Barbarian/dNetHack
In dNetHack, the Barbarian is one of the roles from NetHack that is available to the hero.
Barbarians can be humans, incantifiers, orcs, vampires, or half-dragons, and can be either neutral or chaotic.
Starting equipment
Each Barbarian starts with the following equipment:
- Either of these weapon sets (with equal probability):
- a +0 two-handed sword and a +0 axe
- a +0 battle-axe and a +0 short sword
- a +0 ring mail
- a +0 pair of high boots
- 1-2 food rations
- 3-6 torches
Orcish Barbarians receive an orcish short sword in place of a short sword, orcish ring mail in place of ring mail, and two additional stacks of 1-2 random comestibles. Incantifier Barbarians receive a robe in place of their ring mail, and have their food rations replaced with scrolls of food detection.
Barbarians start with knowledge of all non-magical weapons and armor, in addition to any applicable racial equipment.
The Barbarian's default starting pet is a little dog named Idefix.
Intrinsics
Barbarians gain the following intrinsic properties upon reaching the given experience levels:
- Level 1: poison resistance
- Level 7: speed
- Level 14: extra attack
- Level 15: stealth
- Level 30: extra attack
Attributes
The Barbarian's starting attributes are distributed as follows:
Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
---|---|---|---|---|---|---|---|
Minimum attributes | 16 | 15 | 16 | 7 | 7 | 6 | 8 |
Distribution percentages | 30% | 20% | 30% | 6% | 7% | 7% | |
Mean w/ standard deviation | 18/00.89±1.34 | 16.72±1.01 | 17.69±0.59 | 7.60±0.87 | 7.69±0.91 | 6.60±0.87 |
Skills
Barbarians have the following skills available to them before racial adjustments:
Healer skills | |
---|---|
Max | Skills |
Basic |
|
Skilled |
|
Expert |
|
Master |
|
Barbarians start with Basic skill in axe, bare-handed combat, and either short sword or two-handed sword depending on their starting weapons. They use the intelligence stat to cast spells, and their special spell is haste self.
Special rules
Barbarians gain an extra weapon attack at experience level 14, and gain a second one at experience level 30: the first extra attack is made with a -10 to-hit penalty, and the second is made with a -20 to-hit penalty. The extra attacks also apply when performing two weapon combat, with an additional pair of weapon attacks (using the main weapon and the offhand weapon in order) per extra attack available - the to-hit penalty is only applied to the main weapon in each instance.
Barbarians have a 1⁄5 chance of performing a shattering blow with two-handed weapons, versus 1⁄10 for other roles.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Plunderer/Plunderess
- XL 3-5: Pillager
- XL 6-9: Bandit
- XL 10-13: Brigand
- XL 14-17: Raider
- XL 18-21: Reaver
- XL 22-25: Slayer
- XL 26-29: Chieftain/Chieftainess
- XL 30: Conqueror/Conqueress
Gods
The Barbarian pantheon is based on Robert E. Howard's Conan mythos. Their first sacrifice gift is either Cleaver or the Atlantean Royal Sword, with the gifted artifact matching the skill of their starting two-handed weapon.
Quest
The Barbarian's quest sees them fighting Thoth Amon for The Heart of Ahriman, an artifact ruby. The Heart of Ahriman grants magic resistance, reflection, half spell damage, drain resistance, fire resistance, and poison resistance while carried. It can be invoked to act as a scroll of remove curse of the same beatitude: if The Heart of Ahriman is cursed, invoking it will uncurse the artifact.
Strategy
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