Difference between revisions of "Vortex"

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(Throw melee weapons for energy v.)
(honestly clumping them all together like this doesn't really work for most monster groups, but that's a larger bridge to cross down the line - deal with more immediately fixable stuff for the moment)
 
(41 intermediate revisions by 23 users not shown)
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The members of the '''vortex''' [[monster class]] will all [[engulf]] you and cause an appropriate type of damage, except dust vortices, which will blind you, and fog clouds, which will do physical damage.
+
The members of the '''vortex''' [[monster class]] will all [[engulf]] you and cause an appropriate type of damage, except dust vortices, which will blind you, and fog clouds, which will do physical damage. Once you can survive their engulfing long enough to get yourself expelled with your [[tooled horn|horn]] or [[leather drum|drum]], their greatest danger is transporting you into [[lava]] or into a [[black dragon]]'s disintegration blast.
  
==Fog cloud==
+
==Types==
 +
===Fog cloud===
 
{{monster
 
{{monster
 
  |name=fog cloud
 
  |name=fog cloud
 
  |difficulty=4
 
  |difficulty=4
 
  |level=3
 
  |level=3
  |experience=37
+
  |experience=38
 
  |speed=1
 
  |speed=1
  |AC=1
+
  |AC=0
 
  |MR=0
 
  |MR=0
 
  |align=0
 
  |align=0
  |frequency=Rare
+
  |frequency=2
 
  |genocidable=Yes
 
  |genocidable=Yes
 
  |attacks=Engulf 1d6
 
  |attacks=Engulf 1d6
Line 19: Line 20:
 
  |resistances=Sleep, Poison, Stoning
 
  |resistances=Sleep, Poison, Stoning
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A fog cloud|=
+
  |attributes={{attributes|A fog cloud|
 
  |nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
 
  |nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
 
  |mindless=1|amorphous=1|unsolid=1|hostile=1|neuter=1}}
 
  |mindless=1|amorphous=1|unsolid=1|hostile=1|neuter=1}}
  |reference=[[monst.c#line937]]
+
  |reference=[[monst.c#line856]]
 
}}
 
}}
Fog clouds offer a good opportunity for weapon training. Once [[engulf]]ed you will hit automatically, avoiding the normal trouble non-warrior roles can have with the -4 Unskilled [[To-hit]] penalty.
+
Fog clouds offer a good opportunity for weapon training. While you are [[engulf]]ed, your attacks are guaranteed to hit, avoiding the normal trouble non-warrior roles can have with the −4 Unskilled [[to-hit]] penalty. Despite messages like "You are laden with moisture and can barely breathe", they are not very dangerous because of their low [[speed]]. [[Pacifist]]s might have problems with them if they can't move away since they mustn't destroy them.
 +
 
 +
As of [[NetHack 3.6.0]], [[vampire]]s and [[vampire lord]]s can transform into fog clouds; they will rise up in their normal form when killed.
 
{{clear}}
 
{{clear}}
==Dust vortex==
+
 
 +
===Dust vortex===
 
{{monster
 
{{monster
 
  |name=dust vortex
 
  |name=dust vortex
 
  |difficulty=6
 
  |difficulty=6
 
  |level=4
 
  |level=4
  |experience=55
+
  |experience=54
 
  |speed=20
 
  |speed=20
 
  |AC=2
 
  |AC=2
 
  |MR=30
 
  |MR=30
 
  |align=0
 
  |align=0
  |frequency=Rare
+
  |frequency=2
 
  |genocidable=Yes
 
  |genocidable=Yes
 
  |attacks=Engulf 2d8 [[blind]]
 
  |attacks=Engulf 2d8 [[blind]]
Line 44: Line 48:
 
  |resistances=Sleep, Poison, Stoning
 
  |resistances=Sleep, Poison, Stoning
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A dust vortex|=
+
  |attributes={{attributes|A dust vortex|
 
  |nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
 
  |nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
  |mindless=1|amorphous=1|unsolid=1|hostile=1|neuter=1}}
+
  |mindless=1|hostile=1|neuter=1}}
  |reference=[[monst.c#line945]]
+
  |reference=[[monst.c#line863]]
 
}}
 
}}
As with fog clouds, dust vortexes offer a good chance for beginning characters to train their weapon skills, particularly since they deal no physical damage.
+
As with fog clouds, dust vortices offer a good chance for beginning characters to train their weapon skills, particularly up to [[NetHack 3.6.0]] since they dealt no physical damage. In [[NetHack 3.6.1]], dust vortices are able to deal 1d6 physical damage if their attack fails to engulf you because you had been engulfed by them recently.{{refsrc|src/mhitu.c|302|version=NetHack 3.6.1}}
  
