Difference between revisions of "Telepathy"
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'''Telepathy''' is a passive ability that allows [[player]]s and [[monster]]s to detect non-[[mindless]] creatures, regardless of whether or not they can be seen visually. Telepathy comes in two types: the less powerful '''intrinsic telepathy''' and the more powerful '''extrinsic telepathy'''. | '''Telepathy''' is a passive ability that allows [[player]]s and [[monster]]s to detect non-[[mindless]] creatures, regardless of whether or not they can be seen visually. Telepathy comes in two types: the less powerful '''intrinsic telepathy''' and the more powerful '''extrinsic telepathy'''. | ||
− | [[Intrinsic]] telepathy only works when you are [[ | + | [[Intrinsic]] telepathy only works when you are [[blind]], and detects all non-[[mindless]] creatures on the level. [[Extrinsic]] telepathy does the same thing as intrinsic telepathy, but additionally works to a lesser degree while unblind, to a maximum range of 8 squares.{{refsrc|display.h|33}}{{refsrc|hack.h|21}} Because intrinsic telepathy is typically acquired before extrinsic telepathy, some players mistakenly think extrinsic telepathy does not show the whole level while blind. |
== Acquiring telepathy == | == Acquiring telepathy == | ||
− | Intrinsic telepathy can | + | Intrinsic telepathy can be acquired through the following methods: |
− | Extrinsic telepathy can be acquired by | + | * Eating the corpse of a [[floating eye]] (100% chance) or a [[mind flayer|(master) mind flayer]] (50%) |
− | * [[The Longbow of Diana]] | + | * [[Eating jewelry|Eating]] an [[amulet of ESP]] |
− | * [[The Orb of Detection]] | + | * [[Polymorph]]ing into a monster with telepathy (i.e. a floating eye or mindflayer) |
− | * [[The Magic Mirror of Merlin]] | + | * [[Praying]] to your god under certain circumstances |
− | * [[The Platinum Yendorian Express Card]] | + | |
+ | Note that eating a (master) mind flayer corpse will not grant you intrinsic telepathy if it grants you a boost to your [[intelligence]]. | ||
+ | |||
+ | Extrinsic telepathy can be acquired by: | ||
+ | |||
+ | * Wearing an amulet of ESP, including the [[The Eye of the Aethiopica]], or a [[helm of telepathy]]. | ||
+ | * Carrying any of the following [[artifacts]]: | ||
+ | ** [[The Longbow of Diana]] | ||
+ | ** [[The Orb of Detection]] | ||
+ | ** [[The Magic Mirror of Merlin]] | ||
+ | ** [[The Platinum Yendorian Express Card]] | ||
Note that it is possible to have both intrinsic and extrinsic telepathy at the same time. In this case, the more powerful extrinsic telepathy is used. | Note that it is possible to have both intrinsic and extrinsic telepathy at the same time. In this case, the more powerful extrinsic telepathy is used. | ||
== Losing telepathy == | == Losing telepathy == | ||
− | Intrinsic telepathy can be lost through the [[ | + | Intrinsic telepathy can be lost through the [[gremlin]]'s intrinsic-stealing attack at night time, or it can be lost by committing [[murder]] as a [[lawful]] or [[neutral]] character. Extrinsic telepathy can be "lost" at will by simply stashing or taking off the item in question. |
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− | Extrinsic telepathy can | ||
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− | == | + | ==Strategy== |
− | + | Intrinsic telepathy can be a useful substitute for other methods of [[monster detection]], although it cannot be used to spot mindless monsters; over-reliance on intrinsic telepathy to detect danger while blind may result in something such as a [[golem]] sneaking up on an unsuspecting player. Using a [[blindfold]] or [[towel]] to blind and unblind yourself at will, as well as using an item such as a [[unicorn horn]] to cure any other sight impairments (e.g. exploding [[black light]]s) can mitigate the worst of this. | |
− | |||
− | + | Be aware that possessing telepathy allows mind flayers to detect your location and hit you with a long-distance psionic attack for d15 damage. You can counteract this by temporarily removing or stashing your source of telepathy if it is extrinsic, but the damage is usually negligible outside of some early scenarios, possibly involving [[minesflayer]]s; in any case, be prepared to deal with the mind flayer in question (see their article for more information). | |
− | |||
− | + | ==Messages== | |
+ | {{message|You feel a strange mental acuity.|You gained intrinsic telepathy from eating a corpse.}} | ||
+ | {{message|You feel in touch with the cosmos.|As above while [[hallucinating]].}} | ||
+ | {{message|A wave of psychic energy pours over you! It locks onto your telepathy!|A mind flayer is on the same level as you and attacking you via telepathy.}} | ||
==References== | ==References== | ||
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[[Category:Properties]] | [[Category:Properties]] | ||
− | {{nethack- | + | {{nethack-364}} |
Revision as of 23:20, 12 January 2020
Telepathy is a passive ability that allows players and monsters to detect non-mindless creatures, regardless of whether or not they can be seen visually. Telepathy comes in two types: the less powerful intrinsic telepathy and the more powerful extrinsic telepathy.
Intrinsic telepathy only works when you are blind, and detects all non-mindless creatures on the level. Extrinsic telepathy does the same thing as intrinsic telepathy, but additionally works to a lesser degree while unblind, to a maximum range of 8 squares.[1][2] Because intrinsic telepathy is typically acquired before extrinsic telepathy, some players mistakenly think extrinsic telepathy does not show the whole level while blind.
Acquiring telepathy
Intrinsic telepathy can be acquired through the following methods:
- Eating the corpse of a floating eye (100% chance) or a (master) mind flayer (50%)
- Eating an amulet of ESP
- Polymorphing into a monster with telepathy (i.e. a floating eye or mindflayer)
- Praying to your god under certain circumstances
Note that eating a (master) mind flayer corpse will not grant you intrinsic telepathy if it grants you a boost to your intelligence.
Extrinsic telepathy can be acquired by:
- Wearing an amulet of ESP, including the The Eye of the Aethiopica, or a helm of telepathy.
- Carrying any of the following artifacts:
Note that it is possible to have both intrinsic and extrinsic telepathy at the same time. In this case, the more powerful extrinsic telepathy is used.
Losing telepathy
Intrinsic telepathy can be lost through the gremlin's intrinsic-stealing attack at night time, or it can be lost by committing murder as a lawful or neutral character. Extrinsic telepathy can be "lost" at will by simply stashing or taking off the item in question.
Strategy
Intrinsic telepathy can be a useful substitute for other methods of monster detection, although it cannot be used to spot mindless monsters; over-reliance on intrinsic telepathy to detect danger while blind may result in something such as a golem sneaking up on an unsuspecting player. Using a blindfold or towel to blind and unblind yourself at will, as well as using an item such as a unicorn horn to cure any other sight impairments (e.g. exploding black lights) can mitigate the worst of this.
Be aware that possessing telepathy allows mind flayers to detect your location and hit you with a long-distance psionic attack for d15 damage. You can counteract this by temporarily removing or stashing your source of telepathy if it is extrinsic, but the damage is usually negligible outside of some early scenarios, possibly involving minesflayers; in any case, be prepared to deal with the mind flayer in question (see their article for more information).
Messages
- You feel a strange mental acuity.
- You gained intrinsic telepathy from eating a corpse.
- You feel in touch with the cosmos.
- As above while hallucinating.
- A wave of psychic energy pours over you! It locks onto your telepathy!
- A mind flayer is on the same level as you and attacking you via telepathy.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.