Etherealoid (starting race)
The etherealoid is a playable race of monster that appears in notdNetHack and notnotdNetHack.[1]
Contents
Description
Etherealoids are a quite unique race even by the standards of the variants in which they appear: they are incorporeal beings that behave in a vaguely similar vein to the magical incantifier, with all the benefits of an insubstantial existence as well as almost all the drawbacks inherent to lacking a physical body.
Etherealoids are a neutral race, and can be played as an Anachrononaut, Barbarian, Binder, Caveperson, Healer, Monk, Tourist, or Wizard.
Racial benefits and restrictions
An etherealoid is large in physical size, and is a nonliving and unbreathing being that has innate unchanging, flying, phasing, disintegration resistance, and stoning resistance; they also gain displacement at experience level 7. Their special spell is haste self.
In return for the bevy of advantages noted above, etheraloids lack the normal HP regeneration of other playable races, gain experience and experience levels at a much slower rate (half that of other races), and cannot wear armor of any kind except for shields—artifact shields are the only form of armor that they will receive as sacrifice gifts. To compensate, etherealoids have natural AC gain from their incorporeal nature that improves their AC by 1 point per experience level, and they can still gain AC from other items and sources such as protection.
Etherealoids also inflict energy damage when fighting with their bare hands or unarmed martial arts, and have the ability to "phase" and level teleport into a special level known as "nowhere", where other monsters will not generate: this ability is accessed via the #monster extended command. Furthermore, they have X-ray vision that extends to a radius of XL7 + 3 squares around them.
Attributes
Attribute | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Minimum | 3 | 3 | 3 | 3 | 3 | 3 |
Maximum | 18 | 18 | 18 | 18 | 18 | 18 |
Etherealoids have the same attribute caps as humans do across the board with the exception of strength, which is capped at 18 as with elves.
Strategy
Most of the above info came from what nabru asked on Reddit[2] and was answered by Demo himself, which was summarized by Nabru in turn and then formatted.
What does an average ascension kit look like?
- Anachrononaut: https://www.hardfought.org/userdata/D/Demo/notdnethack/dumplog/1683233563.ndnh.txt
- Barbarian: https://www.hardfought.org/userdata/D/Demo/notdnethack/dumplog/1654289289.ndnh.txt
- Binder: https://www.hardfought.org/userdata/D/Demo/notdnethack/dumplog/1681655636.ndnh.txt
- Healer: https://www.hardfought.org/userdata/D/Demo/notdnethack/dumplog/1648820699.ndnh.txt
- Monk: https://www.hardfought.org/userdata/D/Demo/notdnethack/dumplog/1673660283.ndnh.txt
- Tourist: https://www.hardfought.org/userdata/D/Demo/notdnethack/dumplog/1682368514.ndnh.txt
References
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