Wraith (monster class)
- For the monster, see Wraith.
The wraith is a monster class that appears in NetHack, and is represented by an uppercase W glyph (W). Wraiths are designated internally by the macro S_WRAITH.[1]
The monster class contains the following monsters:[2]
- W barrow wight
- W wraith
- W Nazgul
Contents
Common traits
All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance to cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.
Players killed by a member of the wraith class rise as a wraith if a bones file is created.[3]
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
As of commit 3c421da7, a wraith left behind in bones will have the same intrinsics as the former character.Generation
Wraiths are the second quest enemy class for Priests and Wizards.[4][5]
Variants
Some variants of NetHack merge the ghost monster class into this monster class for better visibility.
SLASH'EM
SLASH'EM adds a new monster to the monster class:
- W wight
Six random wraiths are generated on the Chaotic Quest at level creation.
AceHack
In AceHack, the ghost monster class is merged into this monster class to make them more visible to players. This is also applicable to Nethack 4 and FIQhack.
dNetHack
dNetHack adds several new monsters to the monster class:
- W phantasm
- W zarielite zealot
- W zarielite heretic
- W Necromancer
- W Vechernyaya the Sun's Grave-keeper
- W bright walker
- W flaxen starshadow
- W flaxen star-phantom
NetHack Fourk
In NetHack Fourk, the ghost monster class is merged into the wraith monster class as in NetHack 4, and the manes is also moved to the monster class.
xNetHack
In xNetHack, the ghost monster class is folded into this monster class to reduce the number of punctuation-based glyphs and make ghosts more visible.
References
- ↑ include/monsym.h in NetHack 3.6.7, line 63
- ↑ src/monst.c in NetHack 3.6.7, line 1884
- ↑ src/end.c in NetHack 3.6.7, line 513: players killed by a W rise as a wraith
- ↑ src/role.c in NetHack 3.6.7, line 301: Priest quest monster classes
- ↑ src/role.c in NetHack 3.6.7, line 565: Wizard quest monster classes