Difference between revisions of "Wand"

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(breaking wands)
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The purpose of a given wand is not known before it is identified: they only appear by description, such as an ivory wand. Without an [[identify]] spell, wands can be identified by [[enscribing]] with them or [[zap]]ping them.
 
The purpose of a given wand is not known before it is identified: they only appear by description, such as an ivory wand. Without an [[identify]] spell, wands can be identified by [[enscribing]] with them or [[zap]]ping them.
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Wands can be broken by [[apply]]ing them. Breaking a wand causes a magical blast that hits you and the monsters around you and causes them the kind of damage that zapping the wand would do. To break a wand, your [[strength]] must be at least 10.
  
 
==List of wands==
 
==List of wands==

Revision as of 16:45, 7 May 2006

Wands are magical devices. They allow non-wizard characters to cast spells and wizards to cast spells they do not know. Wands have a specific number of charges. When all charges have been used, the wand cannot be used for magic anymore if not recharged.

The purpose of a given wand is not known before it is identified: they only appear by description, such as an ivory wand. Without an identify spell, wands can be identified by enscribing with them or zapping them.

Wands can be broken by applying them. Breaking a wand causes a magical blast that hits you and the monsters around you and causes them the kind of damage that zapping the wand would do. To break a wand, your strength must be at least 10.

List of wands