Difference between revisions of "Themed room"

From NetHackWiki
Jump to navigation Jump to search
m
m (word choice)
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{upcoming|NetHack 3.7|}}
+
{{upcoming|NetHack 3.7.0|}}
 +
{{languages}}
 +
'''Themed rooms''' are a type of rare room that appear in ''[[NetHack]]'', based on the '[[Random vault (UnNetHack)|random vaults]]' of [[UnNetHack]]. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into other [[special room]]s.
  
'''Themed rooms''' are rare rooms that are unlike normal rectangular rooms. There is a 33 in 1033 chance (approximately 1 in 31) that the game will attempt to place a themed room instead of a normal random room. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into [[special room]]s.
+
==Generation==
 
+
There is a {{frac|33|1033}} chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room.  
== List of themed rooms ==
 
  
 +
==List of themed rooms==
 
{|class="prettytable"
 
{|class="prettytable"
 
!Name
 
!Name
!Can be special
+
!Can be [[Special room|special]]
 +
!Normal room contents
 
!Map
 
!Map
 
!Notes
 
!Notes
 
|-
 
|-
 
|Normal random room
 
|Normal random room
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|A common rectangular room.
A common rectangular room.
 
 
|-
 
|-
 
|Fake Delphi
 
|Fake Delphi
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|A 11×9 room with a 3×3 room in its center, imitating [[Delphi]].
A 11×9 room with a 3×3 room in its center, imitating [[Delphi]].
 
 
|-
 
|-
 
|Room in a room
 
|Room in a room
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|A random room with a random subroom
A random room with a random subroom
 
 
|-
 
|-
 
|Huge room
 
|Huge room
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|A very large room, with a 90% chance of containing a subroom.
A very large room, with a 90% chance of containing a subroom.
 
 
|-
 
|-
 
|Ice room
 
|Ice room
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 +
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|The floor is replaced with [[ice]]. 25% of the time, the ice melts under 2000 turns after the level is generated.
The floor is covered with [[ice]].
 
 
|-
 
|-
 
|Boulder room
 
|Boulder room
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|Each floor space in the room has a 30% chance of having a [[boulder]] or [[rolling boulder trap]]. These cannot appear before level difficulty 4.
The room contains d6+3 [[boulder]]s and d4 [[rolling boulder trap]]s. It does not get normal room contents.
 
 
|-
 
|-
 
|Spider nest
 
|Spider nest
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|Each floor space in the room has a 30% chance of having a [[web]]. If the level difficulty is at least 9, about 80% of the webs will have a [[giant spider]] sitting on them.
The room contains 3d3 [[web]]s, each with a [[giant spider]] sitting on it. It does not get normal room contents.
 
 
|-
 
|-
 
|Trap room
 
|Trap room
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|Each floor space in the room has a 30% chance of having a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
Each floor space in the room has a 75% chance to have a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields. It does not get normal room contents.
 
 
|-
 
|-
 
|Buried treasure
 
|Buried treasure
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|There is a [[chest]] buried in the floor, containing 3d4 random objects. A burned [[engraving]] pointing to the treasure ("Dig X east/west Y north/south") is also placed on a random [[floor]] space on the level.<ref>{{commit|bb3dc379bc27eaf9042f869fbbee829eeeab2e23}}</ref>
There is a [[chest]] buried in the floor, containing 3d4 random objects.
 
 
|-
 
|-
 
|Massacre
 
|Massacre
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 +
|There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor.
 +
|-
 +
|Pillars
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 
|
 
|
There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor. It does not get normal room contents.
+
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 +
 
 +
------------
 +
|..........|
 +
|..........|
 +
|..--..--..|
 +
|..--..--..|
 +
|..........|
 +
|..........|
 +
|..--..--..|
 +
|..--..--..|
 +
|..........|
 +
|..........|
 +
------------
 +
</replacecharsblock></div>
 +
|The pillars will be [[lava]] {{frac|7}} of the time, [[moat|water]] {{frac|7}} of the time, or [[tree]]s {{frac|7}} of the time.
 
|-
 
|-
 
|Statuary
 
|Statuary
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|There are 5d5 [[statue]]s and d3 [[statue trap]]s.
There are 5d5 [[statue]]s and d3 [[statue trap]]s. It does not get normal room contents.
 
 
|-
 
|-
 
|Light source
 
|Light source
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|The room is always dark, containing a lit [[oil lamp]].
The room is always dark, containing a lit [[oil lamp]]. It does not get normal room contents.
 