 
{{clear}}
 
{{clear}}
  
==Ice vortex==
+
===Ice vortex===
 
{{monster
 
{{monster
 
  |name=ice vortex
 
  |name=ice vortex
 
  |difficulty=7
 
  |difficulty=7
 
  |level=5
 
  |level=5
  |experience=75
+
  |experience=74
 
  |speed=20
 
  |speed=20
 
  |AC=2
 
  |AC=2
 
  |MR=30
 
  |MR=30
 
  |align=0
 
  |align=0
  |frequency=Very rare
+
  |frequency=1
 
  |genocidable=Yes
 
  |genocidable=Yes
 
  |attacks=Engulf 1d6 [[cold]]
 
  |attacks=Engulf 1d6 [[cold]]
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  |resistances=Cold, Sleep, Poison, Stoning
 
  |resistances=Cold, Sleep, Poison, Stoning
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|An ice vortex|=
+
  |attributes={{attributes|An ice vortex|
  |nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
+
  |nocorpse=1|nohell=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
  |mindless=1|amorphous=1|unsolid=1|hostile=1|neuter=1|infravisible=1}}
+
  |mindless=1|hostile=1|neuter=1|infravisible=1}}
  |reference=[[monst.c#line952]]
+
  |reference=[[monst.c#line870]]
 
}}
 
}}
 +
Ice vortices are not overly threatening: they lack a passive attack, and while they are quite fast, their cold attack does very modest damage to non-resistant characters, and is harmless to resistant ones.
 +
 
{{clear}}
 
{{clear}}
==Energy vortex==
+
 
 +
===Energy vortex===
 
{{monster
 
{{monster
 
  |name=energy vortex
 
  |name=energy vortex
 
  |difficulty=9
 
  |difficulty=9
 
  |level=6
 
  |level=6
  |experience=102
+
  |experience=101
 
  |speed=20
 
  |speed=20
 
  |AC=2
 
  |AC=2
 
  |MR=30
 
  |MR=30
 
  |align=0
 
  |align=0
  |frequency=Very rare
+
  |frequency=1
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=Engulf 1d6 [[shock]], Engulf [[drain energy]], [[Passive attack|Passive]] (level + 1)d4 shock
+
  |attacks=Engulf 1d6 [[shock]], Engulf drain energy 2d6, [[Passive attack|Passive]] (level + 1)d4 shock
 
  |weight=0
 
  |weight=0
 
  |nutr=0
 
  |nutr=0
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  |resistances=Shock, Sleep, Disintegrate, Poison, Stoning
 
  |resistances=Shock, Sleep, Disintegrate, Poison, Stoning
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|An energy vortex|=
+
  |attributes={{attributes|An energy vortex|
 
  |nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
 
  |nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
  |mindless=1|amorphous=1|unsolid=1|hostile=1|neuter=1}}
+
  |mindless=1|unsolid=1|hostile=1|neuter=1}}
  |reference=[[monst.c#line960]]
+
  |reference=[[monst.c#line879]]
 
}}
 
}}
The energy vortex is a very dangerous monster to encounter if one lacks [[shock resistance]]. In addition to its [[shock]] attacks, it also has a special drain energy ability, which drains the [[power]] of the player. The drain energy ability can be protected against with high [[magic cancellation]], but the other attacks cannot.
+
The energy vortex is a very dangerous monster to encounter for players who lack [[shock resistance]], possessing both passive and active shock attacks. The passive attack is only triggered by melee attacks; ranged attacks, even when engulfed, are perfectly fine. This includes repeatedly throwing and picking up your melee weapon, if you have no more powerful alternative. It is sometimes necessary to use wands to survive an unfortunate energy vortex encounter. Normally, neither engulfing nor passive shock attacks will destroy your rings or wands; however, after the vortex releases you, its engulfing attack gets temporarily (for 1-2 turns) converted to a shocking touch attack, which ''can'' explode your items.
  
Note that the passive attack is only triggered by melee attacks - ranged attacks, even when engulfed, are perfectly fine. This includes repeatedly throwing and picking up your melee weapon, if you have no more powerful alternative. It is sometimes necessary to use wands to survive an unfortunate energy vortex encounter.
+
While engulfed, the energy vortex will drain your power 75% of the time, similar to an [[anti-magic field]]. If it drains your power below zero, it will reduce your maximum power. This can be particularly devastating if you can't kill it quickly; it can drain your max power all the way down to zero. Cancelling the vortex will prevent this, but magic cancellation will not, nor will magic resistance.
  
 +
The energy drain attack was implemented in [[NetHack 3.6.0]], where it was 4d6, making it even more dangerous.
  
