Teleportation

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Teleportation provides a quick escape to a different (often random) location. Some escape items can teleport you away from monsters. Some monsters can also teleport themselves to flee from you.

Teleportation comes from:

There are three teleport-related properties: teleportitis, which teleports you horizontally at random; teleport control, which lets you choose where teleports land; and teleport at will, which lets you trigger teleportitis to happen whenever you want at a power cost.

Horizontal teleportation almost always move you away from your current position, but there is a very small chance of landing on the exact same square.[1]

Valid destinations

You cannot teleport to a square that is already occupied by a monster,[2] or to one that is considered unsafe for you to occupy.[3] If you try to do so deliberately with teleport control, you will receive the message "Sorry..." and be teleported randomly instead.[4]

In particular:

There is also some code that could prevent the player from teleporting in and out of force fields,[13] but those do not exist in vanilla NetHack.

See also

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.