 
|-
 
|-
 
|Temple of the gods
 
|Temple of the gods
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
 +
|There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest.
 +
|-
 +
|Ghost of an Adventurer
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 
|
 
|
There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest. It does not get normal room contents.
+
|One space in the room contains a [[ghost]] atop a fake bones pile consisting of the following, all of which are either cursed or uncursed:
 +
* 65% chance of a [[dagger]]
 +
* 55% chance of a random weapon
 +
* 45% chance of a [[bow]] and [[arrow]]
 +
* 65% chance of a random piece of armor
 +
* 20% chance of a random ring
 +
* 20% chance of a random scroll
 
|-
 
|-
 
|Mausoleum
 
|Mausoleum
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
<div class="ttyscreen"><replacecharsblock rules="ttymap">
+
|A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a [[lich]], [[demilich]], [[mummy]], [[Vampire (monster class)|vampire]] or [[zombie]] sealed and [[Meditating|waiting]] for you in the center of the room; otherwise there will be a {{mcsl|@}} corpse. There is a 20% chance that the center will have a secret door; beware.
 
 
-------
 
|.....|
 
|.---.|
 
|.|.|.|
 
|.---.|
 
|.....|
 
-------
 
</replacecharsblock></div>
 
|
 
There is a 50% chance that there will be a [[lich]], [[mummy]], [[vampire]] or [[zombie]] sealed in the centre of the room; otherwise there will be an [[@]] corpse. There is a 20% chance that the centre will have a secret door; beware. It does not get normal room contents.
 
 
|-
 
|-
 
|Random dungeon feature
 
|Random dungeon feature
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 +
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|At the center of the room is a [[cloud]], [[lava]], [[ice]], [[water]], or a [[tree]]. The room will always have an odd width and height so that there is an exact center point.
At the centre of the room is a [[cloud]], [[lava]], [[ice]], [[water]] or a [[tree]].
 
 
|-
 
|-
 
|L-shaped
 
|L-shaped
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 125: Line 152:
 
--------
 
--------
 
</replacecharsblock></div>
 
</replacecharsblock></div>
|
+
|This room may appear rotated.
There are four rotations of this type of room.
 
 
|-
 
|-
 
|Blocked center
 
|Blocked center
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
<div class="ttyscreen"><replacecharsblock rules="ttymap">
A 9×9 room with the central 3×3 spaces filled with walls, water or lava.
+
 
 +
-----------
 +
|.........|
 +
|.........|
 +
|.........|
 +
|...LLL...|
 +
|...LLL...|
 +
|...LLL...|
 +
|.........|
 +
|.........|
 +
|.........|
 +
-----------
 +
</replacecharsblock></div>
 +
|A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance).
 
|-
 
|-
 
|Circular, small
 
|Circular, small
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 150: Line 191:
 
|-
 
|-
 
|Circular, medium
 
|Circular, medium
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 167: Line 209:
 
|-
 
|-
 
|Circular, big
 
|Circular, big
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 186: Line 229:
 
|-
 
|-
 
|T-shaped
 
|T-shaped
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 193: Line 237:
 
   |...|   
 
   |...|   
 
   |...|   
 
   |...|   
---|...----
+
----...----
 
|.........|
 
|.........|
 
|.........|
 
|.........|
Line 199: Line 243:
 
-----------
 
-----------
 
</replacecharsblock></div>
 
</replacecharsblock></div>
|
+
|This room may appear rotated.
There are four rotations of this type of room.
 
 
|-
 
|-
 
|S-shaped
 
|S-shaped
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 217: Line 261:
 
</replacecharsblock></div>
 
</replacecharsblock></div>
 
|
 
|
There are four rotations and reflections of this type of room.
+
This room may appear rotated or reflected.
 
|-
 
|-
 
|Cross
 
|Cross
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 239: Line 284:
 
|-
 
|-
 
|Four-leaf clover
 
|Four-leaf clover
 +
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
Line 258: Line 304:
 
|-
 
|-
 
|Water-surrounded vault
 
|Water-surrounded vault
 +
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
Line 270: Line 317:
 
}}}}}}
 
}}}}}}
 
</replacecharsblock></div>
 
</replacecharsblock></div>
 +
|The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]], or [[vampire lord]] guarding four chests.
 +
|-
 +
|Twin businesses
 +
|style="background-color:pink"|No
 +
|style="background-color:pink"|No
 
|
 
|
The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]] or [[vampire lord]] guarding four chests. It does not get normal room contents.
+
|The room contains two 3×3 (interior space) [[shop]] subrooms, consisting of a weapon shop and an armor shop. Each has a 1% chance of being locked. These cannot appear before level difficulty 4, but can appear on a floor which also has a normal shop, as well as on rooms-and-corridors levels below [[Medusa's island]].
 
|}
 
|}
  
[[Category:UnNetHack]] [[Category:Special rooms]]
+
==Variants==
 +
===xNetHack===
 +
[[xNetHack]] uses a similar lineup of themed rooms to the one listed above, along with some rooms adapted from UnNetHack and new rooms that are original to the variant.
 +
 
 +
==References==
 +
<references/>
 +
<!--{{nethack-370}}-->
 +
[[Category:Special rooms]]

Latest revision as of 15:19, 18 February 2024

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Themed rooms are a type of rare room that appear in NetHack, based on the 'random vaults' of UnNetHack. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into other special rooms.

