Potion of primordial waters
| ! | |
|---|---|
| Name | priomordial waters |
| Appearance | random |
| Base price | 900 zm |
| Weight | 20 |
| Monster use | Will not be used by monsters. |
A potion of primordial waters is a type of magical potion that appears in dNetHack, notdNetHack, and notnotdNetHack. It always appears as a "clear potion", identical to a potion of water when unidentified. When quaffed, a potion of primordial waters has effects similar to those of a potion of acid and potion of gain energy.
Generation
Potions of primordial waters do not randomly generate but may be wished for or found in bones.
A hero bound to Yog-Sothoth who has enough credit in the cult to claim a minor boon, which must be done through the #power or Ctrl + f menu, may ask for 'the primordial waters', which mimics the effects of an uncursed potion of primordial waters. This is amplified when enough credit to claim a major boon is currently held, with the energy regeneration effect mimicking a blessed potion of gain energy's effects.
Description
Quaffing a potion of primordial waters pierces the veil and grants 1 insight, as well as reducing sanity by 4–16. Although they resemble water, primordial waters are acidic, and a hero that lacks acid resistance will suffer 1d8 acid damage, doubled if it was cursed, or only 1d4 if the potion was blessed. Drinking primordial waters also increments the hero's mutagen counter by one, and the first Yog-Sothoth mutation can be claimed with 3 mutagen. Subsequent mutations always require the same amount of mutagen plus one additional mutagen. In essence, the second can be claimed with 7 mutagen, the third with 12 and so on.
Drinking a potion of primordial waters will increase the drinker's current energy by 200 if it is blessed, by 100 if it is uncursed or decrease their energy by 100 if it is cursed. Primordial waters boost the drinker's maximum energy by 6–10, doubled if blessed, or reduce their maximum energy by that same amount if it is cursed. Any non-cursed potion of primordial waters cures petrification and both skin and throat gray mold infection, and abuses the hero's constitution but exercises their wisdom, intelligence and charisma. Monsters that have been cancelled can drink this potion to restore their spellcasting and other special abilities, though they will not gain any energy from doing so.
Hitting a monster with a wielded or thrown potion of primordial waters will deal the same amount of damage to them as quaffing the potion does. Inhaling the vapors from a potion of any beatitude has no effect.
Strategy
Potions of primordial waters are never encountered as an item, and only appear as part of Yog-Sothoth's boons in practice. The effects of a potion of primordial waters through the neutral cult may substitute for potions of gain energy for casters, though they are limited by the hero's accumulated amount of cult credit, which cannot be verified through the powers menu. Care needs to be taken so as to not run out of credit in a pinch. Much more importantly, Yog-Sothoth cultists need to worry much less about being afflicted by petrification or gray mold fungus, though they should still take care, as their sanity is always diminished when they rely on the potion's acid effects, and should prefer other cures to the primordial waters, such as blood from an acidic monster.
Messages
- You quaffed a potion of primordial waters.