Andromalius
Andromalius, the Repentant Rogue is a spirit that appears in dNetHack, notdNetHack and notnotdNetHack.
Ritual, seal and taboo
Andromalius's seal must contain any two of the following sets of items when the hero addresses it—in exchange for successfully binding him, the two objects will be removed from the game, with a third different item from the list generated in their place:
- a sack
- a universal key
- a ring with a randomized appearance that is made of gold
- a coin
- a dagger
- an apple
- a scroll
- a tin whistle
- a mirror
- an egg of any kind
- a potion
- a cave spider corpse
- a corpse of the hero's own race (determined by the applicable monster attribute flags)
- a corpse of any elf, elf, dwarf, gnome, orc, hobbit, human, or a primate (i.e. monkey, ape, yeti, carnivorous ape, or sasquatch)
- a spellbook
- a bell
- a lock pick
- a live sewer rat (tame if given by Andromalius)
To remain bound to Andromalius, a hero must not steal directly from a shop or use any item considered stolen (including the Binder's starting inventory).
Mark
A hero bound to Andromalius has their facial features take on the rigidity of a bad disguise. Their odd face will not be noticed from a distance, and they can wear a mask or stay out of lit squares to disguise it.
Benefits
While Andromalius is bound, he grants skill in daggers and protects a hero from any form of theft attack: this includes normal item theft, gold-stealing, and charming from nymphs and similar monsters, but does not cover types of seduction that do not normally steal items (e.g., foocubi that steal items when attacking monsters, but will engage the hero in an encounter if they hit).
Andromalius's active powers are as follows:
- Jester's Mirth: Immobilize a single adjacent monster with laughter, subject to a MR score check. A monster that passes the check will be frozen for 1 turn, and is otherwise immobilized for a duration based on the roll of that hero's "spirit die", e.g. a hero of XL 3-5 uses a d2, a hero of XL 6-9 uses a d3, etc. While immobile, the target is vulnerable to sneak attacks.
- Thief's Instincts: Detect hidden doors and traps.
His passive powers are as follows:
- Detect Thieves: The hero is warned of monsters with theft attacks.
- Sneak attack: The hero is capable of sneak attacks as though they were a Rogue.
- Know Stolen: Any stolen items in the hero's inventory are identified as such.
As a monster
| @ Andromalius (No tile) | |
|---|---|
| Difficulty | 16 |
| Attacks |
Weapon 2d4 teleports your gear away, touch 2d4 paralyses, Weapon 2d4 steals item |
| Base level | 12 |
| Base experience | 328 |
| Speed | 12 |
| Base AC | 6 |
| Base MR | 0 |
| Alignment | 1 (lawful) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | medium
|
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Andromalius:
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In notdNetHack, Andromalius, @, also appears as a monster that can be summoned by an Illithanachronounbinder. He is a human that can be seen via infravision, and will pick up and collect items.
Andromalius has a weapon attack that teleports away worn armor, a paralyzing touch attack, and a second weapon attack that can steal items.
Like many summoned spirits, Andromalius cannot be tamed.
Generation
Andromalius is first generated when summoned from his seal by an Illithanachronounbinder. He is always created hostile, and is not a valid form for normal polymorph.
Andromalius is generated with a sack and a stack of 5-15 daggers.
Andromalius does not leave a corpse upon death.
Strategy
Below this point, there are major spoilers for the Illithanachronounbinder role. They can be accessed by selecting the "Role spoiler" tab.
If Andromalius is killed after being summoned, he can be encountered again in the Void, a branch accessed by opening the high altar of Ilsensine the Fallen as an Illithanachronounbinder using the invoke effect of The Elder Cerebral Fluid. Andromalius is generated along with many other spirits of the near void on the first floor of the branch, and is generated with the "whispers" template, which makes him nonliving.
Encyclopedia entry
There is a legend.
Once, there was a rogue, the favorite servant of the Thief God. With his dying breath, the rogue renounced theft, thereby stealing his soul from the God.