Generation

There is a 331033 chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room.

List of themed rooms

Name Can be special Normal room contents Map Notes
Normal random room Yes Yes A common rectangular room.
Fake Delphi Yes Yes A 11×9 room with a 3×3 room in its center, imitating Delphi.
Room in a room Yes Yes A random room with a random subroom
Huge room Yes Yes A very large room, with a 90% chance of containing a subroom.
Ice room No Yes The floor is replaced with ice. 25% of the time, the ice melts under 2000 turns after the level is generated.
Boulder room No No Each floor space in the room has a 30% chance of having a boulder or rolling boulder trap. These cannot appear before level difficulty 4.
Spider nest No No Each floor space in the room has a 30% chance of having a web. If the level difficulty is at least 9, about 80% of the webs will have a giant spider sitting on them.
Trap room No No Each floor space in the room has a 30% chance of having a trap. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
Buried treasure Yes Yes There is a chest buried in the floor, containing 3d4 random objects. A burned engraving pointing to the treasure ("Dig X east/west Y north/south") is also placed on a random floor space on the level.[1]
Massacre No No There are 5d5 player monster or quest guardian corpses on the floor.
Pillars No No
------------
|..........|
|..........|
|..--..--..|
|..--..--..|
|..........|
|..........|
|..--..--..|
|..--..--..|
|..........|
|..........|
------------
The pillars will be lava 17 of the time, water 17 of the time, or trees 17 of the time.
Statuary No No There are 5d5 statues and d3 statue traps.
Light source No No The room is always dark, containing a lit oil lamp.
Temple of the gods No No There is an altar of each alignment. The room is not an actual temple and does not contain a priest.
Ghost of an Adventurer No No One space in the room contains a ghost atop a fake bones pile consisting of the following, all of which are either cursed or uncursed:
  • 65% chance of a dagger
  • 55% chance of a random weapon
  • 45% chance of a bow and arrow
  • 65% chance of a random piece of armor
  • 20% chance of a random ring
  • 20% chance of a random scroll
Mausoleum No No A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a lich, demilich, mummy, vampire or zombie sealed and waiting for you in the center of the room; otherwise there will be a @ corpse. There is a 20% chance that the center will have a secret door; beware.
Random dungeon feature No Yes At the center of the room is a cloud, lava, ice, water, or a tree. The room will always have an odd width and height so that there is an exact center point.
L-shaped Yes Yes
-----   
|...|   
|...|   
|...----
|......|
|......|
|......|
--------
This room may appear rotated.
Blocked center Yes Yes
-----------
|.........|
|.........|
|.........|
|...}}}...|
|...}}}...|
|...}}}...|
|.........|
|.........|
|.........|
-----------
A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance).
Circular, small Yes Yes
  ---  
 --.-- 
--...--
|.....|
--...--
 --.-- 
  ---  
Circular, medium Yes Yes
  -----  
 --...-- 
--.....--
|.......|
|.......|
|.......|
--.....--
 --...-- 
  -----  
Circular, big Yes Yes
   -----   
 ---...--- 
 -.......- 
--.......--
|.........|
|.........|
|.........|
--.......--
 -.......- 
 ---...--- 
   -----   
T-shaped Yes Yes
   -----   
   |...|   
   |...|   
----...----
|.........|
|.........|
|.........|
-----------
This room may appear rotated.
S-shaped Yes Yes
   --------
   |......|
   |......|
----......|
|......----
|......|
|......|
--------

This room may appear rotated or reflected.

Cross Yes Yes
   -----   
   |...|   
   |...|   
----...----
|.........|
|.........|
|.........|
----...----
   |...|   
   |...|   
   -----   
Four-leaf clover Yes Yes
----- -----
|...| |...|
|...---...|
|.........|
---.....---
  |.....|  
---.....---
|.........|
|...---...|
|...| |...|
----- -----
Water-surrounded vault No No The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual vault. It contains a giant zombie, ettin zombie, or vampire lord guarding four chests.
Twin businesses No No The room contains two 3×3 (interior space) shop subrooms, consisting of a weapon shop and an armor shop. Each has a 1% chance of being locked. These cannot appear before level difficulty 4, but can appear on a floor which also has a normal shop, as well as on rooms-and-corridors levels below Medusa's island.

Variants

xNetHack

xNetHack uses a similar lineup of themed rooms to the one listed above, along with some rooms adapted from UnNetHack and new rooms that are original to the variant.

References