Difference between revisions of "Unique monster"

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==Description==
 
==Description==
A unique monster that is generated and then killed usually will not be generated again, although it is usually possible to reanimate most of them from their [[corpse]]s or using [[stone to flesh]] on their [[statue]], provided they leave a corpse (and are not [[corpseless]]) and are not immune to [[stoning]] in the first place. The [[Rider]]s in particular are capable of resurrecting from their own corpses.
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A unique monster that is generated and then killed usually will not be generated again, although it is usually possible to reanimate most unique monsters from their [[corpse]]s or using [[stone to flesh]] on their [[statue]], provided they leave a corpse (and are not [[corpseless]]) and are not immune to [[stoning]] in the first place (e.g. as with most [[quest]] nemeses). The [[Rider]]s in particular are capable of resurrecting from their own corpses.
  
 
Unique monsters cannot have [[figurine]]s generated of them, and [[wishing]] for one will result in a random figurine being given instead.{{refsrc|src/objnam.c|3955|nethack=3.6.6}} If the corpse of a unique monster would be left in a [[bones]] file, it is replaced with the corpse of a [[doppleganger]], and a statue of a unique monster found in bones will turn into a doppleganger in the guise of that monster if revived via stone to flesh.{{refsrc|src/bones.c|152|nethack=3.6.6}}{{refsrc|src/trap.c|587|nethack=3.6.6}} Trying to wish for a statue of a unique monster and reanimating it will also produce a doppelganger disguised as that monster.{{refsrc|src/trap.c|608|nethack=3.6.6}}
 
Unique monsters cannot have [[figurine]]s generated of them, and [[wishing]] for one will result in a random figurine being given instead.{{refsrc|src/objnam.c|3955|nethack=3.6.6}} If the corpse of a unique monster would be left in a [[bones]] file, it is replaced with the corpse of a [[doppleganger]], and a statue of a unique monster found in bones will turn into a doppleganger in the guise of that monster if revived via stone to flesh.{{refsrc|src/bones.c|152|nethack=3.6.6}}{{refsrc|src/trap.c|587|nethack=3.6.6}} Trying to wish for a statue of a unique monster and reanimating it will also produce a doppelganger disguised as that monster.{{refsrc|src/trap.c|608|nethack=3.6.6}}
  
The primary exception to the rule of not being generated again after death is the [[Wizard of Yendor]], who can resurrect himself one level stronger after being killed for the first time.  
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The primary exception to the rule of not being generated again after death is the [[Wizard of Yendor]], who can resurrect himself one level stronger after each death.
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{{upcoming|NetHack 3.7.0|Since {{commit|dc9fe0d8bc96e006c119fa183c9c9a7c4cde2f53}}, scroll of scare monster on the ground and Elbereth no longer scare unique monsters.  Note that although the commit message only mentions the scroll of scare monster, Elbereth is also affected because it is handled in the same function.}}
  
 
==List of unique monsters==
 
==List of unique monsters==
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The [[long worm tail]], {{monsym|long_worm_tail}}, is an unusual case: it is a dummy monster that exists purely to represent the worm's body on the visual interface, and is marked unique primarily in order to prevent figurines of it generating.{{refsrc|src/monst.c|2709|nethack=3.6.6}}
 
The [[long worm tail]], {{monsym|long_worm_tail}}, is an unusual case: it is a dummy monster that exists purely to represent the worm's body on the visual interface, and is marked unique primarily in order to prevent figurines of it generating.{{refsrc|src/monst.c|2709|nethack=3.6.6}}
  
