Wraith (monster class)

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For the monster, see Wraith.

The wraith is a monster class that appears in NetHack, and is represented by an uppercase W glyph (W). Wraiths are designated internally by the macro S_WRAITH.[1]

The monster class contains the following monsters:[2]

Common traits

All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance to cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.

Players killed by a member of the wraith class rise as a wraith if a bones file is created.[3]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 3c421da7, a wraith left behind in bones will have the same intrinsics as the former character.

Generation

Wraiths are the second quest enemy class for Priests and Wizards.[4][5]

Variants

Some variants of NetHack merge the ghost monster class into this monster class for better visibility.

SLASH'EM

SLASH'EM adds a new monster to the monster class:

Six random wraiths are generated on the Chaotic Quest at level creation.

AceHack

In AceHack, the ghost monster class is merged into this monster class to make them more visible to players. This is also applicable to Nethack 4 and FIQhack.

dNetHack

dNetHack adds several new monsters to the monster class:

NetHack Fourk

In NetHack Fourk, the ghost monster class is merged into the wraith monster class as in NetHack 4, and the manes is also moved to the monster class.

xNetHack

In xNetHack, the ghost monster class is folded into this monster class to reduce the number of punctuation-based glyphs and make ghosts more visible.

References