 
{{clear}}
 
{{clear}}
  
==Steam vortex==
+
===Steam vortex===
 
{{monster
 
{{monster
 
  |name=steam vortex
 
  |name=steam vortex
 
  |difficulty=9
 
  |difficulty=9
 
  |level=7
 
  |level=7
  |experience=113
+
  |experience=112
 
  |speed=22
 
  |speed=22
 
  |AC=2
 
  |AC=2
 
  |MR=30
 
  |MR=30
 
  |align=0
 
  |align=0
  |frequency=Rare
+
  |frequency=2
 
  |genocidable=Yes
 
  |genocidable=Yes
 
  |attacks=Engulf 1d8 [[fire]]
 
  |attacks=Engulf 1d8 [[fire]]
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  |resistances=Fire, Sleep, Poison, Stoning
 
  |resistances=Fire, Sleep, Poison, Stoning
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A steam vortex|=
+
  |attributes={{attributes|A steam vortex|
 
  |hell=1|nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
 
  |hell=1|nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
  |mindless=1|amorphous=1|unsolid=1|hostile=1|neuter=1|infravisible=1}}
+
  |mindless=1|unsolid=1|hostile=1|neuter=1|infravisible=1}}
  |reference=[[monst.c#line960]]
+
  |reference=[[monst.c#line888]]
 
}}
 
}}
 +
Steam vortices are not too threatening.  They do somewhat more damage than ice vortices while being marginally faster, but overall, even non-resistant characters will have fairly little trouble with them.  Resistant characters will find them completely harmless.
 +
 
{{clear}}
 
{{clear}}
==Fire vortex==
+
 
 +
===Fire vortex===
 
{{monster
 
{{monster
 
  |name=fire vortex
 
  |name=fire vortex
 
  |difficulty=10
 
  |difficulty=10
 
  |level=8
 
  |level=8
  |experience=143
+
  |experience=142
 
  |speed=22
 
  |speed=22
 
  |AC=2
 
  |AC=2
 
  |MR=30
 
  |MR=30
 
  |align=0
 
  |align=0
  |frequency=Very rare
+
  |frequency=1
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=Engulf 1d8 [[fire]], [[passive attack|passive]] (level + 1)d4 fire
+
  |attacks=Engulf 1d10 [[fire]], [[passive attack|passive]] (level + 1)d4 fire
 
  |weight=0
 
  |weight=0
 
  |nutr=0
 
  |nutr=0
Line 149: Line 160:
 
  |resistances=Fire, Sleep, Poison, Stoning
 
  |resistances=Fire, Sleep, Poison, Stoning
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A fire vortex|=
+
  |attributes={{attributes|A fire vortex|
 
  |hell=1|nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
 
  |hell=1|nocorpse=1|fly=1|breathless=1|noeyes=1|nolimbs=1|nohead=1|=
  |mindless=1|amorphous=1|unsolid=1|hostile=1|neuter=1|infravisible=1}}
+
  |mindless=1|unsolid=1|hostile=1|neuter=1|infravisible=1|light=1}}
  |reference=[[monst.c#line960]]
+
  |reference=[[monst.c#line897]]
 
}}
 
}}
 +
In contrast to steam vortices, fire vortices can be quite dangerous: their passive attack will deal at least 9d4 damage to non-resistant characters and can destroy items, and they have the highest base level of any vortex.  If you lack resistance, it is worth looking for an alternative to attacking them in melee - even if that just means throwing your melee weapon at them.
 +
 
{{clear}}
 
{{clear}}
==Body Parts==
+
 
'''Vortex''' also refers to the grouping of [[body parts]] for the forms of vortices. It affects the messages referring to the appropriate body parts as follows<ref>[[polyself.c#line1177]]</ref>:
+
==Body parts==
 +
'''Vortex''' also refers to the grouping of [[body parts]] for the forms of vortices. It affects the messages referring to the appropriate body parts as follows:{{refsrc|src/polyself.c|1580|version=NetHack 3.6.0}}
  
 
{|class="prettytable"
 
{|class="prettytable"
!Bodypart<ref>[[hack.h#line226]]</ref>
+
!Body part{{refsrc|include/hack.h|320|version=NetHack 3.6.0}}
 
!Description
 
!Description
 
|-
 
|-
Line 192: Line 206:
 
|Lower current
 
|Lower current
 
|-
 
|-
|Light Headed
+
|Light headed
 
|Addled
 
|Addled
 
|-
 
|-
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|}
 
|}
  
==UnNetHack==
+
==Messages==
[[UnNetHack]] adds the surprisingly dangerous [[antimatter vortex]].
+
{{message|"You are freezing to death!"|You have been engulfed by an ice vortex.}}
 
