Difference between revisions of "Water walking"

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Water walking is a [[property]] that allows you to walk over fluid environments without drowning. This affects [[moat]]s, [[pool]]s and [[swamp]]s as well as [[lava]]. As [[fountain]]s and [[sink]]s do not cover a complete [[square]], there is no extra effect while water walking for them. The most common source of being able to walk on water is by wearing a pair of [[Water walking boots|water walking boots]].
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'''Water walking''' is a [[property]] in ''[[NetHack]]'' that allows you to walk over deep water without [[drowning]].
  
While water walking, you may safely enter water-based squares listed above and not fall in and potentially drown. Additionally, if your water walking boots are [[fooproof|fireproof]], you can walk across lava, but you will sustain damage unless [[fire resistance|fire resistant]]. If attempting to walk on lava and the boots are NOT fireproof, they will burn up and you suffer the effects of the lava as normal.
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Currently, the only source of water walking in the game is a worn pair of [[water walking boots]].
  
If you are over water, you can #[[dip]] as much as you want, and as non-fountain water sources cannot break or release monsters, this is relatively safe. Sea monsters ({{white|;}}) become more of a threat to players water walking, however, as the property doesn't provide protection from their [[drowning attack]]s.
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==Description==
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Water walking lets you walk over [[moat]]s, [[pool]]s and [[swamp]]s as if they were normal land it can also work for walking on [[lava]], you will sustain damage unless you have [[fire resistance]] and risk destroying whatever item confers the property if it is flammable - this will plunge you into the lava, with possibly fatal results. Water walking does not work on the [[Plane of Water]], as you are situated in air bubbles ''within'' the water rather than above.
  
If you stand on a water tile, do not displace a pet, as they will drown when swapping places with you (assuming your pet can't swim or fly).
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Displacing a [[pet]] while standing on water this way will cause them to [[drown]] unless they can [[swim]] or [[fly]], and standing on water has no effect on [[drowning attack]]s.
  
Water walking does not work on the [[Plane of Water]] in the [[endgame]]. Go figure.
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==Strategy==
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Players walking over water can #[[dip]] as much as they want without fear of releasing monsters as with [[fountain]]s; however, [[giant eel]]s and [[kraken]] are just as much a danger as before, and [[nymph]]s and [[foocubi]] can cause you to disrobe and take off your boots, sending you plunging to a possible doom. Take care to avoid [[sea monster]]-infested waters when dipping, unless you plan to cross quickly or else dispatch potential drowning hazards.
  
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==Variants==
{{nethack-343}}
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Variants often introduce additional sources of water walking; see [[Water walking boots#Variants|the article on water walking boots]] for relevant changes to them in variants.
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===SLASH'EM===
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In [[SLASH'EM]], water walking becomes a more vital property to have due to the presence of the [[create pool]] [[monster spell]] on hostile spellcasters in the late game.
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===dNetHack===
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In [[dNetHack]], [[Monk]]s gain intrinsic water walking at [[experience level]] 21. The [[Lance of Longinus]] is an [[artifact]] [[lance]] that can be [[invoked]] to toggle the water walking property.
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[[Binder (dNetHack role)|Binders]] that have [[Spirits (dNetHack)#Eurynome.2C the Lonely Dancer|Eurynome]] bound gain water walking, as well as increased speed while on water.
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===FIQHack===
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In [[FIQHack]], water walking is one of the intrinsic properties a non-cursed [[potion of wonder]] can confer when quaffed; dipping an appropriate item in a non-cursed potion also has a chance of giving it water walking as an [[object property]].
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===EvilHack===
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In EvilHack, monsters are capable of water walking if they put on a pair of water walking boots.
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{{nethack-367}}
 
[[Category:Properties]]
 
[[Category:Properties]]

Latest revision as of 10:13, 29 October 2023

Water walking is a property in NetHack that allows you to walk over deep water without drowning.

Currently, the only source of water walking in the game is a worn pair of water walking boots.

Description

Water walking lets you walk over moats, pools and swamps as if they were normal land it can also work for walking on lava, you will sustain damage unless you have fire resistance and risk destroying whatever item confers the property if it is flammable - this will plunge you into the lava, with possibly fatal results. Water walking does not work on the Plane of Water, as you are situated in air bubbles within the water rather than above.

Displacing a pet while standing on water this way will cause them to drown unless they can swim or fly, and standing on water has no effect on drowning attacks.

Strategy

Players walking over water can #dip as much as they want without fear of releasing monsters as with fountains; however, giant eels and kraken are just as much a danger as before, and nymphs and foocubi can cause you to disrobe and take off your boots, sending you plunging to a possible doom. Take care to avoid sea monster-infested waters when dipping, unless you plan to cross quickly or else dispatch potential drowning hazards.

Variants

Variants often introduce additional sources of water walking; see the article on water walking boots for relevant changes to them in variants.

SLASH'EM

In SLASH'EM, water walking becomes a more vital property to have due to the presence of the create pool monster spell on hostile spellcasters in the late game.

dNetHack

In dNetHack, Monks gain intrinsic water walking at experience level 21. The Lance of Longinus is an artifact lance that can be invoked to toggle the water walking property.

Binders that have Eurynome bound gain water walking, as well as increased speed while on water.

FIQHack

In FIQHack, water walking is one of the intrinsic properties a non-cursed potion of wonder can confer when quaffed; dipping an appropriate item in a non-cursed potion also has a chance of giving it water walking as an object property.

EvilHack

In EvilHack, monsters are capable of water walking if they put on a pair of water walking boots.