Difference between revisions of "Wand"

From NetHackWiki
Jump to navigation Jump to search
(breaking wands)
Line 4: Line 4:
  
 
Wands can be broken by [[apply]]ing them. Breaking a wand causes a magical blast that hits you and the monsters around you and causes them the kind of damage that zapping the wand would do. To break a wand, your [[strength]] must be at least 10.
 
Wands can be broken by [[apply]]ing them. Breaking a wand causes a magical blast that hits you and the monsters around you and causes them the kind of damage that zapping the wand would do. To break a wand, your [[strength]] must be at least 10.
 +
 +
==Enscribing==
 +
The easiest and safest way to identify with a wand is to Enscribe with it. To do so, first writes something in the dust with your fingers, the Enscribe something else with the wand. Several things can happen depending on what kind of wand it is.
 +
 +
A wand of Polymorph will change the text to something else.
 +
 +
A wand of striking will create bullet holes.
 +
 +
A wand of invisibility will cause the text to dissapear
 +
 +
A wand of fast/slow/death will affect the bugs on the ground respectively. Note that the same thing happens with a wand of Death and a wand of Sleeping.
 +
 +
  
 
==List of wands==
 
==List of wands==

Revision as of 23:59, 18 June 2006

Wands are magical devices. They allow non-wizard characters to cast spells and wizards to cast spells they do not know. Wands have a specific number of charges. When all charges have been used, the wand cannot be used for magic anymore if not recharged.

The purpose of a given wand is not known before it is identified: they only appear by description, such as an ivory wand. Without an identify spell, wands can be identified by enscribing with them or zapping them.

Wands can be broken by applying them. Breaking a wand causes a magical blast that hits you and the monsters around you and causes them the kind of damage that zapping the wand would do. To break a wand, your strength must be at least 10.

Enscribing

The easiest and safest way to identify with a wand is to Enscribe with it. To do so, first writes something in the dust with your fingers, the Enscribe something else with the wand. Several things can happen depending on what kind of wand it is.

A wand of Polymorph will change the text to something else.

A wand of striking will create bullet holes.

A wand of invisibility will cause the text to dissapear

A wand of fast/slow/death will affect the bugs on the ground respectively. Note that the same thing happens with a wand of Death and a wand of Sleeping.


List of wands