 
==References==
 
<references/>
 
 
 
 
 
 
 
{{clear}}
 
[[Category:Body parts]]
 
 
 
== Encyclopedia entry ==
 
  
 +
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
Swirling clouds of pure elemental energies, the vortices are
 
Swirling clouds of pure elemental energies, the vortices are
Line 242: Line 247:
 
}}
 
}}
  
 +
==UnNetHack==
 +
[[UnNetHack]] included the [[anti-matter vortex]] in versions prior to 4.0.0.
 +
 +
==References==
 +
<references/>
 +
{{nethack-361}}
 +
[[Category:Body parts]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]
{{nethack-343}}
 

Latest revision as of 09:08, 31 July 2023

The members of the vortex monster class will all engulf you and cause an appropriate type of damage, except dust vortices, which will blind you, and fog clouds, which will do physical damage. Once you can survive their engulfing long enough to get yourself expelled with your horn or drum, their greatest danger is transporting you into lava or into a black dragon's disintegration blast.

Types

Fog cloud

Fog clouds offer a good opportunity for weapon training. While you are engulfed, your attacks are guaranteed to hit, avoiding the normal trouble non-warrior roles can have with the −4 Unskilled to-hit penalty. Despite messages like "You are laden with moisture and can barely breathe", they are not very dangerous because of their low speed. Pacifists might have problems with them if they can't move away since they mustn't destroy them.

As of NetHack 3.6.0, vampires and vampire lords can transform into fog clouds; they will rise up in their normal form when killed.

Dust vortex

As with fog clouds, dust vortices offer a good chance for beginning characters to train their weapon skills, particularly up to NetHack 3.6.0 since they dealt no physical damage. In NetHack 3.6.1, dust vortices are able to deal 1d6 physical damage if their attack fails to engulf you because you had been engulfed by them recently.[1]

Ice vortex

Ice vortices are not overly threatening: they lack a passive attack, and while they are quite fast, their cold attack does very modest damage to non-resistant characters, and is harmless to resistant ones.

Energy vortex

The energy vortex is a very dangerous monster to encounter for players who lack shock resistance, possessing both passive and active shock attacks. The passive attack is only triggered by melee attacks; ranged attacks, even when engulfed, are perfectly fine. This includes repeatedly throwing and picking up your melee weapon, if you have no more powerful alternative. It is sometimes necessary to use wands to survive an unfortunate energy vortex encounter. Normally, neither engulfing nor passive shock attacks will destroy your rings or wands; however, after the vortex releases you, its engulfing attack gets temporarily (for 1-2 turns) converted to a shocking touch attack, which can explode your items.

While engulfed, the energy vortex will drain your power 75% of the time, similar to an anti-magic field. If it drains your power below zero, it will reduce your maximum power. This can be particularly devastating if you can't kill it quickly; it can drain your max power all the way down to zero. Cancelling the vortex will prevent this, but magic cancellation will not, nor will magic resistance.

The energy drain attack was implemented in NetHack 3.6.0, where it was 4d6, making it even more dangerous.

Steam vortex

Steam vortices are not too threatening. They do somewhat more damage than ice vortices while being marginally faster, but overall, even non-resistant characters will have fairly little trouble with them. Resistant characters will find them completely harmless.

Fire vortex

In contrast to steam vortices, fire vortices can be quite dangerous: their passive attack will deal at least 9d4 damage to non-resistant characters and can destroy items, and they have the highest base level of any vortex. If you lack resistance, it is worth looking for an alternative to attacking them in melee - even if that just means throwing your melee weapon at them.

Body parts

Vortex also refers to the grouping of body parts for the forms of vortices. It affects the messages referring to the appropriate body parts as follows:[2]

Body part[3] Description
Arm Region
Eye Eye
Face Front
Finger Minor current
Fingertip Minor current
Foot Lower current
Hand Swirl
Handed Swirled
Head Central core
Leg Lower current
Light headed Addled
Neck Center
Spine Currents
Toe Edge
Hair Currents
Blood Life force
Lung Center
Nose Leading edge
Stomach Interior

Messages

"You are freezing to death!"
You have been engulfed by an ice vortex.

Encyclopedia entry

Swirling clouds of pure elemental energies, the vortices are
thought to be related to the larger elementals. Though the
vortices do no damage when touched, they are noted for being
able to envelop unwary travellers. The hapless fool thus
swallowed by a vortex will soon perish from exposure to the
element the vortex is composed of.

UnNetHack

UnNetHack included the anti-matter vortex in versions prior to 4.0.0.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.