Difference between revisions of "Teleportation"

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* You cannot teleport into the [[Wizard's Tower]] from outside it, nor outside it from the inside.<ref>{{function|teleport.c|tele_jump_ok}}</ref>
 
* You cannot teleport into the [[Wizard's Tower]] from outside it, nor outside it from the inside.<ref>{{function|teleport.c|tele_jump_ok}}</ref>
  
There is also some code the could prevent the player from teleporting in and out of force fields,<ref>{{sourcecode|teleport.c|225}}, {{function|region.c|in_out_region}}</ref> but those [[deferred feature|do not exist]] in vanilla NetHack 3.4.3.
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There is also some code that could prevent the player from teleporting in and out of force fields,<ref>{{sourcecode|teleport.c|225}}, {{function|region.c|in_out_region}}</ref> but those [[deferred feature|do not exist]] in vanilla NetHack 3.4.3.
  
 
==See also==
 
==See also==

Revision as of 23:55, 9 May 2015

Teleportation provides a quick escape to a different (often random) location. Some escape items can teleport you away from monsters. Some monsters can also teleport themselves to flee from you.

Teleportation comes from:

There are three teleport-related properties: teleportitis, which teleports you horizontally at random; teleport control, which lets you choose where teleports land; and teleport at will, which lets you trigger teleportitis to happen whenever you want at a power cost.

Horizontal teleportation almost always move you away from your current position, but there is a very rare chance to land on the exact same square.[1]

Valid destinations

You cannot teleport to a square that is already occupied by a monster,[2] or to one that is considered unsafe for you to occupy.[3] If you try to do so deliberately, with teleport control, you will receive the message Sorry..., and will be teleported randomly instead.[4]

In particular:

  • You also cannot teleport onto lava, unless you have intrinsic levitation.[6] Again, extrinsic levitation isn't enough, and neither is being polymorphed into a fire elemental or a salamander (even though both can be generated in lava).
  • If you're polymorphed into a sea monster, you only have a 1 in 13 chance of successfully teleporting onto dry land.[7]
  • You cannot teleport onto a trap, unless there are no other valid locations to teleport to. (The game will try 200 times to pick a safe location for you before considering trapped locations[8].) In particular, magic portals are considered traps, so you cannot teleport directly onto your quest portal.
  • You cannot teleport into the Wizard's Tower from outside it, nor outside it from the inside.[12]

There is also some code that could prevent the player from teleporting in and out of force fields,[13] but those do not exist in vanilla NetHack 3.4.3.

See also

References