Difference between revisions of "Tin whistle"
Ion frigate (talk | contribs) (re-added origin: the nethack name really is wrong) |
(not that I'm objecting but I don't think it was ever *present* before now - can certainly be more concise since it's been added) |
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==Generation== | ==Generation== | ||
− | [[Watchmen]] have a {{frac|2|3}} chance of being generated with a tin whistle.{{refsrc|src/makemon.c|655|version=NetHack 3.6. | + | [[Watchmen]] have a {{frac|2|3}} chance of being generated with a tin whistle.{{refsrc|src/makemon.c|655|version=NetHack 3.6.7}} [[Vault]] [[guards]] will always generate carrying cursed tin whistles, providing a source for the shrill whistling sound a player will hear while escaping them (see the section on [[#Messages|messages]] below).{{refsrc|src/makemon.c|658|version=NetHack 3.6.7}} |
==Effects== | ==Effects== | ||
− | [[Apply]]ing a tin whistle of any [[beatitude]] can wake nearby monsters from [[sleep]];{{refsrc|src/apply.c|468|version=NetHack 3.6. | + | [[Apply]]ing a tin whistle of any [[beatitude]] can wake nearby monsters from [[sleep]];{{refsrc|src/apply.c|468|version=NetHack 3.6.7}} if your [[pet]] is close enough to hear the noise, then for the next five turns it will try to approach you more closely.{{refsrc|src/dogmove.c|920|version=NetHack 3.6.7}}{{refsrc|src/dogmove.c|564|version=NetHack 3.6.7}} Additionally, using a cursed tin whistle in a [[vault]] will immediately summon a [[guard]].{{refsrc|src/apply.c|469|version=NetHack 3.6.7}} |
===Range=== | ===Range=== | ||
− | The range of a tin whistle is sqrt([[Experience_level|xlvl]]*20), which in practice is half the range of a [[leather drum]].{{refsrc|src/mon.c|3048|version=NetHack 3.6. | + | The range of a tin whistle is sqrt([[Experience_level|xlvl]]*20), which in practice is half the range of a [[leather drum]].{{refsrc|src/mon.c|3048|version=NetHack 3.6.7}} This results in a radius of about 4 squares at XL 1, 16 squares at XL 14, and a maximum of 24 squares at XL 30. |
==Strategy== | ==Strategy== | ||
− | The tin whistle is incredibly easy to identify. In addition to the above means of generation, you can apply any unidentified [[whistle]]; if you produce a strange or humming noise, then you have a [[magic whistle]]. See the | + | The tin whistle is incredibly easy to identify. In addition to the above means of generation, you can apply any unidentified [[whistle]]; if you produce a strange or humming noise, then you have a [[magic whistle]]. See the messages below for further reference. |
− | The best use of tin whistles is for attracting pets by applying one repeatedly until they come to you; this can sometimes help you take pets through stairs or out of [[shop]]s. Once you find a magic whistle, you can safely stash the tin whistle elsewhere. [[Knight]]s can also apply tin whistles to wake sleeping monsters before attacking them in order to avoid violating their code of conduct - for most other situations where you wish to wake monsters, other instruments such as [[bugle]]s are superior choices. | + | The best use of tin whistles is for attracting pets by applying one repeatedly until they come to you; this can sometimes help you take pets through stairs or out of [[shop]]s. Once you find a magic whistle, you can safely stash the tin whistle elsewhere. [[Knight]]s can also apply tin whistles to wake sleeping monsters before attacking them in order to avoid scaring them and violating their code of conduct - for most other situations where you wish to wake monsters, other instruments such as [[bugle]]s are superior choices. |
==History== | ==History== | ||
− | The tin whistle has been present in the game since [[Jay Fenlason's Hack|the first version of ''Hack'']]. The effect of cursed tin whistles in vaults was introduced in [[NetHack 3.6.1]]; [[3.6.2]] gives the vault guards their own cursed whistles. | + | The tin whistle has been present in the game since [[Jay Fenlason's Hack|the first version of ''Hack'']]. The effect of cursed tin whistles in vaults was introduced in [[NetHack 3.6.1]]; [[NetHack 3.6.2]] gives the vault guards their own cursed whistles. |
==Messages== | ==Messages== | ||
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{{message|You feel rushing air tickle your nose.|You applied a tin whistle while [[deaf]].}} | {{message|You feel rushing air tickle your nose.|You applied a tin whistle while [[deaf]].}} | ||
{{message|You hear the shrill sound of a guard's whistle.|You fled from a guard without dropping your carried gold, and they blew the whistle in their inventory.}} | {{message|You hear the shrill sound of a guard's whistle.|You fled from a guard without dropping your carried gold, and they blew the whistle in their inventory.}} | ||
+ | |||
+ | ==Origin== | ||
