⁄10 to DR for the head slot.
- Each attack the character makes in melee or with a thrown/fired weapon while wearing the Star-Emperor's Ring adds +1d20 to-hit and +1d20 silver damage.
- Attacks made by the character with their bare hands while wearing the Star-Emperor's ring are instead replaced with a "floating spiritual silver starlight rapier" attack that deal 4d8 damage.
- As spiritual weapons, they bypass AC and DR of worn armor and are guaranteed to hit insubstantial monsters such as shades and Sharab Kamerel, much like armor-phasing weapons.
- These attacks are considered non-contact, and are always counted as dealing +1d20 silver damage, but do not obtain any other relevant bonuses, e.g. strength or skill from wielded weapon, gloves and rings from unarmed combat bonuses, etc.
- The character can twoweapon with an empty offhand slot, which also uses a spiritual rapier - this rapier is not affected by a lack of twoweapon skill, only requiring a free hand.
- The Ring will passively "lash out" at adjacent hostile monsters that it can target for a number of starlight rapier attacks equal to the wearer's experience level divided by 10 (i.e. 0 at XL 1-9, up to 3 at XL 30) - the attacks deal 4d4 damage and have a 2⁄3 chance of attacking a particular adjacent monster.
Zapping the Star-Emperor's Ring spends 15 power to fire a ray of energy in a given direction: the ray deals damage based on the character's wand skill, with an additional 1d20 of silver damage, and ignores reflection.
Invoking the worn Star-Emperor's Ring pulls up a menu that allows the character to choose between two options:
- Make a wish as normal - the Ring allows for a single artifact wish to be made using either of the 2 wishes, and making an artifact wish this way does not increment the artifact wish counter.
- Summon a pet of your choice, which can be done up to twice - the pet will be created loyal (i.e. it does not count towards the charisma-based pet limit and will not turn traitor), and the constellation monster template is applied. This functions similar to a candle of invocation, but does not restrict the character to extraplanar beings such as angels and demons: the chosen monster must still be tameable, must not possess the
MG_NOWISH
flag, and must not be from the future (i.e. no androids or star elves).