Force whip

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Name force whip
Appearance segmented whip
Damage vs. small 1d6+1 (+2d6+6) (+1d6+5 energy damage)
Damage vs. large 2d4 (+4d4+2) (+2d4+4 energy damage)
Damage type piercing, slashing
To-hit bonus +2
Weapon skill whip
Expert traits penetrate armor
Primary attribute strength
Magical item? yes
Future tech? yes
Properties
Base size medium
Base price 1000 zm
(+10/positive
enchant)
Default weight 40
Base material plastic

A force whip is a type of charged piercing and slashing vibroweapon that appears in dNetHack, notdNetHack and notnotdNetHack. It is a medium-sized weapon that is one-handed for a medium-sized wielder, has a base material of plastic and is considered to be a futuristic item. It appears as a segmented whip when unidentified.

Generation

Anachrononauts start the game with knowledge of the force whip's identified appearance.

Force whips are not randomly generated and cannot be wished for by a hero that isn't a Tourist, though they may still be found in bones.

For Androids, one force whip with a non-negative enchantment is scattered to a randomly chosen dungeon level between dungeon level 2 and the castle. Unlike normal item generation, a scattered item may be placed in a corridor, vault, closet and other places confined that are usually restricted from having items generate there.

A force whip is generated in the Anachrononaut quest and Android quest locate levels.

Several monsters that are encountered in the future can be generated with a force whip.

Description

Force whips inflict piercing damage and have a +2 to-hit bonus. When uncharged, they deal 1d6 damage against small monsters and 1d4 against large monsters. If the force whip is charged, it instead deals 3d6+11 against small monsters and 6d4+8 against large monsters. A force whip of larger or smaller size has its base damage dice similarly modified, always gaining an additional damage dice, and half a dice as bonus damage when charged. A hero wielding a vibroblade while they are at Skilled or better in whip gains the "penetrate armor" expert traits.

When a force whip is applied (directionally at yourself) it will transform into a force sword, and can be re-applied to transform the force sword back into a force whip.

A force whip is normally generated with 80 to 99 charges unless otherwise specified, and can be recharged any number of times. Recharging a force whip has different effects based on the beautitude of the charging source: blessed charging sets charges to 100, cursed charging sets charges to 10 and uncursed charging sets the charges to a number between 80 and 99.

In terms of monster weapon preference, monsters will prefer the force whip to a force pike, and will prefer a force sword or better to the force whip.

Messages

You unlock the force sword.
You applied a force sword
You lock the force force.
You applied a force whip.
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