Force pike
| ) | |
|---|---|
| Name | force pike |
| Appearance | long gray spear |
| Damage vs. small | 1d6 (+1d6+3) (+1d6+3 energy damage) |
| Damage vs. large | 1d8 (+1d8+4) (+1d8+4 energy damage) |
| Damage type | piercing, slashing |
| To-hit bonus | +2 |
| Weapon skill | lance |
| Expert traits | stop thrust, braced, lunge, focus fire |
| Primary attribute | strength |
| Magical item? | yes |
| Future tech? | yes |
| Properties |
|
| Base size | large |
| Base price | 1000 zm (+10/positive enchant) |
| Default weight | 40 |
| Base material | plastic |
A force pike is a type of charged piercing and slashing vibroweapon and polearm that appears in dNetHack, notdNetHack and notnotdNetHack. It is a large-sized weapon that is two-handed for a medium-sized wielder, has a base material of plastic and is considered to be a futuristic item. It appears as a long gray spear when unidentified.
Generation
Anachrononauts start the game with knowledge of the force pike's identified appearance.
Force pikes are not randomly generated and cannot be wished for by a hero that isn't a Tourist, though they may still be found in bones.
Human Anachrononauts start each game with an uncursed +0 force pike.
For Androids, one force pike with a non-negative enchantment is scattered to a randomly chosen dungeon level between dungeon level 2 and the castle. Unlike normal item generation, a scattered item may be placed in a corridor, vault, closet and other places confined that are usually restricted from having items generate there.
A force pike is generated in the Anachrononaut quest and Android quest locate levels.
Wreckage item piles created in the The Paths of Law have a 4⁄5 chance of being a "clockwork horror" wreckage, which include a gold force pike with a 1⁄100 chance.
Several monsters that are encountered in the future can be generated with a force pike.
- Parasitized knights have a 1⁄8 chance of being generated with a force pike with an enchantment ranging from +3 to +7.
- Troopers have a 9⁄40 chance of being generated with a force pike with an enchantment ranging from +3 to +5, and with 55 to 100 remaining charges. The force pike will already have been recharged 2 to 3 times.
- Parasitized gynoids have a 2⁄9 chance of being generated with a force pike, distributed among three distinct item kits.
- 1⁄9 chance of being generated with a force pike and a vibroblade.
- 1⁄9 chance of being generated with a force pike and a force sword or force whip.
- Parasitized androids have a 1⁄6 chance of being generated with a force pike.
- Parasitized operators and operators have a 1⁄4 chance of being generated with a sparking metal force pike.
- Vampires are always generated with a cursed force pike with an enchantment ranging from +0 to +7, with the unholy object property being applied to the weapon with a 1⁄20 chance.
- Nazguls have a 1⁄4 chance of being generated with a unholy +9 morgul force pike.
One other monster can be generated with a force pike.
- Anachrononaut player monsters generated on the Astral Plane have a 1⁄4 chance of generating with a force pike.
Description
Force pikes inflict piercing damage and have a +2 to-hit bonus. When uncharged, they deal 1d6 damage against small monsters and 1d8 against large monsters. If the force pike is charged, it instead deals 3d6+6 against small monsters and 3d8+8 against large monsters. A force pike of larger or smaller size has its base damage dice similarly modified, always gaining an additional damage dice, and half a dice as bonus damage when charged. A hero wielding a force pike while they are at Skilled or better in lance gains the "stop thrust", "braced", "lunge", and "focus fire" expert traits.
A force pike is normally generated with 80 to 99 charges unless otherwise specified, and can be recharged any number of times. Recharging a force pike has different effects based on the beautitude of the charging source: blessed charging sets charges to 100, cursed charging sets charges to 10 and uncursed charging sets the charges to a number between 80 and 99.
In terms of monster weapon preference, monsters will prefer the force pike to a force blade, and will prefer a force whip or better to the force pike.
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