==SLASH'EM==
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==Variants==
SLASH'EM features the following new unique monsters:
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More unique monsters are often added in variants of ''NetHack'' - as a general rule, this includes quest leaders and nemeses, who are not specified in the lists below unless they are deferred or otherwise unused monsters.
*Ruggo the Gnome King
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*The Rat King
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===SLASH'EM===
*Kroo the Kobold King
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[[SLASH'EM]] adds many new unique monsters:
*Grund the Orc King
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*Nightmare
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* All new quest leaders and nemeses
*Beholder
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* {{monsymlink|Ruggo the Gnome King}}
*Vecna
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* {{monsymlink|The Largest Giant}}
*Jumbo the Elephant
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* {{monsymlink|Vecna}}
*One-Eyed Sam, shopkeeper of the Black Market
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* {{monsymlink|Doctor Frankenstein}}
*Aphrodite
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* {{monsymlink|Beholder}}
*Girtab
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* {{monsymlink|Kroo the Kobold King}}
*Shelob
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* {{monsymlink|Aphrodite}}
*The Largest Giant
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* {{monsymlink|Grund the Orc King}}
*Pegasus
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* {{monsymlink|Jumbo the Elephant}}
*Doctor Frankenstein
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* {{monsymlink|catoblepas}}
*Frankenstein's Monster
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* {{monsymlink|The Rat King (SLASH'EM)}}
*[[Deferred features|Deferred]] Lovecraftian unique monsters:
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* {{monsymlink|Girtab}}
**Father Dagon
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* {{monsymlink|Shelob}}
**Mother Hydra
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* {{monsymlink|Nightmare}}
**Cthulhu (replaces the high priest of Moloch in SLethe)
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* {{monsymlink|Pegasus}}
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* {{monsymlink|Frankenstein's Monster}}
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* {{monsym|black marketeer}} [[One-eyed Sam (SLASH'EM)|One-eyed Sam]]
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* [[Defunct features (SLASH'EM)|Defunct and unused monsters]]:
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** {{red|D}} [[Smaug]]
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** {{monsymlink|Father Dagon}}
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** {{monsymlink|Mother Hydra}}
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** {{monsymlink|Cthulhu}} (replaces the high priest of Moloch in SLethe)
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** {{monsymlink|Cerberus}}
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** {{magenta|h}} [[Bilbo Baggins]]
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** {{brown|h}} [[Farmer Maggot]]
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** {{black|h}} [[Gollum]]
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** {{magenta|h}} [[Thorin]]
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** {{monsymlink|Goblin King}}
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** {{magenta|s}} [[Lolth]]
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** {{monsymlink|Charon}}
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** {{monsymlink|Earendil}} and Elwing
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** {{magenta|@}} [[High Lycanthrope]]
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** {{black|@}} [[Lareth]]
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** {{magenta|@}} [[Master Shifter]]
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** {{magenta|@}} [[Sir Lorimar]]
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** {{magenta|@}} [[Transmuter]]
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===SlashTHEM===
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In addition to SLASH'EM changes above, [[SlashTHEM]] adds the following unique monsters:
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* {{magenta|k}} [[Krooella the Kobold Queen]]
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* {{magenta|l}} [[leprechaun king]]
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* {{magenta|n}} [[nymph queen]]
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* {{white|x}} [[Deep Thought]]
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* {{magenta|x}} [[Eddie]]
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* {{magenta|A}} [[Douglas Adams (monster)|Douglas Adams]]
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* {{magenta|D}} [[Dragon Lord]]
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* {{magenta|V}} [[Prostetnik Vogon Jeltz]]
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* {{brightcyan|X}} [[Marvin (monster)|Marvin]]
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* {{green|Y}} [[Zaphod Breeblebrox]]
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* {{white|@}} [[Arthur Dent]]
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* {{white|@}} [[Ford Prefect]]
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* {{magenta|@}} [[High Lycanthrope]] (no longer deferred)
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* {{white|@}} [[Mr. Prosser]]
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* {{magenta|@}} [[principal]]
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* {{magenta|@}} [[Sir Lorimar]] (no longer deferred)
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* {{brightblue|&}} [[UNIX Kernel]]
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* [[Deferred and defunct features (SlashTHEM)|Deferred and defunct monsters]]:
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** {{magenta|B}} [[Ho-Oh]]
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** {{black|T}} [[Tara Gilesbie]]
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** {{magenta|@}} [[Dr. Wusiji]]
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** {{red|@}} [[Master Brain]]
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** {{brightmagenta|@}} [[Master Sabrina]]
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** {{black|@}} [[Psi Master]]
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The [[artifact weapon]] [[Diplomat]], a [[neutral]]-aligned [[ornate mace]] that gains +10 [[to-hit]] and +25 damage versus all monsters with the <code>M2_PNAME</code> flag - in practice this includes most unique monsters, but not all of them.
  
 
==References==
 
==References==

Revision as of 22:12, 20 January 2024

In NetHack, there are various unique monsters that are generally only generated once, which is governed by the G_UNIQ flag in the code.

Description

A unique monster that is generated and then killed usually will not be generated again, although it is usually possible to reanimate most unique monsters from their corpses or using stone to flesh on their statue, provided they leave a corpse (and are not corpseless) and are not immune to stoning in the first place (e.g. as with most quest nemeses). The Riders in particular are capable of resurrecting from their own corpses.

Unique monsters cannot have figurines generated of them, and wishing for one will result in a random figurine being given instead.[1] If the corpse of a unique monster would be left in a bones file, it is replaced with the corpse of a doppleganger, and a statue of a unique monster found in bones will turn into a doppleganger in the guise of that monster if revived via stone to flesh.[2][3] Trying to wish for a statue of a unique monster and reanimating it will also produce a doppelganger disguised as that monster.[4]

The primary exception to the rule of not being generated again after death is the Wizard of Yendor, who can resurrect himself one level stronger after each death.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Since commit dc9fe0d8, scroll of scare monster on the ground and Elbereth no longer scare unique monsters. Note that although the commit message only mentions the scroll of scare monster, Elbereth is also affected because it is handled in the same function.

List of unique monsters

The following is a list of unique monsters:

The long worm tail, ~, is an unusual case: it is a dummy monster that exists purely to represent the worm's body on the visual interface, and is marked unique primarily in order to prevent figurines of it generating.[5]

Variants

More unique monsters are often added in variants of NetHack - as a general rule, this includes quest leaders and nemeses, who are not specified in the lists below unless they are deferred or otherwise unused monsters.

SLASH'EM

SLASH'EM adds many new unique monsters:

SlashTHEM

In addition to SLASH'EM changes above, SlashTHEM adds the following unique monsters:

The artifact weapon Diplomat, a neutral-aligned ornate mace that gains +10 to-hit and +25 damage versus all monsters with the M2_PNAME flag - in practice this includes most unique monsters, but not all of them.

References