+ | A [[wikipedia:Tin whistle|tin whistle]], or penny whistle, is a simple six-holed woodwind instrument. It is a type of [[wikipedia:Fipple|fipple]] flute, named for the duct that directs air across an opening toward a sharp edge when blown into; the flute plays notes in a single key with a range of two octaves. Most 'tin' whistles are usually made of nickel-plated brass, and can even be made from wood or plastic. The tin whistle is closely associated with Irish traditional music and Celtic music. | ||
+ | |||
+ | The "tin whistle" of ''NetHack'' is much more like a [[wikipedia:Whistle|'pea' whistle]], as indicated by its [[Tileset|tile]] and characteristics: pea whistles produce a single pitch and are generally used to gain people's attention, and are commonly associated with sports referees and British policemen. | ||
==Variants== | ==Variants== | ||
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===UnNetHack=== | ===UnNetHack=== | ||
− | In [[UnNetHack]], both types of whistle are easier to differentiate, as each will [[ | + | In [[UnNetHack]], both types of whistle are easier to differentiate, as each will [[auto-identify]] upon applying one. |
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==References== | ==References== | ||
<references /> | <references /> | ||
− | + | {{nethack-366}} | |
[[Category:Tools]] | [[Category:Tools]] | ||
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Revision as of 23:54, 7 April 2023
( | |
---|---|
Name | tin whistle |
Appearance | whistle |
Base price | 10 zm |
Weight | 3 |
Material | metal |
Monster use | Will not be used by monsters. |
A tin whistle is a tool that appears in NetHack. It is a simple nonmagical and non-tonal instrument made of metal, and appears as a whistle when unidentified.
Contents
Generation
Watchmen have a 2⁄3 chance of being generated with a tin whistle.[1] Vault guards will always generate carrying cursed tin whistles, providing a source for the shrill whistling sound a player will hear while escaping them (see the section on messages below).[2]
Effects
Applying a tin whistle of any beatitude can wake nearby monsters from sleep;[3] if your pet is close enough to hear the noise, then for the next five turns it will try to approach you more closely.[4][5] Additionally, using a cursed tin whistle in a vault will immediately summon a guard.[6]
Range
The range of a tin whistle is sqrt(xlvl*20), which in practice is half the range of a leather drum.[7] This results in a radius of about 4 squares at XL 1, 16 squares at XL 14, and a maximum of 24 squares at XL 30.
Strategy
The tin whistle is incredibly easy to identify. In addition to the above means of generation, you can apply any unidentified whistle; if you produce a strange or humming noise, then you have a magic whistle. See the messages below for further reference.
The best use of tin whistles is for attracting pets by applying one repeatedly until they come to you; this can sometimes help you take pets through stairs or out of shops. Once you find a magic whistle, you can safely stash the tin whistle elsewhere. Knights can also apply tin whistles to wake sleeping monsters before attacking them in order to avoid scaring them and violating their code of conduct - for most other situations where you wish to wake monsters, other instruments such as bugles are superior choices.
History
The tin whistle has been present in the game since the first version of Hack. The effect of cursed tin whistles in vaults was introduced in NetHack 3.6.1; NetHack 3.6.2 gives the vault guards their own cursed whistles.
Messages
- You produce a high whistling sound.
- You applied a non-cursed or blessed tin whistle.
- You produce a shrill whistling sound.
- You applied a cursed tin whistle.
- You feel rushing air tickle your nose.
- You applied a tin whistle while deaf.
- You hear the shrill sound of a guard's whistle.
- You fled from a guard without dropping your carried gold, and they blew the whistle in their inventory.
Origin
A tin whistle, or penny whistle, is a simple six-holed woodwind instrument. It is a type of fipple flute, named for the duct that directs air across an opening toward a sharp edge when blown into; the flute plays notes in a single key with a range of two octaves. Most 'tin' whistles are usually made of nickel-plated brass, and can even be made from wood or plastic. The tin whistle is closely associated with Irish traditional music and Celtic music.
The "tin whistle" of NetHack is much more like a 'pea' whistle, as indicated by its tile and characteristics: pea whistles produce a single pitch and are generally used to gain people's attention, and are commonly associated with sports referees and British policemen.
Variants
In variants using an object materials system, the tin whistle can be made of varying materials, and the base item is referred to as a pea whistle.
SLASH'EM
In SLASH'EM, you can upgrade tin whistles into magic whistles, making them far more useful in general - upgrading also does not break any conducts.
UnNetHack
In UnNetHack, both types of whistle are easier to differentiate, as each will auto-identify upon applying one.