Potion of booze/zh-CN

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! Pink potion.png
名称
外观 随机
基础价 50 zm
重量 20
怪物使用 不会被怪物使用。

(potion of booze)是NetHack中的一种非魔法药水。武士会将该药水称作清酒(potion of sake)[1]

生成

矿坑底层侏儒王酒窖变种关卡中,会生成至少6瓶酒。

熟食店中每件商品有4%的概率是酒[2]

果汁加速药水启蒙药水混合调制出酒[3][4]。将混乱药水获得能量药水升级药水混合会调制出酒或启蒙药水[5]

使用充能丰饶之角有约1.4%的概率产出一瓶酒。

描述

饮用酒会补充营养值,损害感知,并有可能造成混乱,具体效果取决于BUC,如下[6]

  • 祝福:损害感知,提供30营养值
  • 未诅咒:损害感知,提供20营养值,将你的混乱状态延长3d8回合
  • 诅咒:损害感知,提供10营养值,令你昏迷1~15回合,将你的混乱状态延长3d8回合

未稀释的酒还会治疗1点生命值

以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

现在酒造成的混乱状态时长取决于饮用者的饱腹度:如果玩家处于“饱腹”状态,则酒造成的混乱状态为2d8回合,在此基础上,玩家的饥饿等级每低一级,饮用酒造成的混乱时长便增加d8回合。

用酒击中怪物会令其混乱,该效果会被怪物魔抗抵抗[7]。吸入酒的蒸汽会让你的混乱状态延长d5回合[8]。怪物在常规情况下不会投掷酒来攻击。将酒和升级药水获得能量药水混合会制造出幻觉药水[9]。将酒与启蒙药水混合会制造出混乱药水[10]

紫水晶浸入酒会将其转化成果汁[11]。更多信息请参阅紫水晶条目。

策略

未诅咒的酒有时可以用作混乱状态的来源,以发挥特定卷轴的特殊阅读效果,例如用金钱探测卷轴探测元素位面魔法传送门,或用防具附魔卷轴为防具做防侵蚀处理。祝福的酒对于挑战无食物行为的玩家来说是不错的营养来源。

历史

酒最初于Hack 1.0加入游戏[12]

NetHack玩家中有一种传统:在飞升前将装满酒的冰盒子带到星界位面,为“半神酒吧”作准备。这种行为在最近的版本中已不常见。

消息

啊!这尝起来像液态火!(Ooph! This tastes like liquid fire!)
你喝下了一瓶酒。
啊!这尝起来像掺水的液态火!(Ooph! This tastes like watered down liquid fire!)
同上,但酒是被稀释的。
啊!这尝起来像蒲公英酒!(Ooph! This tastes like dandelion wine!)
你在幻觉状态下喝下了一瓶酒。
啊!这尝起来像掺水的蒲公英酒!(Ooph! This tastes like watered down dandelion wine!)
同上,但酒是被稀释的。

Variants

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Many variants associate dwarves with drinking, to the point of often generating them with booze when not encountered within the Gnomish Mines (with the likely-shared assumption that dwarves always mine responsibly).

UnNetHack

In UnNetHack, dwarves have a 67 chance of be generated with a potion of booze.

dNethack

In dNethack, booze is far more useful as a source of nutrition - drinking it gives 130 points of nutrition if uncursed, 140 if blessed, and 120 if cursed, along with healing you for HP equal to your level regardless of beatitude. However, drinking a cursed potion will render you nauseous for 15+5d4 turns afterwards, causing you to vomit if not cured.

Bards and Pirates start with potions of booze. Dwarves encountered outside the Mines always have potions of booze, and player monster bards and pirates can generate with them as well.

Quaffing potions of booze also raises sanity by 5 points, as well as a second hidden stat explained below. However, once drunkenness is capped out at 3 potions per character level, drinking booze can no longer raise sanity above 50.

Drunkenness

dNetHack also has a "drunkenness" counter that tracks the number of potions of booze you've quaffed, which is capped at 3 times your experience level). If you are stunned, or 15 of the time if you are confused, and you've drunken more than three potions of booze total, you have a 1 / (number of potions drunk/3 + 1) chance of not moving where you want to go. Your chance of moving unsuccessfully while confused is (formula) / 5 and equal to the formula while stunned. In effect, the more drunk you are, the less likely you are to stumble around while confused or stunned for any reason - this has no effect on your chances of becoming confused or stunned.

High levels of drunkenness allow Monks to practice drunken boxing, and serve as the prerequisite for the spirit Naberius (e.g., his 'taboo' requires you drink at least one potion of booze per three levels).

SpliceHack

In SpliceHack, potions of booze can remove the afraid status effect. Thus they are worth collecting and carrying around. There are many guaranteed potions of booze generated in the Bar.

xNetHack

In xNetHack, dwarves also frequently generate with booze, and may be carrying up to 3 potions.

SlashTHEM

In SlashTHEM, various roles start with potions of booze, and some of them :

  • The Bard role starts with 2-10 potions of booze, and gains access to the "booze" technique at level 10.
  • The Chef starts out with some potions of booze.
  • The Drunk starts with 5 potions of booze; they gain an extra 100 points of nutrition and heal up to rnz(20 + experience level) hit points per potion quaffed. Drunks also start with access to a "booze" technique that allows them to simulate the effects of the potion, including the added benefits when used by them, and generates more potions of booze.
  • The Pirate starts with two or three potions of booze.

Incantifiers that would receive booze in their starting inventory have them replaced with scrolls of food detection, and clockwork automatons will instead receive potions of oil.

Player monster bards generate with five or six potions of booze.

百科文本

酒的百科文本和沉睡药水相同。

On waking, he found himself on the green knoll whence he had first seen the old man of the glen. He rubbed his eyes -- it was a bright sunny morning. The birds were hopping and twittering among the bushes, and the eagle was wheeling aloft, and breasting the pure mountain breeze. "Surely," thought Rip, "I have not slept here all night." He recalled the occurrences before he fell asleep. The strange man with a keg of liquor -- the mountain ravine -- the wild retreat among the rocks -- the woe-begone party at ninepins -- the flagon -- "Oh! that flagon! that wicked flagon!" thought Rip -- "what excuse shall I make to Dame Van Winkle!"

[ Rip Van Winkle, a Posthumous Writing of Diedrich Knickerbocker, by Washington Irving ]

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