Vibroblade
| ) | |
|---|---|
| Name | vibroblade |
| Appearance | gray short sword |
| Damage vs. small | 1d6 (+1d6+3) |
| Damage vs. large | 1d8 (+1d8+4) |
| Damage type | piercing |
| To-hit bonus | +0 |
| Weapon skill | short sword |
| Expert traits | focus fire, create opening |
| Primary attribute | strength |
| Magical item? | yes |
| Future tech? | yes |
| Properties |
|
| Base size | small |
| Base price | 1000 zm (+10/positive enchant) |
| Default weight | 5 |
| Base material | plastic |
A vibroblade is a type of charged vibroweapon that appears in dNetHack, notdNetHack and notnotdNetHack. It is a medium-sized weapon that is one-handed for a medium-sized wielder, has a base material of plastic and is considered to be a futuristic item. It appears as a gray short sword when unidentified.
Generation
Anachrononauts start the game with knowledge of the vibroblade's identified appearance.
Vibroblades are not randomly generated and cannot be wished for by a hero that isn't a Tourist, though they may still be found in bones.
7 uncursed +0 vibroblades are generated in the top left storage room inside the bastion on the Anachrononaut home level. The Android quest home level will only have 1 guaranteed uncursed +0 vibroblade be generated instead, with a 1⁄2 chance of another being generated.
2 vibroblades are generated in the Anachrononaut quest and Android quest locate levels.
2 vibroblades are generated in the Anachrononaut quest and Android quest goal levels, which may be embedded in the walls.
2 vibroblades are generated on Anachrononaut quest and Android quest "filler B" levels.
Wreckage item piles created in the The Paths of Law have a 4⁄5 (80%) chance of being a "clockwork horror" wreckage, which will include a silver vibroblade.
Several types of hero can start with a vibroblade.
- Vampire Anachrononauts start each game with an uncursed +0 vibroblade.
- Drow Anachrononauts start each game with an uncursed +0 drug-coated vibroblade.
Several monsters that are encountered in the future can be generated with a vibroblade.
- Parasitized knights have a 1⁄8 chance of being generated with a vibroblade with an enchantment ranging from +3 to +7.
- Myrkalfar warriors are always generated with a vibroblade with an enchantment ranging from +3 to +5, and with 55 to 100 remaining charges. The vibroblade will already have been recharged 3 to 5 times.
- Troopers have a 27⁄40 (67.5%) chance of being generated with a vibroblade with an enchantment ranging from +3 to +5, and with 55 to 100 remaining charges. The vibroblade will already have been recharged 2 to 3 times.
- Parasitized gynoids have a 1⁄3 chance of being generated with a vibroblade, distributed among three distinct item kits.
- 1⁄9 (11.1%) chance of being generated with a vibroblade and a force pike.
- 1⁄9 (11.1%) chance of being generated with a vibroblade and a double force-blade.
- 1⁄9 (11.1%) chance of being generated with a huge vibroblade and a sparking metal katana.
- Parasitized androids have a 1⁄6 chance of being generated with a vibroblade.
- The parasitized commander is always generated with a holy small +3 silver vibroblade, with 82 to 100 charges remaining—the holy object property will only be shown if the weapon is generated blessed.
- Commanders, although they do not randomly generate, would always be created with a holy small +3 silver vibroblade, with 82 to 100 charges remaining—the holy object property will only be shown if the weapon is generated blessed.
Two other monsters generate with vibroblades.
- For Incantifier Kensei, Gray fungal towers generated in the Kensei quest have a 1⁄2 chance of being generated with a vibroblade.
- Anachrononaut player monsters generated on the Astral Plane have a 3⁄4 (75%) chance of generating with a vibroblade.
Description
Vibroblades inflict piercing damage and have a +0 to-hit bonus. When uncharged, they deal 1d6 damage against small monsters and 1d8 against large monsters. If the vibroblade is charged, it instead deals 2d6+3 against small monsters and 2d8+4 against large monsters. A vibroblade of larger or smaller size has its base damage dice similarly modified, always gaining an additional damage dice, and half a dice as bonus damage when charged. A hero wielding a vibroblade while they are at Skilled or better in short sword gains the "focus fire" and "create opening" expert traits.
A vibroblade is normally generated with 80 to 99 charges unless otherwise specified, and can be recharged any number of times. Recharging a vibroblade has different effects based on the beutitude of the charging source: blessed charging sets charges to 100, cursed charging sets charges to 10 and uncursed charging sets the charges to a number between 80 and 99.
In terms of monster weapon preference, monsters will prefer the vibroblade to a rod of force, and will prefer a ball or better to the vibroblade.
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