Force pike

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Name force pike
Appearance long gray spear
Damage vs. small 1d6 (+1d6+3) (+1d6+3 energy damage)
Damage vs. large 1d8 (+1d8+4) (+1d8+4 energy damage)
Damage type piercing, slashing
To-hit bonus +2
Weapon skill lance
Expert traits stop thrust, braced, lunge, focus fire
Primary attribute strength
Magical item? yes
Future tech? yes
Properties
Base size large
Base price 1000 zm
(+10/positive
enchant)
Default weight 40
Base material plastic

A force pike is a type of charged piercing and slashing vibroweapon and polearm that appears in dNetHack, notdNetHack and notnotdNetHack. It is a large-sized weapon that is two-handed for a medium-sized wielder, has a base material of plastic and is considered to be a futuristic item. It appears as a long gray spear when unidentified.

Generation

Anachrononauts start the game with knowledge of the force pike's identified appearance.

Force pikes are not randomly generated and cannot be wished for by a hero that isn't a Tourist, though they may still be found in bones.

Human Anachrononauts start each game with an uncursed +0 force pike.

For Androids, one force pike with a non-negative enchantment is scattered to a randomly chosen dungeon level between dungeon level 2 and the castle. Unlike normal item generation, a scattered item may be placed in a corridor, vault, closet and other places confined that are usually restricted from having items generate there.

A force pike is generated in the Anachrononaut quest and Android quest locate levels.

Wreckage item piles created in the The Paths of Law have a 45 chance of being a "clockwork horror" wreckage, which include a gold force pike with a 1100 chance.

Several monsters that are encountered in the future can be generated with a force pike.

  • Parasitized knights have a 18 chance of being generated with a force pike with an enchantment ranging from +3 to +7.
  • Troopers have a 940 chance of being generated with a force pike with an enchantment ranging from +3 to +5, and with 55 to 100 remaining charges. The force pike will already have been recharged 2 to 3 times.
  • Parasitized gynoids have a 29 chance of being generated with a force pike, distributed among three distinct item kits.
  • Parasitized androids have a 16 chance of being generated with a force pike.
  • Parasitized operators and operators have a 14 chance of being generated with a sparking metal force pike.
  • Vampires are always generated with a cursed force pike with an enchantment ranging from +0 to +7, with the unholy object property being applied to the weapon with a 120 chance.
  • Nazguls have a 14 chance of being generated with a unholy +9 morgul force pike.

One other monster can be generated with a force pike.

Description

Force pikes inflict piercing damage and have a +2 to-hit bonus. When uncharged, they deal 1d6 damage against small monsters and 1d8 against large monsters. If the force pike is charged, it instead deals 3d6+6 against small monsters and 3d8+8 against large monsters. A force pike of larger or smaller size has its base damage dice similarly modified, always gaining an additional damage dice, and half a dice as bonus damage when charged. A hero wielding a force pike while they are at Skilled or better in lance gains the "stop thrust", "braced", "lunge", and "focus fire" expert traits.

A force pike is normally generated with 80 to 99 charges unless otherwise specified, and can be recharged any number of times. Recharging a force pike has different effects based on the beautitude of the charging source: blessed charging sets charges to 100, cursed charging sets charges to 10 and uncursed charging sets the charges to a number between 80 and 99.

In terms of monster weapon preference, monsters will prefer the force pike to a force blade, and will prefer a force whip or better to the force pike.

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